The game "Find the given item in the picture" The goal is the Document. Didactic game "Find an object of the same shape

Didactic games are a type of training sessions organized in the form of educational games that implement a number of principles of gaming, active learning and are distinguished by the presence of rules, a fixed structure of gaming activities and an assessment system. Didactic games are specially created by teachers for teaching children. This is one of the active learning methods for preschoolers and students. elementary school, and this is no coincidence. The child will not sit and listen to a boring lecture or report, he will not remember anything, because he is not interested. The child loves to play. Therefore, pedagogy has combined the pleasant with the useful, playing didactic games, the child learns without suspecting it. He is interested. He remembers. A bunch of didactic games on completely different topics, we offer educators and teachers primary school, as well as parents on the 7guru website.

  • Sort the gifts into boxes. Didactic game

    A didactic game for preschool children in which you need to put gifts into boxes according to the silhouettes on the packages.

  • We are going for a walk, dress according to the season. Didactic game

    In order not to catch a cold and not overheat, you need to dress properly. Dress for the weather. Of course, when dressing your baby for a walk, you say what season it is outside, what the weather is like and what to wear. And to consolidate this knowledge, you can play this game.

  • Cleaning the room: arrange on the shelves. Didactic game

    In fact, this is the same didactic game "Name it in one word", but in a slightly more complicated version. The child is required not only to name a group of similar objects (primarily for their intended purpose), but to collect scattered objects into a group from the pictures and arrange them on the right shelves.

  • Purpose: Differentiation and automation of sounds in words.

    Material: plot picture, on which 2 hedgehogs are drawn holding umbrella handles (without top); top from picture umbrellas to differentiable sounds.

    Game progress: the child is invited: one hedgehog to select umbrellas with one sound, and the other - with another (the umbrellas are mixed up on the table).

  • Read by first letters - a very fun and entertaining, and at the same time developing reading skills game for children 5-6 years old. These are the simplest puzzles. There are rows of pictures. We name each picture, select which letter the name begins with, and collect a word from these letters, putting them in order from left to right.

  • He, she, it game for children

    The game "HE - SHE - IT" - is useful example didactic games for the development of speech, contributing to the improvement of the sound culture of speech, the development of fine motor skills of the hands, as well as the development of logical thinking and the ability to form an explanation for one's choice. The rules of the game consist in the correct selection by the participants of cards with images of characters and objects, the name and names of which must be ordered in accordance with masculine, feminine, middle genders. Cards are placed on a special field, separate for each kind. After sorting the cards by birth, the children should explain their choice.

  • The game will help develop the visual memory of children. Print out cards, each of which has several outlines of different objects. Invite the child to trace the contours with his eyes and determine which objects are shown in the picture.

  • Lotto for children "Cheerful cooks"

    Children's loto on the topic of cooking is perfect as an educational game for children preschool age. We play like a regular lotto, and the child at this time, without suspecting it, develops attention and learns new knowledge about the names of certain ingredients, dishes. Or maybe your child will be interested in how to cook such dishes and become a great chef in the future :)

  • Labor education is a process of organizing and stimulating the labor activity of children, developing their labor skills and abilities, cultivating a conscientious attitude to their work, stimulating creativity, initiative and striving to achieve better results. The labor education of a child begins with the formation in the family and kindergarten of elementary ideas about labor duties. And we begin to form these ideas in the child, of course, through the game. It is these didactic games that we present to you on this page.

  • Didactic game for children "Who do we see in the windows"

    While playing, the child not only learns the world, but also learns to speak correctly. And an adult can help you learn it. Purpose of the game: Differentiation and automation of sounds in words Material: multi-storey building made of cardboard with cut out windows; cardboard cards the size of windows with subject pictures on one side and colored in Blue colour with another.

  • Game "What is missing?" (cards)

    When entering school, the psychologist will definitely give the child such a task - to find the missing item in the picture and identify it in an empty cell, that is, find what is missing in this empty cell. The task is simple, even easier than the game "Find the extra", in which you need to know the general names of groups of objects (common names), if you understand the logic. In each row or column, a certain sequence of pictures should be traced. The next drawing is placed in accordance with this sequence. But the simplest cards for the game "What is missing?" made on the principle that in each row there is a certain set of things, and in the last one one of them is missing. Let's play with the kids?

  • Tell a story with pictures. Mnemotables for preschool children

    It is important to pay timely attention to the development of the child's speech, in particular, to teach him to talk about something, that is, to compose a coherent story. It is better to start with something familiar, for example, from fairy tales that parents have read to the child more than once and, perhaps, the baby even knows them by heart. We bring to your attention cards with illustrations for popular children's fairy tales, according to which you can play with your child. At 3 years old, the child can print these cards or simply show them on the screen. No need to cut. Tell a story, be sure to point out all the events in the pictures with your finger.

  • About wild animals for children + mnemotable cards who lives where and what they eat

    What should a preschooler know about animals? Firstly, it is a wild animal or a domestic animal, an animal of the forest, the north or Africa, that is, a habitat. Secondly, in what "house" does the animal live, if it is wild: it can be a hole, a lair, a hollow, or the animal does not make a house for itself at all. Thirdly, what does this animal eat. An engaging story is just what you need. And be sure to accompany this story about animals with pictures, because we know that visual memory helps a lot in teaching a preschooler. We will talk with the child about wild animals and show the cards, so the kids will be better interested in the topic and remember all the details.

  • The game "The fourth extra. Soon to school"

    Children in senior group kindergarten already perfectly understand what a school is and that they have to learn to write and read in it. But, unfortunately, not all school supplies are familiar to children. The game of the fourth extra will help not only introduce children to various school supplies, but also develop logical thinking and attentiveness. To play, you need to print the images. Cut each sheet into 4 cards. We ask the child: "What is extra in the row? Why? And what are the other items for? What are they called?" We hope you find the game useful.

  • Game "My, my, my, my"

    It's funny to hear kids say "my daddy" or "my ball" from kids, but it stops being funny by the age of four or five, when the child has to figure out which words to use mine and which mine. A didactic game will help to teach this preschooler. You need to print cards. Split pictures, respectively, cut. The child will take squares with objects and put them on the corresponding card in a square white box. Be sure to pronounce, for example: "my fish."

  • In order for the child to grow up attentive and so that violations related to attention and the ability to concentrate it are not found at school, it is necessary to deal with the child already from a small age, and not wait until he is 3-5 years old. As early as a year old, you can offer your child such a game: find all the birds or all the bunnies in the pictures. The game improves the player's concentration, because it is necessary not only to find all the necessary items, but also to remember which ones the kid has already shown and which ones have not yet been shown.

  • The purpose of these didactic games is to help adults - parents or educators - prepare the baby for schooling, develop his memory, attention, and thinking. On each page, the baby is invited to complete the task, the tasks are designed for children 4,5,6 years of age (preschoolers). We hope that these entertaining brain teasers will help your little one become more attentive and quick-witted.

  • What did the artist get wrong? Didactic game for children

    One of the important skills of a person, going through his whole life and helping in many life situations, is the ability to think logically and draw conclusions. This is the skill, as well as observation and speech, that we will develop in a preschooler in the game "What did the artist mix up?". Being engaged, the child will develop visual perception, memory, coherent speech. The game consists of cards with pictures - fables.

  • First, tell your child what a shadow is and when it happens. When any non-transparent object is under a light source, it casts a shadow. Show by example: turn on the lamp and place any toy under it. Why is this happening? The object blocks the light and therefore it is dark behind it, this is the shadow. Then print and cut out the cards to play with your child. For each color picture, you need to pick up its pair - a shadow with the same silhouette.

  • If the parent himself does not tell the child in time what this and that is made of, the child will sooner or later begin to ask them this question. It is perfectly! There is reason to discuss what is made of what. There are so many substances and such a variety of materials around us that an adult can immediately get confused in explanations. We will help you.

  • Not every adult is versed in sports and knows all kinds of sports well, can name Olympic sports, knows the names of famous athletes. And what can we say about children. Let's correct this unfortunate misunderstanding. We offer you pictures from different types sports, these cards are a combination of a cartoon character and a photo of how it all happens in life. The pictures are bright and beautiful, the child should not get bored with them.

  • Children are invited to play the didactic game "logical chains". You need to make cards in the correct sequence of actions. The cards are cut, they need to be downloaded, printed, cut along the dotted line and played with the child. You can play online with kids 2-3 years old, then the child will simply point his finger on the screen, and you will explain why this picture is the first, the second after it, and so on.

  • Game "Search for objects in the picture" for children. We develop memory

    We continue to develop the memory of our kids in the game. This time we present to your attention a game to search for objects. You are invited to print and cut the cards. In a large drawing, the child will look for those items that are depicted on small cards, and put them in place, as in a lotto. If it is not possible to print, you can play this game online, the kid will simply find the necessary items and show you on the screen with his finger.

  • Game "Find differences" for the little ones, in pictures

    Mindfulness, at times, fails many children and even adults, so you need to develop it with early childhood. Already at 2 years old, the baby should be aware of the concepts DIFFERENT and SAME, be able to find differences in the pictures and name them. Of course, the kid will not find 10 small differences, and he should not! One big difference is enough. Learning the concepts of different - the same in the pictures, they are designed specifically for kids and contain only one difference, which the child must notice at least for 10 seconds. And then it will be even faster, you will see how the baby happily points his finger at the picture immediately after your request to find the differences.

  • Educational cards for children "Where are whose kids?" (learn the names of baby animals)

    Even the simplest things the baby has to learn, a lot needs to be understood and remembered, and parents and educators are obliged to help the child in this difficult process, teaching him in game form. The topic of today's game is: "Where are whose kids?". You need to print cards with the image of animals, mothers and their babies. The cards are cut along the dotted lines. The goal of the game is to match the picture to the adult animal of its baby and kids. The child picks up, and the adult voices the name of the animal and its baby.

  • In life, everything has its opposite: summer turns into winter, heat turns into frost, day turns into night, joy turns into sadness and vice versa. To make it easier for the child to express in words what he thinks, what he sees and what he feels, we will help him understand these opposites. Picture cards will help us with this. They can be downloaded, printed and displayed on a stand or played with to make learning fun and hassle-free.

  • In preschool education, picture cards are very often used, and mathematics is no exception. As a rule, the figure on them is accompanied by images of objects in the same quantity. So it is easier for the child to remember the number itself - he will count the pictures and associate their number with it. On this page you can download and print beautiful cards with numbers and numbers from 0 to 10.

  • The sooner you start playing smart games with your child, the more successful his training in the stake will be, the wider his horizons and understanding of all things and events will be. Seems like why little child learn the names of the figures? And then, that they surround us almost everywhere. Look at the house - it is square, and the roof is a triangle. The round sun and the round moon are our faithful companions from day to day. The pyramid looks like a triangle, and the egg for breakfast is a bit like an oval. Learning shapes with a baby expands his horizons. And to help mom and teacher - our didactic materials, cards, pictures.

  • Learn colors: educational games for the little ones

    The child perceives different colors, having opened his eyes for the first time, and sees the world in colors. But what are all these colors called? There are so many of them and it seems that you can’t remember all the names ... How to teach a child to distinguish colors and learn their names? More on this in our article.

  • One of the tasks that is quite difficult at first glance for a four- or five-year-old child is the task of finding the missing figure in some pattern. But if you practice a little, the child will be able to easily identify the pattern, and, therefore, he will easily pick up the missing figure. A six-year-old child should cope with such a task in a few seconds.

  • It is very important for the successful education of the child to give him generalizing concepts at an early stage, in other words, "how to name a group of objects in one word." It is important not so much for the child himself - he will understand these concepts with life experience, but for his admission to school - this knowledge is carefully checked by a psychologist and teachers judge the development of your child by their presence or absence. So let's not lose face and learn all these concepts.

  • Do-it-yourself tangram (game schemes, figures)

    Tangram - an old oriental puzzle of figures obtained by cutting a square into 7 parts in a special way: 2 large triangles, one medium, 2 small triangles, a square and a parallelogram. As a result of folding these parts with each other, flat figures are obtained, the contours of which resemble all kinds of objects, ranging from humans, animals and ending with tools and household items. These types of puzzles are often referred to as "geometric construction sets", "cardboard puzzles" or "cut puzzles".

    For any diseases, do not diagnose and treat yourself, you must always consult a specialist doctor.
    Images of covers of educational literature are given on the pages of the site solely as illustrative material (Article 1274, paragraph 1 of the fourth part of the Civil Code of the Russian Federation)

The didactic game is a multifaceted, complex pedagogical phenomenon: it is also game method teaching preschool children, and a form of education, and independent gaming activity and a means of comprehensive education of the personality of the child.

"Nature and Man".

Purpose: to systematize children's knowledge about what is created by man and what nature gives to man.

Game progress. "What is man made?" - the teacher asks and passes an object to one of the players (or throws the ball). The child responds and passes the ball or object nearby standing child, and so on around the circle. After completing the circle, the teacher asks a new question: “What is created by nature?” The game is repeated in a new circle; the child, unable to answer, goes out of the circle and skips it, but if he comes up with and names the word, then he is again accepted into the game.

"Vice versa".

Purpose: to develop children's intelligence, speed of thinking.

Game progress. The teacher calls the word, and the children must name the opposite. (Far - close, top - bottom, etc.)

"Name the plant with the right sound."

Purpose: to develop in children phonemic hearing, speed of thinking.

Game progress. The teacher says: “Come up with plants whose name begins with the sound “A”, “K”, ...”.

Name three things.

Game progress. What items can be called in one word: flowers, birds, etc.

"Flowers!" - says the teacher and after a short pause, throws the ball to the child. He answers: "Chamomile, rose, cornflower."

"Add a syllable."

Game progress. The teacher calls one syllable and throws the ball. The one who caught it must complete it to make a word, for example: ma - ma, books - ha. The person who completed the word throws the ball to the teacher.

"Say it differently."

Purpose: to teach children to choose a synonym - a word that is close in meaning.

Game progress. The teacher says that in this game, children will have to remember words that are similar in meaning to the word that he will name.

"My Cloud"

Purpose: development of imagination, emotional sphere, figurative perception of nature (the game also serves as a relaxation pause).

Game progress. Children comfortably settle down in a clearing, grass, calm down and close their eyes.

Exercise. Imagine relaxing in a meadow. The voices of birds sound, it smells of herbs and flowers, clouds float across the sky. You need to choose a cloud in the sky and say what it looks like, talk about it.

"Find a leaf, like on a tree."

Purpose: to teach to classify plants according to a certain attribute.

Game progress. The teacher divides the group of children into several subgroups. Everyone offers to take a good look at the leaves on one of the trees, and then find the same ones on the ground. The teacher says: "Let's see which team will find the right leaves faster." The kids start looking. The members of each team, having completed the task, gather near the tree whose leaves they were looking for.

The team that gathers near the tree first, or the one that collects the most leaves, wins.

"Finish the sentence."

Objectives: to teach understanding causality between phenomena; exercise in right choice words.

Game progress. The teacher begins the sentence: “I put on a warm coat because ...”, “The children put on panama hats because ...”, “It is snowing heavily because it has come ...”

"Make no mistake."

Goals: develop the speed of thinking; reinforce children's knowledge of what they do in different time days.

Game progress. The teacher names different parts of the day or the actions of the children. And the children should answer in one word: “We have breakfast”, “We wash ourselves”, name when it happens.

"Flies - does not fly."

Purpose: to develop auditory attention.

Game progress. The teacher tells the children: “If I name an object that flies, you raise your hand or catch the ball. You need to be careful, because I will raise my hands both when the object is flying and when it is not flying. Whoever makes a mistake will pay with a chip.

"Who knows more?"

Purpose: to develop memory, resourcefulness, ingenuity.

Game progress. The teacher, holding a glass in his hand, asks what it can be used for. Whoever names the most actions wins.

"Find an object of the same shape."

Game progress. The teacher raises the circle drawing, and the children should name as many objects of the same shape as possible.

"Guess what plant it is."

Purpose: to describe the subject and recognize it from the description.

Game progress. The teacher invites one child to describe a plant or make a riddle about it. Other children have to guess what kind of plant it is.

Purpose: to learn to compare objects; find signs of difference in them; similarities, recognize objects by description.

Game progress. For example: one child guesses, and other children must guess: “Two beetles crawled. One is red with black dots, the other is black ... "

"What is this bird?"

Purpose: to teach children to describe birds according to characteristics and recognize them by description.

Game progress. The teacher appoints a driver who depicts the habits of a bird or describes its characteristic features, other children must guess.

"Guess what's in the bag."

Purpose: to describe the signs perceived by touch.

Game progress. The teacher puts vegetables and fruits in a bag. The child must feel what is in his hand and guess a riddle about it so that the children can guess what is in the hands of the leader.

"Get it by youself".

Purpose: to learn how to correctly compose sentences with a given number of words.

Game progress. Give the children reference words: autumn, leaf fall, rain, snowflakes. Ask them to come up with sentences of 3-5 words. The first child to make a proposal gets a token.

"Guess it!"

Purpose: to develop the ability to describe an object without looking at it, to highlight essential features in it, to recognize the object from the description.

Game progress. At the signal of the teacher, the child who received the chip gets up and gives a description of any object from memory, and then passes the chip to the one who will guess. Having guessed, the child describes his object, passes the object to the next, etc.

"Tops and Roots".

Purpose: exercise in the classification of vegetables (what is edible in them - the root or the fruit on the stem).

Game progress. The teacher clarifies with the children what they will call tops and what roots. The teacher names some vegetable, and the children quickly answer what is edible in it.

"Forester".

Purpose: to recall and consolidate the idea of appearance some trees and shrubs constituent parts(trunk, leaves, fruits and seeds).

Game progress. One "forester" is selected, the rest of the children are his assistants. They came to help him collect seeds for new plantings. The “forester” says: “A lot of ... (birches, maples, poplars) grow on my site, let's collect seeds.”

He can only describe the tree without naming it. Children look for seeds, collect them and show them to the "forester". The winner is the one who scored more seeds and did not make a mistake.

“It happens - it doesn’t happen” with the ball.

Purpose: to develop memory, thinking, speed of reaction.

The teacher pronounces the phrase and throws the ball, and the children must quickly answer.

Hoarfrost in summer… (can not be).

Snow in winter... (It happens).

Frost in summer... (can not be).

Drop in summer... (can not be).

"What it is?".

Purpose: to develop logical thinking, memory, ingenuity.

Game progress. The teacher thinks of an object of animate or inanimate nature and begins to list its signs, and the children continue. For example: Egg - oval, white, large, hard on top, nutritious, can be found in the store, edible, chicks hatch from it.

"Find out whose sheet."

Purpose: to learn to recognize plants by leaf.

Game progress. On a walk, collect fallen leaves from trees, shrubs, show the children, offer to find out from which tree, and find evidence (similarity) with unfallen leaves that have a variety of shapes.

"Tell without words."

Objectives: to consolidate children's ideas about autumn changes in nature; develop creative imagination, observation.

Game progress. Children in a circle, the teacher invites them to depict the autumn weather with facial expressions, hand gestures, movements.

Show that it's cold. Children cringe, warm their hands, put on their hats and scarves with gestures.

Show that it is raining cold. Open umbrellas, raise collars.

"Find something to describe."

Purpose: to develop the ability to search for a plant by description.

Game progress. The teacher describes the plant, naming its most characteristic features. Whoever identifies the plant first gets a token.

"Let's solve riddles"

Purpose: to expand the stock of nouns in the active dictionary.

Game progress. The children are sitting on the bench. The teacher makes riddles about insects. The child who guesses the riddle himself guesses. For guessing and guessing a riddle, he receives one chip each. The one with the most chips wins. Children can come up with their own puzzle.

"When does this happen?"

Purpose: to clarify and deepen knowledge about the seasons.

Game progress. The teacher names the seasons and gives the chip to the child. The child names what happens at this time, and passes the chip to another. He adds a new definition and passes the chip to the third.

"What's around us?"

Purpose: to teach to divide two- and three-syllable words into parts, to pronounce each part of the word.

Game progress. On a walk, children look around for something that has one part in the name (ball, poppy, ball, house, garden), two parts (fence, bushes, flowers, sand, grass), three parts (swing, veranda, birch, car ). For each answer, the child receives a chip, the winner is determined by their number.

"Say what you hear."

Objectives: to teach to use full sentences in answers; develop phrasal speech.

Game progress. The teacher invites the children to close their eyes, listen carefully and determine what sounds they heard (rain noise, car signals, the rustle of a falling leaf, the conversation of passers-by, etc.). Children must answer in full sentences. The winner is the one who names the most heard sounds.

"Who am I?"

Purpose: to identify the named plant.

Game progress. The teacher quickly points his finger at the plant. The one who first names the plant and its shape (tree, shrub, herbaceous plant) gets a point.

"Find a couple."

Purpose: to develop speed of thinking, auditory attention, ingenuity.

Game progress. The teacher gives the children one sheet at a time and says: “The wind blew. All the leaves are scattered. Hearing these words, the children spin around with the leaves in their hands. Then the teacher gives the command: “One, two, three - find a couple!” Everyone should stand next to the tree, the leaf from which he holds in his hands.

"Fix the mistake."

Purpose: to teach to understand the meaning of the sentence.

Game progress. The teacher says to the children: “I will read sentences to you. But they made mistakes, you must correct them. Listen carefully:

The goat brought food to the girl.

The ball plays with Sasha.

The road goes by car.

Gena broke the ball with glass, etc.

"Remember different words."

Goals: continue to teach to listen to the sound of words; to exercise children in independent naming of words and a clear pronunciation of sounds in them.

Game progress. Children become in a circle. Each child must remember a word and say it to the next one, how to convey it, the next one says the same one word, turning to the third child. Each child takes turns saying one word at a time. After 3 rounds the game stops. The one who did not manage to quickly name the word or repeated what was already mentioned leaves the circle.

Rules of the game. You can't repeat the same word twice.

"Stop! Wand, stop."

Goals: continue to teach to listen to the sound of words; exercise in independent naming of words and a clear pronunciation of sounds in them.

Game progress. Children stand in a circle, the teacher is in the center. The teacher says that they will describe the animal and each child must say something about it. For example: the teacher says: “Bear” and passes the wand to the child, he says: “Brown” and passes the wand to the next. Anyone who can't tell is out of the game.

"Who lives where?".

Purpose: to consolidate the ability to group plants according to their structure (trees, shrubs).

Game progress. Children will be “squirrels” and “bunnies”, and one (leader) will be a “fox”. "Squirrels" hide behind trees, and "bunnies" behind bushes. "Bunnies" and "squirrels" run around the clearing. At the signal "Danger, fox!" "squirrels" run to the tree, "hares" - to the bushes. Whoever completed the task incorrectly, the “fox” catches those.

"Name the bird with the right sound."

Purpose: to develop phonemic hearing, speed of thinking.

Game progress. The teacher says: “Come up with birds whose names have letters A, K…»

Whoever names the most wins.

"Third extra" (birds).

Purpose: to consolidate children's knowledge about the diversity of birds.

Game progress. The teacher tells the children: “You already know that birds can be migratory and wintering. I will now call the birds interspersed, whoever hears an error should clap their hands.

"Birds (animals, fish)".

Purpose: to consolidate the ability to classify and name animals, birds, fish.

Game progress. Children stand in a circle, the leader calls a bird (fish, animal, tree, flowers) and passes a small ball to a neighbor, he calls the next bird, etc. Whoever cannot answer leaves the circle.

"Who needs what?"

Objectives: exercise in the classification of objects; to develop the ability to name objects necessary for people of a certain profession.

Game progress. The teacher offers to remember what people need to work different professions. He names the profession, and the children answer what is needed to work in this area. And in the second part of the game, the teacher names the subject, and the children say what profession it can be useful for.

"Which? Which? which?".

Objectives: to teach to select definitions that correspond to a given example, phenomenon; activate previously learned words.

Game progress. The teacher calls a word, and the players take turns calling as many features as possible that correspond to this subject.

Squirrel - red, nimble, big, small, beautiful ...

Coat - warm, winter, new, old…

Mother - kind, affectionate, gentle, beloved, dear ...

House - wooden, stone, new, panel…

"Where can you do something?"

Purpose: to activate verbs in speech that are used in a certain situation.

Game progress. The teacher asks questions, the children answer them. Competition game.

- What can you do in the forest? (Walk, pick mushrooms, berries, hunt, listen to birdsong, relax.)

What are they doing in the hospital?

What can you do on the river?

"What season?".

Objectives: to teach to listen to a poetic text; educate aesthetic emotions and experiences; consolidate knowledge about the months of each season and the main features of different seasons.

Game progress. The teacher, turning to the children, says that the writer and poets in poems sing of the beauty of nature at different times of the year, then reads the poem, and the children should highlight the signs of the season.

"What happens?"

Objectives: to teach to classify objects by color, shape, quality, material; compare, contrast, select as many items as possible that fit this definition.

Game progress. Let's tell you what is green - cucumber, crocodile, leaf, apple, dress, tree…

wide - river, road, ribbon, street…etc.

The winner is the one who names the most words, for each correctly spoken word the child receives a chip.

"Search".

Purpose: to learn to use adjectives correctly in speech, coordinating them with nouns.

Game progress. Children should see as many objects of the same color, or the same shape, or from the same material around them within 10-15 seconds. At the signal of the educator, one begins to list, others supplement it. The person who correctly names the most items wins.

Who can come up with more words?

Goals: activate the dictionary; expand horizons.

Game progress. The teacher names a sound and asks the children to come up with words on a specific topic (for example, “Autumn”) in which this sound occurs. Children form a circle. One of the players throws the ball to someone. The catcher must say a word with a conditional sound. The one who did not come up with a word or repeats what someone has already said skips a turn.

"Think of another word."

Purpose: to expand lexicon children.

Game progress. The teacher says that you can come up with another word from one word, similar, for example: a milk bottle - a milk bottle.

Kissel from cranberries - cranberry jelly.

vegetable soup - vegetable soup.

mashed potatoes - mashed potatoes.

"Who remembers more?"

Purpose: to enrich the vocabulary with verbs denoting the actions of the process.

Game progress. Carlson asks the children to look at the pictures and tell about what they saw.

Blizzard - sweeps, vyuzhit, purzhit.

Rain -

Crow -

"What did I say?"

Purpose: to teach to distinguish several meanings in a word, compare these meanings, find common and different in them.

Game progress. The teacher says that there are words that are close, there are words that are opposite in meaning, and there are words that are used often and they call many different objects.

The teacher calls the word, the children list its meanings.

Head - head of a child, doll, onion, garlic.

Needle - at the syringe, Christmas trees, pines, sewing, at the hedgehog ...

Nose - a person, a steamer, an airplane, a teapot ...

Eyelet, leg, handle, zipper, neck, wing, etc.

"How can I say it differently?"

Purpose: to exercise children in the name of one of the synonyms.

Game progress. How can you say about the same, but in one word?

Heavy rain - shower.

Strong wind - Hurricane.

Heatwave - heat.

Lying boy - liar.

Cowardly Bunny - coward.

Strong man - strong man…. etc.

51 "What does that mean?".

Purpose: to learn to combine words in meaning, to understand the direct and figurative meaning of words.

Game progress. Is it possible to say so? How do you understand this expression?

Fresh breeze - chill.

Fresh fish - freshly caught, unspoiled.

Fresh shirt - clean, ironed, washed.

Fresh newspaper - brand new, just bought.

Fresh paint - not dried.

fresh head - rested.

deaf old man the one who hears nothing.

Silent night - quiet, deserted, dark.

The muffled barking of dogs distant, hard to hear.

"How many items?"

Objectives: to teach subject counting; develop quantitative representations; understand and name numbers.

Game progress. The children are given the task: to find on the street and name the objects that are found one by one. After execution, find 2, 3.

The task can be changed like this: find as many identical objects as possible.

"Yesterday Today Tomorrow".

Purpose: to learn how to use adverbs of time correctly.

Game progress. Children stand in a circle. The teacher says a short phrase, for example: “We sculpted ...” - and throws the ball to the child. The catcher finishes the sentence, as if answering a question When:"Yesterday".

"Who are you?".

Game progress. The teacher comes up with a story in which all the children get roles. The children become in a circle, and the teacher begins the story, and at the mention of his character, the child should stand up and bow. Children should be very attentive, and follow not only their own role, but also the roles of their neighbors. Whoever “oversleep” his role twice, leaves the game.

"Do not yawn" (wintering, migratory birds).

Purpose: to develop the auditory attention of children, the speed of reaction to words.

Game progress. The teacher gives all the children the names of migratory birds and asks to carefully monitor him. As soon as their name is heard, they must stand up and clap their hands, who missed their name is out of the game.

"And I".

Purpose: to develop ingenuity, endurance, sense of humor.

Game progress. The teacher tells the children that he will tell a story. When it stops, the children should say: "Me too" if those words make sense. If they do not fit the meaning, then they do not need to be said. I go to the river one day... (and I).

Picking flowers and berries...

On the way I come across a hen with chickens ...

They peck at grains...

Walking on the green grass...

Suddenly a kite flew in.

The chickens and the mother hen got scared...

And they ran away...

Once the children understand the rules of the game, they will be able to make up short stories themselves.

"Complete the offer."

Purpose: to develop speech activity, speed of thinking.

Game progress. The teacher says a few words of the sentence, and the children must complete it with new words to make a complete sentence, for example: "Mom bought ...". “... Books, notebooks, a briefcase,” the children continue.

"Where have I been?"

Purpose: to form accusative plural forms of animate nouns.

Game progress. Can you guys guess where I've been? I saw jellyfish, seahorses, sharks. Where was I? (On the sea.)

Now, you ask me riddles where you've been. Tell who you saw. You just need to say who you saw in in large numbers. The main thing in this game is not guessing, but guessing.

"Is this true or not?"

Purpose: to find inaccuracies in the text.

Game progress. The teacher says: “Listen carefully to the poem. Who will notice fables more, what does not actually happen.

Warm spring now, the grapes are ripe with us.

A horned horse jumps in the snow in the summer meadow.

In late autumn, the bear likes to sit in the river.

And in winter, a nightingale sang among the branches “Ha-ha-ha”.

Quickly give me an answer: is it true or not?

Children find inaccuracies and replace words and sentences to get it right.

Find the opposite word.

Purpose: to select words that are opposite in meaning in tasks of different types.

Game progress. The teacher invites the children to answer the questions: “If the soup is not hot, then what is it?”, “If the room is not light, then how?”, “If the knife is not sharp, then it is ...”, “If the bag is not light, then she…” etc.

"I have to say it differently."

Purpose: to choose words that are close in meaning to the phrase.

Game progress. The teacher says: “One boy was in a bad mood. What words can be said about him? I coined the word sad. Let's try replacing words in other sentences."

- It is raining - pours.

- The boy is coming - walks.

- Fresh air - fresh.

"Who can find the short word?".

Game progress. The teacher tells the children that you can find out whether a long word or a short one can be done in steps. He says: "Soup" and at the same time steps. The teacher says that only one step turned out, since this short word. Children line up along the line, and one at a time begin to pronounce the words and take steps. Whoever pronounces it incorrectly is out of the game.

"Speak, do not delay."

"Guess the word."

Purpose: to develop speech activity.

Game progress. The teacher explains the rules of the game: the host thinks of a word, but only says the first syllable: “Li-”. Children pick up words: fox, lily, linden, etc. etc.

As soon as someone guesses, he becomes the leader and the game starts over.

"Speak, do not delay."

Purpose: to develop speech activity, vocabulary.

Game progress. Children stand in a circle. One of them is the first to say the word in parts, standing nearby must say a word starting with the last syllable of the word just spoken. For example: va-za, za-rya, rya-bi-na, etc. Children who made a mistake or could not name a word stand in a circle.

"Knock and knock, find the word, dear friend."

Purpose: to consolidate the acquired skills of highlighting syllables.

Game progress. Children stand in a circle, the teacher in the middle. He has a tambourine in his hands. The teacher hits the tambourine 2 times, the children should name the plants (animals), in the name of which there are 2 syllables, then hits 3 times (animals with three syllables, etc.).

"Journey".

Purpose: to find the way by the names of familiar plants and other natural objects.

Game progress. The teacher chooses one or two leaders, who, according to noticeable landmarks (trees, shrubs, flower beds with certain plants), determine the path along which all children must go to the hidden toy.

"What else are they talking about?"

Objectives: to consolidate and clarify the meaning polysemantic words; educate a sensitive attitude to the compatibility of words in meaning.

Game progress. Tell Carlson what else can be said like this:

It's raining - snow, winter, boy, dog, smoke.

Playing - girl, radio.

Bitter - pepper, medicine.

"Not really".

Purpose: to teach to think, logically raise questions; make correct inferences.

Game progress. One child (leader) steps aside. The teacher with the children choose an animal, such as a cat.

Leading. Is it a bird?

Children. No.

Leading. Is it an animal?

Leading. Is the animal wild?

Children. No.

Leading. Does he meow?

"Hunter".

Purpose: to exercise the ability to classify and name animals, fish, birds, etc.

Game progress. Children stand in front of the line, at the end of the section there is a high chair. This is a "forest", "lake", "pond". One of the players goes here - the "hunter". Standing still, he utters these words: “I am going to the forest to hunt. I will hunt for ... ”Here he takes a step forward and says:“ ... Zaitsev ”, takes a second step ... At each step, the child names one animal. Can't be repeated. The winner is the one who reached the specified place first or went further.

Name three things.

Purpose: to exercise children in the classification of objects.

Game progress. The teacher says: “Boots,” and throws the ball to the child, he must answer that these are clothes, shoes, a headdress, etc.

"Find an object of the same shape" (2nd option).

Purpose: to clarify the idea of ​​the shape of objects.

Game progress. The teacher or one of the players names objects of animate or inanimate nature and asks to name the geometric figure that this object looks like. For example: a mountain is a triangle, an earthworm is a curve, etc.

"Guess what's in the bag" (2nd option).

Purpose: to describe the signs of objects perceived by touch.

Game progress. The child describes the object taken in the bag with two phrases, and the playing children must determine what the child felt in the bag.

"What is this bird?" (2nd option).

Purpose: to teach to describe birds according to their characteristic features, habits and to recognize them by description.

Game progress. The host calls one bright sign of a bird, the children must guess from it what kind of bird it is. For example: a bird loves fat (titmouse), a bird has a red beret (woodpecker), etc.

"Guess, we'll guess."

Objectives: to clarify and expand knowledge about trees and shrubs; name their signs, describe and find them by description.

Game progress. Children describe any plant in the following order: shape, number of trunks, height, color. The driver from the description should recognize the plant. Chips are received by the guessing and guessing child.

If the child remembers or comes up with his own riddle, he receives additional chips.

"What is this insect?"

Objectives: to clarify and expand ideas about the life of insects; describe insects by characteristic features; cultivate a caring attitude towards nature.

Game progress. Children are divided into 2 subgroups. Children of one subgroup describe an insect, and the other one must guess what it is.

Do you remember these verses?

Purpose: to develop the speech of children.

Game progress. The teacher reads excerpts from poems familiar to children. Children must say the missing words. For example:

Where did the sparrow eat?

At the zoo... (animals).

You don't stand too close:

I … (tiger cub), but not … (pussy).

Wind across the sea... (walks)

AND … (boat) customizes. etc.

"Tell me what you hear?"

Purpose: to develop phrasal speech.

Game progress. The teacher invites the children to close their eyes, listen carefully and determine what sounds they heard (birds chirping, car signals, the rustle of a falling leaf, the conversation of hallways, etc.).

Rules of the game. Children must answer in full sentences.

What happens in nature?

Purpose: to consolidate the ability to use verbs in speech, coordinate words in a sentence.

Game progress. An adult, throwing the ball to a child, asks a question, and a child, returning the ball, must answer question asked. It is desirable to play the game on the topic.

Example: The theme is "Spring".

Adult. What is the sun doing? Children. Shines, warms.

What are the streams doing? They run, they roar.

What does snow do? It's getting dark, it's melting.

What are the birds doing? They fly, they sing.

What does Kapel do? Ringing.

"Good bad".

Purpose: to continue to consolidate knowledge about the rules of behavior in nature.

Game progress. The teacher shows the children the icons of the rules of behavior in nature, the children should tell as fully as possible about what is shown there, what can and cannot be done and why.

"Who knows, let him continue."

Purpose: to develop the ability to generalize and classify.

Game progress. The teacher calls the generalizing words, and the children - the specific concept.

Educator. An insect is...

Children. Fly, mosquito...

"Who remembers more?"

Purpose: to enrich the vocabulary of children with verbs denoting the actions of the process.

Game progress. Carlson asks to look at the pictures and tell what actions are taking place there.

Blizzard - sweeps, vyuzhit, purzhit.

Rain - pours, drizzles, drips, drips, starts, whips ...

Crow - flies, croaks, sits, eats, drinks, sits down ... etc.

"What's extra?" (1st option).

Game progress. The teacher names four signs of different seasons:

Birds fly south.

Snowdrops bloomed.

The leaves on the trees turned yellow.

The harvest is underway.

Children listen carefully, name an extra sign, explain why it is superfluous.

"What's extra?" (2nd option).

Goals: develop auditory attention; consolidate knowledge of the signs of different seasons.

Game progress. The teacher names four signs of the weather of different seasons:

It is snowing (children put on fur coats).

Overcast (children took umbrellas).

It is pouring torrential, cold rain (children are sitting in a group).

The hot sun is shining (the children put on Panama hats, shorts and T-shirts).

Children listen carefully, name an extra sign, explain why it is superfluous, and name what season it belongs to.

"Shop "Flowers"".

Purpose: to learn to group plants according to their place of growth, to describe their appearance.

Game progress. Children play the role of sellers and buyers. To buy, you need to describe the plant that you have chosen, but do not name it, but only say where it grows. The “seller” must guess what kind of flower it is, name it and the department in which it stands (field, garden, indoor), then issue a “purchase”.

"Name the animal, insect with the desired sound."

Purpose: to develop phonemic hearing, speed of thinking.

Game progress. The teacher suggests: come up with insects in the name of which there are letters Ah, K.

Whoever names the most wins.

"What I saw in the forest."

Purpose: to exercise the ability to classify and name animals, fish, birds, insects, etc.

Game progress. Children stand in front of the line, at the end of the section there is a high chair. This is a "forest", "lake", "pond". The “traveler” is sent here - one of the players. Standing still, he utters these words: "I'm walking through the forest and I see ..." Here he takes a step forward and says: "... a hare." At each step, the child names one animal. Can't be repeated. The second child goes and names insects, the third bird, etc. The winner is the one who reached the chair first or went further.

"What do you like?"

Purpose: to clarify knowledge about what individual insects eat.

Game progress. Children stand in a circle. The teacher throws the ball to the child and calls the insect, the child must say what it eats.

Name three birds.

Purpose: to exercise children in the classification of birds.

Game progress. The teacher calls the birds to the children. “Migratory birds,” the teacher says, and after a short pause, throws the ball to the child. He replies: "Swallow, swift, lark." "Wintering Birds" ... "Birds of the Forest" ...

"Where does it grow?"

Objectives: to teach to understand the processes occurring in nature; give an idea of ​​the importance of plants; show the dependence of all life on earth on the state of vegetation.

Game progress. The teacher names different plants and shrubs, and the children choose only those that grow on the kindergarten site. If they grow up on the site, the children clap their hands or jump in one place (you can choose any movement), if not, the children are silent. (Apple, pear, raspberry, mimosa, spruce, saxaul, sea buckthorn, birch, cherry, orange, linden, maple, baobab, tangerine.)

If the children did it successfully, you can list the trees faster: plum, aspen, chestnut, coffee, mountain ash, plane tree, oak, cypress, pine, cherry plum, poplar.

At the end of the game, they sum up who named more trees.

"Repeat after each other."

Purpose: to develop attention, memory.

Game progress. The player calls any word (animal, insect, bird). The second repeats the named word and adds his own. Whoever makes a mistake is out of the game.

"Third extra" (insects).

Purpose: to consolidate children's knowledge about the diversity of insects

Game progress. The teacher tells the children: “You already know what insects are. I will now call insects and other living creatures interspersed, whoever hears an error should clap their hands.

Didactic game in the senior group of kindergarten "Find the differences"

Author: Ivanova Elena Anatolyevna, teacher of the MBDOU "Kindergarten No. 22" Zhuravlyonok ", Novocheboksarsk, Chuvash Republic
Description:
The presented didactic game "Find the Differences" is designed to work with children 5-6 years old. This game can be used in preschool teachers and, in a family environment, parents.
The game is aimed at the implementation of the content of the educational area "Cognition", namely sensory development. The game consists of 5 pictures, which show two different characters from cartoons, the image of one of which has additional details.
Children are offered the opportunity to guess who it is and from which cartoon this character is. Then the adult offers to describe it, and consider the second part of the illustration. When considering the second part of the illustration, you need to find the differences and determine how they differ and what color the differences are.
Answering simple game tasks, the child will rejoice at his results and achievements. Because the whole game is illustrated with colorful pictures.
The purpose and objectives correspond to the program "Approximate basic general education program preschool education "From birth to school" / Ed. N.E.Veraksy, T.S.Komarova, M.A.Vasilyeva. - 2nd ed., Rev. and additional - M .: Mosaic - synthesis, 2012. - 336 s "
Target:
Continue to develop the ability to compare objects, establish their similarities and differences (how these objects are similar and how they differ, etc.).
Game objectives:
Continue to develop the ability to consistently consider
Continue to introduce the colors of the spectrum: red, orange, yellow, green, blue, blue, purple, white, gray, black.
Develop counting skills.
Develop attention, memory, thinking.
Activate the speech of children.
Form of organization: individual or subgroup.


Methodical methods:
The main technique is looking at illustrations, talking.

Game options:

Option number 1 (integration with the educational area "Socialization")
An adult shows the child an illustration and offers to consider, describe it, then offers to consider the second part of the illustration.
When looking at the second part of the illustration, it invites the child to find differences and determine how they differ.
Questions:
- Who is in the picture?

What is he, good or bad?

- Are they different or the same?
- How are they similar?
- What is the difference?
- What story happened to Pinocchio?
- Can you tell?
- And with whom did the lion cub sing a song?
- Can you remember this song? What is this song about?
- And which of these heroes would you invite to your birthday party?
Option No. 2 (integration with the educational area "Cognition". "Formation of elementary mathematical representations")
The child is invited to look at two seemingly similar pictures to note in them all the different elements of the picture.
Questions:
- Who is in the picture?
What fairy tale (cartoon) is this character from?
Who is in the other picture?
- Are they different or the same?
- What is the difference?
- Count the difference.
Which picture has the most difference? How much more, how much less?
- What color difference?
(What color is the cloud, the sun, the butterfly, how many balls and what color are they? What color is the dragon carrying the pencil?)
- Which picture do you like best?
- Which picture is more interesting?
-What did you like about her?

Used sources:

1. “Exemplary basic general educational program of preschool education “From birth to school” / Ed. N.E.Veraksy, T.S.Komarova, M.A.Vasilyeva. - 2nd ed., corrected, and additional. - M .: Mosaic - synthesis, 2012. - 336 s "

Who is called?

Goals: develop thinking, memory, speech.

Equipment: doll, toy animals: cat, dog, cow, goat, etc.

Children sit on chairs placed in a semicircle in front of a table on which toys are laid out. The teacher approaches one of them and asks what his name is. The child names himself. If he is silent, then the teacher helps him.

He asks a few more children to give their names, and then asks 2-3 children what the names of other babies are, for example, a girl with a red bow, a boy in a white shirt. After that, the teacher shows the doll.

caregiver. This doll's name is Alenka. What is her name?

The children answer.

And who is this?

Children. Pussy.

caregiver. This cat's name is Murka.

Children repeat the name of the cat. Then the teacher shows them a dog, a cow and other animals, invites the kids to come up with a nickname for them or calls them himself and asks 3-4 children to repeat. Children repeat after the teacher.

The teacher makes sure that the children loudly and clearly call their names, the names of comrades, dolls, animal names.

What's in the bag?

Target: to teach to distinguish the sound [c] in pronunciation, to develop speech.

Equipment: pouch; toys and objects that have the sound [p] in their names (chicken, chicken, sheep, hare, saucer, button), as well as other toys (car, cube, ball, ball, etc.).

Educator. I have a bag (shows), which contains a lot of interesting things. Whoever I approach, let him take out one toy from this bag, name it and show it to everyone.

The called child performs the task. The teacher takes a toy from the child and asks several more children to say what it is called, then he calls it himself and asks the children to listen if there is a sound [ts] in this name.

When all the items are taken out of the bag, the teacher leaves on the table only those in the name of which there is a sound [c] (chicken, chicken, sheep, hare, saucer, button), and invites the children to list them.

The teacher must pronounce the words clearly, highlighting the sound [c], for example, sheep-ts-tsa, saucers-ts-tse. When choosing toys, you need to make sure that among them there are no objects that have the sound [s] in the name, which can confuse children. It is necessary to ensure that children correctly name words containing the sound [ts], pronounce it clearly.

Choose the right word

Target: develop figurative thinking, speech.

The teacher begins to pronounce the phrase, and the children are invited to complete it by choosing the appropriate word.

Educator. They swim in the aquarium ... Who swims?

He sits high on an oak tree and croaks ... Who? (Crow.)

Grazing in the meadow ... (cow).

A large green one grew in the garden ... (cucumber).

Vova burst red ... (ball).

He drives a car well ... (driver).

First, the teacher asks the children again, then they answer without an additional question. The teacher draws attention to the fact that they accurately select words, correctly pronounce the sound [p], [p "] in words. Answers should be individual.

The lesson is carried out at a fast pace.

Rain

Goals: to learn to distinguish the speed of pronouncing words, in this case, onomatopoeia cap-cap-cap, and also pronounce clearly at different tempos: slowly, moderately, quickly.

Educator. Droplets hit the roof. (Pronounces drip-drip-drip at a moderate pace.)

Children repeat.

When the rain is just beginning, its drops rarely fall and knock differently (pronounces drip ... drip ... slowly and slightly stretching, with pauses).

Children repeat.

If it goes heavy rain, then the drops knock on the roof like this (says at an accelerated pace).

When the kids learn to distinguish between the speed of pronunciation and pronounce this sound combination at a given pace, the teacher invites them to determine by ear which it's raining and pronounces drip-drip-drip at a different pace. This is repeated 3-4 times.

The teacher makes sure that the children are attentive and accurately determine the speed of pronouncing the sound combination by ear, and also correctly pronounce it at a given pace.

Let's make up a fairy tale about words

Target: teach to distinguish sounds by ear [n], [s], [m], [o], [y].

The teacher invites the children to compose a fairy tale together about words and sounds and reads them, as an example, fairy tales composed by other children.

caregiver. Let's listen to the story. Once upon a time there were two kittens and a mother cat. One kitten was named after the sounds [m] and [r]. What was his name? Okay, let it be Moore. And the other in the nickname had a sound [p]. That's right, his name was Pooh. They went fishing, caught a fish, in its name there is a sound [s]. Yes, it was catfish. Let's go home. We met an animal with a short name - a hedgehog. We greeted him and moved on. We saw a lot of interesting things, and when we came home, the mother cat was delighted with the fish. She gave Pooh a toy car, and Muru gave the sound [m] in the name. That's right, a mouse. They were happy and had fun playing.

And now another tale. Once upon a time there lived a tailor. He had a table and a chair, the table was magical: he could speak. There was a lot of heavy stuff on the table. When the tailor left, the table says to the chair: "Let's exchange sounds so that you become a table, and I become a chair, so that I can rest, and you work, because the tailor does not put weight on you, but leaves irons on me at night." They exchanged. The table gave him the sound [o], and the chair gave him the sound [y]. The table became a chair, and the chair became a table.

The fairy tales that the teacher comes up with with the children, he writes down and then reads.

During play hours and on walks, the teacher can conduct this exercise with individual children.

About Mishutka-silly

Equipment: for the teacher - a large strip of paper, a pointer; for children - individual small paper strips, counting sticks.

The game exercise is conducted as a teacher's story, interrupted by questions to the children and their answers.

Educator. Although Mishutka learned to divide words into parts, he still did not always pronounce words correctly, this upset the bear parents, and they decided to teach their son to pronounce words correctly. The mother bear showed him a cup and asked: “What is it called? How should this word be said? And Mishutka answered: "Cup". They showed him a glass, and he said: "Glass." They showed a decanter, and he said "Decanter". They showed a teapot, and he: “Teapot”. Then the bear mother gave him such a strip of paper and a pointer stick (children have prepared strips of paper and counting sticks) and said: “This strip will be like a word with us. I say the word cup and with a stick I lead along the strip from beginning to end. (The teacher shows on a large strip, the children repeat on their own.)

Pay attention, baby, that when I say the beginning of the word cup-, then my voice sounds stronger.

The teacher makes sure that each child, pronouncing the word, holds the stick in the left half of the paper strip.

Now I will say the whole word, and you listen, does its beginning really sound stronger, more noticeable than its end, - chaaashka. Repeat, Mishenka, like me.

The teacher asks the children to do the same.

But the fool pronounces the word again in his own way, incorrectly: cupaaaa. “No,” the bear gets angry, “this word must be said wrong, listen again to how my voice sounds when I say the word “cup”.”

Repeated, repeated Mishutka and even learned to speak correctly: chaashka, chaashka, chaashka. This he repeated so many times to the delight of his mother, and everyone was satisfied.

Handle - leg

Target: introduce different values the words "handle", "leg".

caregiver. Guess the riddle: “He meets everyone with one hand, sees them off with the other, he gives a pen to everyone who comes.” (Door handle.) What objects have a handle? What can she do? Draw objects that have a handle. Complete the sentences: “The pen is needed to ...” “You can use the handle ...” And what objects do we call the word “leg”? Draw objects that have a leg.

How to say right

Target: to learn to understand the figurative meaning of words and expressions, which, depending on the phrases, change their meaning.

caregiver. I will start the sentences and you will finish.

Finish the phrases:

The pillow is soft, and the bench ... (hard).

Plasticine is soft, and the stone ... (hard).

The stream is shallow, and the river ... (deep).

Currant berries are small, and strawberries ... (large).

Porridge is boiled thick, and soup ... (liquid).

The forest is dense, and sometimes ... (rare).

After the rain, the earth is damp, and in sunny weather ... (dry).

We buy raw potatoes, and eat ... (boiled).

We bought fresh bread, and the next day it became ... (stale).

In the summer we ate fresh cucumbers, and in the winter ... (salted).

Now the collar is clean, and tomorrow it will be ... (dirty).

Let's think about how to say it differently: an evil winter is very cold, a prickly wind is sharp, a light breeze is cool, golden hands can do everything well, golden hair is beautiful, shiny. The expression "evil winter" can be found in fairy tales. To whom does the word "evil" refer? (The evil stepmother, Baba Yaga.)

One is many

Goals: train in the formation of the plural and the use of words in the genitive case; to teach to select definitions and words denoting action for words; learn to find the first sound in words, determine the number of syllables and select words that are similar in sound.

Equipment: cards with pictures of one object and several objects.

educator. This is a ball. And these are balls. There are many balls here. What balls? (Red, blue, green.) How can one say in one word that all the balls are of different colors? (Multi-colored.) This is a poppy. And these are poppies. There are many poppies in the bouquet. What are they? (Red.) What else is red? How do you understand the expression "Red Maiden"? Where did you meet such an expression? What fairy tales? Guess the riddle: “Grandfather is sitting, dressed in a hundred fur coats. Whoever undresses him sheds tears.” This is a bow. What is he? (Yellow, juicy, bitter, healthy.) Is there a lot in the basket? (Luke.)

I am the moon and you are the star

Target: develop associative thinking.

Two player option: one says, for example: “I am a thunderstorm!” The other should quickly respond with something appropriate, such as "I'm the rain." The first continues the theme: “I am a big cloud!” You can quickly answer him: “I am autumn.” Etc.

Group play option: all but one sit on chairs in a circle. There are three chairs in the middle, and one of the children sits on one of them. He says, for example: “I am the fire brigade!” One of the children, who first comes up with something suitable, sits next to a free chair and says: “I am a hose.” The other hurries to the second chair and says: "And I'm a fireman." The “fire brigade” child must choose one of the two, for example: “I take the hose.” He takes the “hose” by the hand and they sit on chairs with other children. The remaining one child must come up with something new, for example: “I am a sewing machine!” and the game continues...

Tell me a word

Target: develop creative thinking.

The facilitator starts the phrase, and the participants finish it.

The crow croaks, and the sparrow...

The owl flies and the rabbit...

The cow eats hay, and the mouse...

The mole digs minks, and the magpie...

The rooster crows and the hen...

The frog croaks, and the horse...

A cow has a calf and a dog...

The teddy bear has a bear mother, and the squirrel has ...

Get to know us

Target: develop creative thinking, memory.

Educator. Listen to the poems and name the heroes of fairy tales.

Mixed with sour cream

It's cold on the window

Round side, ruddy side,

Rolled ... (Kolobok).

The grandmother loved the girl very much.

She gave her a red hat.

The girl forgot her name.

Well, tell me her name. (Little Red Riding Hood.)

The nose is round, patchy,

It is convenient for them to dig in the ground,

Small crochet tail

Instead of shoes - hooves.

Three of them - and to what

The brothers are friendly.

Guess without a clue

Who are the heroes of this tale? (Three piglets.)

Heals young children

Heals birds and animals.

Looking through his glasses

Good doctor... (Aibolit).

Near the forest, on the edge,

Three of them live in a hut.

There are three chairs and three mugs,

Three beds, three pillows.

Guess without a clue

Who are the heroes of this tale? (Three Bears.)

My father had a strange boy

Unusual - wooden,

But the father loved his son.

What a strange

Little wooden man

On land and underwater

Looking for a golden key?

It has a long nose everywhere.

Who is this? .. (Pinocchio.)

The fat man lives on the roof

He flies above all. (Carlson.)

She is beautiful and sweet

And her name is from the word "ash". (Cinderella.)

get to know me

Target: develop logical thinking, speech.

Children receive subject pictures. They must indicate the characteristics of the object and give its description: color, material, shape, parts, why, what it eats, where it lives, etc., without naming it. For example: “This is an inanimate object. It can be found in the kitchen. It has a handle, a lid, a spout. They boil water in it." Everyone guessed it was a kettle.

Look out the window

Target: develop imagination.

Sheets of colored paper are inserted into a painted frame - a “window” with closing shutters. The shutters open. The teacher invites the children to “look out the window” - dream up and tell what they see “outside the window”. Usually, behind a white sheet, children "see" a winter landscape, a skating rink, a hospital; behind yellow - desert, autumn meadow, etc.

What is common and what is different?

Target:

caregiver. What do a dog and a chair have in common?

The children answer.

That's right, a chair has four legs, and a dog has four paws. And how do they differ?

The children answer.

Yes, the dog is alive, but the chair is not. The dog is an animal, and the chair is a piece of furniture. What do carrots and oranges have in common?

The children answer.

Yes, they have the same color - orange. Yes, they are edible and delicious. And how do they differ?

The children answer.

Yes, they have different shapes. Orange grows on a tree, and carrots in the ground. Orange is a fruit and carrot is a vegetable.

Pairs of objects for comparison, search for common and special (different) are offered first by the educator, and then by the children.

Example comparison pairs:

Bear is a fox.

The sea is a river.

The tree is a flower.

The computer is a TV.

Cheerful - sad.

The book is a magazine.

Kind angry.

Guess!

Target: develop logical thinking and speech.

The educator lists a number of features characteristic of the intended subject. Children must name this object.

Delicious, scarlet, sugary.

Yellow, red, autumn.

White, fluffy, light.

Branched, green, prickly.

Brown, clumsy, clumsy.

Cunning, redhead, predator.

Grey, angry, hungry.

Continue offers

Target: develop imagination and speech.

The teacher asks the children to continue the following sentences:

If a piece of ice was brought into the room, then ...

The boys laughed merrily because...

If there is a severe frost in winter, then ...

The girl stood and cried very hard, because ...

The boy fell ill, he rose heat, because...

When your birthday comes...

If it rains heavily...

Shop

Target: develop imagination and speech.

Children sit in a semicircle in front of a table and a shelf with various toys.

caregiver. We have opened a new store. Look how many beautiful toys it has! You can buy them. But in order to buy a toy, you need to follow the rule: do not name it, but describe it, while you cannot look at the toy. According to your description, the seller will recognize it and sell it to you.

The teacher buys the toy first, showing how to follow the rules of the game.

Dear seller! I want to buy a toy. She is round, rubber, can jump, all children love to play with her.

The seller sells the ball to the buyer.

Thank you! What a beautiful ball!

The teacher invites any of the children to make the next purchase.

The game continues until all the children have bought toys.

During the game, the role of the seller can be performed by several children in turn.

Dad mom

Target: develop coordination, thinking and speech.

Sit with the children in a circle and clap your hands on your knees. Now we turn the right hand into the Pope, and the left into the Mother. "Say" right hand, spanking on the right knee: pa-pa. The same left: ma-ma. And now alternating hands: pa-pa - ma-ma.

Each hand can be patted 4 to 8 times.

Now we turn our hands into Grandfather and Grandmother. This means that each hand will have to clap three syllables: de-dush-ka, ba-bushka (from 4 to 8 times).

So you can clap your names and other miscellaneous words.

Names

Goals: mobilize attention, will; develop a sense of rhythm.

Children sit or stand in a circle. The teacher sets some kind of slow pace with clapping, counting "one, two, three, four." Then the children, under incessant clapping, sequentially call out their names. We must try to make the accent on the name coincide with the clap. The game is successful if none of the guys missed their clap, did not lag behind him and did not get ahead of him. When everything is going well, you can pick up the pace. Play first one side of the circle, then the other. The game ends when the circle is completed. Names can be replaced by the names of colors (red, yellow, etc.) or animals.

Let's invent

Target: develop abstract thinking, speech.

Equipment: a set of objects of various shapes (sticks, a ball, a ring, boxes, a cylinder) and cards with the image of various objects of a certain shape - a mirror, a pencil, an egg, an apple. The images in the pictures should be similar to the items.

For example: pencil, fishing rod, needle, knife - similar in shape to a stick; vase, glass, thimble - a hollow cylinder.

Children (or a child) sit in front of the table, each with a set of objects. The teacher sits opposite, he has cards with pictures. Shows cards one at a time.

caregiver. Who has an object similar to such a pencil?

Child(which has a similar object in shape). I have! (Gives a card with a picture of a pencil.)

Opposite option: children have cards with pictures, and an adult has different objects.

What smells?

Target: acquaint with sensations, sense organs.

Prepare items with a specific smell - soap, shoe polish, garlic, lemon, etc. It is worth considering all the items in advance, discussing what is edible, sniffing together and trying to determine the smell - sour, bitter, sweet, pleasant - unpleasant, edible - inedible. Then blindfold the child and offer to identify each item by smell.

name the same

Goals: learn to correlate the object and the sign.

The teacher names any object in the field of view of the children and one of its signs. Children should name as many other objects around them at the moment that have the same attribute. For example: “The sweater is fluffy. The collar is also fluffy, the hat is fluffy, the snow is fluffy. For each correct correlation of the object and the specified attribute, the child receives a token. The winner is the one who names the maximum number of items and collects more chips.

Then the task changes, and children can name objects of a certain size (high, low, wide, narrow), shapes (triangular, square, rectangular, oval, round), made of a certain material (glass, wood, metal, etc.), which has certain qualities, etc.

butterflies

Target: develop logical thinking.

Equipment: 18 cards with the image of butterflies (approximate card size 5x5 cm), differing in the color of the wings - red, yellow and blue, the shape of the spots on the wings - round, triangular, oval and the nature of the edges of the wings - even or with teeth (there must be cards that combine several features ); three standard (A4 format) sheets of white paper ("clearings"), three rectangular strips - "bridges" of gray paper (10 x 20 cm) and one triangular "bridge" of gray paper.

Participants need to correctly place the butterflies in the "clearing" and "bridge" in accordance with the given conditions.

Exercise 1. Arrange all insects in two "clearings" so that all insects with red wings are on one; explain after completing the task which butterflies are located in which clearing.

Task 2. Arrange the butterflies on two "clearings" and a "bridge" connecting them so that on one "clearing" there are all insects with round spots on the wings, and on the other - all insects with yellow wings. Guess what insects should be located on the "bridge". Butterflies that do not fit into any clearing should be put separately. After completing the game task, the teacher invites the children to comment on its result.

Task 3. Sort the insects into "clearings" and the bridges connecting them so that on the first "clearing" there are all insects with red wings, on the second - all insects with smooth edges of the wings, on the third - all insects with round spots on the wings (on the "clearings"). » cards with the corresponding symbols are placed). Guess and find insects that need to be planted on each of the "bridges". Set aside insects that do not fit any "clearing" and any "bridge". At the end of the assignment, the students are again invited to tell as accurately and briefly as possible which insects, in which clearing and on which bridge they are.

By analogy with this game, others can be played, for example, using tree leaves, flowers of different shades, sizes and shapes.

Does it happen or not?

Target: develop attention, abstract thinking.

The whole group of children takes part in the game. Children need to listen carefully to the poem, and if there is any inaccuracy in it (or something that actually does not happen), they should give a sign - clap their hands.

Wider circle! Wider circle!

A turkey was walking down the street,

On a bulldog chain led

And the road was chalked with a tail.

Wider circle, wider circle

And the iron was walking towards,

Went with a basket to the market,

Walked and stroked the sidewalk.

Wider, wider, wider circle!

The turkey swallowed the iron,

A bulldog - a basket

Ate like a sardine.

Warm spring now

Our grapes are ripe

Horned horse in the meadow

Jumping in the snow in summer.

Late autumn bear

Likes to sit in the river.

And in winter among the branches

“Ha-ha-ha,” the nightingale sang.

Quickly give me an answer -

Is it true or not?

Smart hoopoe bit with a broom,

A crocodile swept the street with a fishing rod.

Mustachioed duck caught a mouse,

A cat with ducklings dived into the river.

Something must have been wrong.

What did our poet mess up, eccentric?

The dog sits down to play the harmonica

Red cats dive into the aquarium

Socks begin to knit canaries,

Kids watering flowers from a watering can,

The old man lies on the window, sunbathing,

And granddaughter and grandmother play with dolls,

And fish read funny books,

Taking them away little by little from the baby ...

What are we playing?

Target: develop attention, auditory perception.

Equipment: bell, tambourine, metronome, rattle, whistle, wooden and metal spoons, etc.

The game is played on the playground. For the first game, a set of the simplest sounds familiar to children is used. The next time you play the game, you need to add the sound of new items. And with each new sound, children should first be introduced.

From among the players, a driver is chosen, who becomes his back to the players at a distance of 2-3 meters. Several players (3-4), at the signal of the leader, come closer to him and with the words “What are we playing with?” start making sounds. The driver must determine which objects make sounds. If he guessed correctly, he can go to the group of players, and the players choose a new driver. If not, then he continues to drive until he gives the correct answer.

Who lives in our barn?

Target: develop logical thinking, memory.

Each of the players receives a set of subject pictures on which pets are drawn.

The teacher reads the poem, the children show the guessing pictures and lay them out in the order in which the animals are described in the poem. The winner is the one who puts the pictures of animals in the right sequence and then correctly names them.

Who lives in our barn?

I know them all very well...

These go everywhere together

They doze together on a perch.

Get up early together

Crumbs, grains are pecking.

And from this the sky is hidden -

She looks into the trough

Or, with a hooked tail,

Digs the ground with a patch.

And this one I call

It's very simple, kids.

She eats hay, grass

And mumbles all the time: "Moo-uuu."

Here's the family:

mother and daughters,

All fluffy lumps

Together they will gnaw carrots -

They won't leave each other.

This one is hiding on the roof -

I call, but he does not hear.

Pretends to be asleep

He takes care of the birds.

This one is black and shaggy.

He's our watchman, guys.

I always feed him

Himself for lunch and dinner.

I love him the most

We are very friendly with him.

Collect the train

Goal: develop logical thinking.

There are pictures on the board. On them various items: spoon, vase, flowers, etc. Pictures are “cars”, they need to be placed one after another so that some connection can be indicated between the “cars” standing next to each other. Children “assemble” the train: they put a pan behind the spoon, as it is dishes, and behind the pan - a vase, since you can pour water into them. Next is a picture with flowers, as they can be put in a vase. The pictures on the board have moved - the train is ready. A “engine driver” is selected, he checks how “the carriages are fastened together” - he repeats the connections between objects.

Magic brush

Target: develop imagination.

One child makes several strokes with a "magic brush" whose handle is wrapped in colored foil. Children stop the brush with the words: “One, two, three - freeze!” After that, they “figure out” what the brush painted. Children draw pictures on various topics.

What changed?

Target: develop observation, memory.

The driver puts figures on the shelf in a certain order (animals, plants, geometric shapes, etc.). Children watch and remember. Then the command sounds: "Now let's all sleep for a minute." Children close their eyes. At this time, the leader changes the order of the figures. The words are: “Wake up! What changed?" The children are watching and responding.

Let's clap the song

Target: develop a sense of rhythm, coordination of movements.

Let's gather in a circle and try to sing a well-known children's song with our palms. For example, "A Christmas tree was born in the forest." Each note of her melody corresponds to a syllable in the lyrics of the song. Our task is to alternately moving in a circle and naming our syllable, slam this melody. The first player claps on the syllable “in le-”, the second on “-su”, the third on “ro-”, the fourth on “di-”, the fifth on “-las”, etc. This must be done slowly. Speed ​​will come only after many workouts. The game ends when the whole song or one of its verses is finished. So you can clap any song, the main thing is that it should not be rhythmically complicated.

Guess the song

Target: develop an ear for music.

Choose one of the children's favorite songs. Sing it to yourself and clap it at the same time. You have to guess what song it is. The task is not easy, but more often than not, children cope with it. Much depends on the adult: how clearly he sings to himself and how accurately he conveys the song with clapping. You can switch roles and invite children to guess the same riddle for an adult. Try to clap and sing the song at your usual pace.

Nonsense

Target: develop imagination, abstract thinking.

caregiver. Today for breakfast we have fish in hats.

Child(should answer something like this). And for lunch we'll have eggs in boots.

caregiver. And for dinner we'll eat sandwiches with irons.

The game makes the baby think about the combination of words, in addition, this is a communication game that teaches conversation, contributing to the development of mutual understanding between people speaking in turn.

Sleeping Pirate

Target: to form self-control skills.

The teacher plays the role of a pirate, he sits with his back to the candy (treasure) lying on the table and closes his eyes. The child sneaks out of the far corner on tiptoe. He must steal the treasure without the "pirate" noticing or hearing it. If the child makes any noise, the adult turns around and opens his eyes. But if the baby managed to freeze and stands still, he becomes invisible. When the adult closes his eyes and turns away again, the child can continue on his journey for the treasure.

Mice in burrows

Goals:

Equipment: sheets of white paper (cardboard), folded in half, with a book (the minimum number is 7 according to the colors of the spectrum). Cut a round hole in the front side of each book, paint this side in a certain color. Prepare inserts - pieces of paper half the size of the number of books, painted in the same colors. In white circles acting on a colored background, draw mice; image of a cat (or other predatory animal).

All books are in front of the children. A conversation is being held about where the mice live, what color their minks are.

But here comes the cat. The game task is to help the mice hide so that the cat does not find them. The teacher shows the inserts, and the children guess that they need to close the minks (put an insert of the corresponding color in each book). If the color is chosen incorrectly, you can immediately see where the mink is, and the cat will immediately find and eat the mouse. In the process of working with books and inserts, the child names their colors.

Where do colored pencils live?

Goals: develop the ability to distinguish colors; use adjectives in speech - color names.

Equipment: a set of cardboard colored pencils; houses (according to the number of colored pencils), the roofs of which are painted in the corresponding colors.

Houses and Colored Pencils are hung on the board. The teacher asks to name the Pencils, guess where each Pencil lives and put all the Colored Pencils in their houses.

Live domino

Target: develop the ability to distinguish colors.

Equipment: a pair of colored ribbons.

Ribbons of different colors are tied to the hands of children. The teacher invites the children to join hands in such a way that the ribbons, like in dominoes, converge in color.

What happens in this color?

Target: develop the ability to distinguish colors.

The teacher invites the children to remember what happens, for example, red. Children name objects or draw them. Then another color is chosen.

Pick up windows

Target: to form the ability to establish element-by-element correspondence of two groups of objects according to the specified feature (color).

Equipment: a set of cardboard houses (10 x 15 cm), a strip is inserted into each, divided into three equal multi-colored parts - windows; a set of small cards-windows of different colors.

caregiver. Look at these houses: the builders forgot to insert the first floor windows. Please note that all the windows are of different colors, and you also need to choose windows of the same color as on your house, place windows of the same color under each other.

figurines travel

Target: to form the ability to classify objects by color.

Equipment: cardboard planes, on the tails of which multi-colored geometric shapes are drawn; set of geometric shapes.

Educator. Once figurines flew to travel. We bought tickets for ourselves, began to take seats on planes. Yes, not everything turned out to be so simple. Some are not allowed on the first plane, while others are not allowed on the second. Pay attention to the signs. We all have the same rules: do not get on your own plane. Let's help the Figures sit down.

Children place the figures, explaining the choice of aircraft.

geometric mosaic

Target: to form the ability to compose a geometric figure from parts (synthesis).

Equipment: cut colored geometric shapes.

Educator. Geometric figures want to give us a riddle: before you lie their parts. Try to put them together. If the figures turn out, then you will solve their riddle.

Colored circles and squares

Goals: consolidate children's knowledge about color, shape, size; to educate children's attention, speed of reaction, dexterity; maintain friendly feelings and the desire for collective action.

Equipment: two large and small red circles, gymnastic sticks from which squares are assembled - two large and small blue.

The teacher invites the children to listen carefully and correctly follow his commands. You can divide the children into two groups - girls and boys.

Educator. Boys! Stand in a big circle and a small square. Girls! Stand in a small circle and a large square. Girls! Stand in red circles. Boys! Get into the blue squares. Girls! Stand in red circles. Boys! Stand in a big circle and a big square. Girls! Stand in a small circle and a small square. Boys! Get into the blue squares. Girls! Stand in red circles.

For correctly executed commands, the teacher gives a chip to the team captain. The one with the most chips wins.

fun train

Goals: develop musical abilities in children; consolidate knowledge of the musical repertoire of children; contribute to the formation of positive emotions; develop in children friendly feelings and a desire for collective creativity.

The teacher invites the children to build a locomotive from high chairs. He attaches balls, a flag, a flower to the front chair.

caregiver. Today we are going on an exciting journey, we will go, and something fun and interesting will happen to us at the stops.

Children sit on chairs, "driver" - the child whistles the whistle.

Children(together with the teacher)

We're going, we're going, we're going

To distant lands.

good neighbors

Merry friends!

Tra-ta-ta, tra-ta-ta

We bring a cat with us

Chizhik, dog,

Petka-brawler,

Monkey, parrot

What a company!

Educator. Stop "Meadow".

Children get up from their chairs, a teacher appears in a cow mask. He offers to get to know the cow, stroke it, say thank you for the milk and sing a song for it, for example: “A red cow walks and wanders through the meadow.”

The children then get on the train and sing the song as they approach the next station.

Village station.

A "chicken" comes to the "meadow". Children communicate with her, tell how they love scrambled eggs and sing a song for the chicken.

The hen went out for a walk

Pinch fresh herbs.

And behind her guys -

Yellow chickens. Etc.

At the next stop, a "bunny" runs out. Children greet, communicate and offer to dance with them.

Children lead a round dance "We went to the meadow."

At the next stop, the teacher invites the children to imagine that they are in the forest, where there are a lot of mushrooms and berries. Children lead a round dance “Let's go to the garden for raspberries”, then they find a basket with treats. The teacher invites everyone to get on the train and return to kindergarten.

Branch kids

Goals: to consolidate the knowledge of children about the trees growing on the territory of the kindergarten; teach children to correctly identify leaves in shape and size; develop attention and observation in children; contribute to the formation and enrichment of the vocabulary of children; cultivate love and careful attitude to nature.

The teacher in the basket contains leaves from trees and shrubs that grow on the territory of the kindergarten.

caregiver. Children! What is in my basket?

Children. Leaves.

caregiver. I found them on the paths and paths of our site. They are like little children, probably lost. Let's, children, find everything together, from which branch these children are.

The teacher and children slowly walk around the territory of the kindergarten. Children look at the leaves in the basket and try to determine which tree this or another leaf is from.

The teacher names the trees, invites the children to repeat the name, determine the shape of the leaf, its features, color.

Find an item

Goals: consolidate knowledge of geometric shapes; to teach to find objects of a certain geometric shape; teach to correctly name the shape, color and the object itself, coordinating nouns and adjectives in gender, number and case; navigate in space; continue to activate children's vocabulary; develop attention, observation.

The teacher invites the children to carefully look around them and find objects similar: a circle, a square, a triangle.

The teacher offers the child who has found the object to name it, determine the shape and color. For each correct answer, the teacher gives the child a chip.

At the end of the game, the child who has collected the most chips becomes the leader in the outdoor game "Traps".

Who knows what

Goals: to develop thinking and imagination in children; teach children to listen carefully, reflect and give reasoned answers; develop memory and imaginative thinking; work on the formation of the grammatical structure of speech.

The teacher names the object, and the children must come up with an action.

Table - standing

beetle - flies

Boat floats on the river

The boy falls asleep at night

Girl braid - braids

Rain in the morning - dripping

Snow falls on the fields

Crow - croaks

Deer running along the path

Find a house

Goals: develop abstract thinking and imagination; consolidate knowledge of geometric shapes; develop imaginative thinking and imagination; promote the development of personal qualities, a sense of success.

Equipment: circles with a diameter of 15 cm, squares 15x15 cm, isosceles triangles - 15 cm, pictures depicting various objects.

6 children participate in the game. The teacher distributes one circle, square or triangle. These will be houses.

Then the teacher invites the children among the pictures scattered on the table to find objects that look like a circle, square, triangle, and put them in the appropriate house.

Whoever is faster wins collect more residents in one house.

Moms and kids

Goals: consolidate knowledge about animals and their cubs; learn to name them correctly; cultivate a friendly attitude towards pets.

The teacher invites the children to continue the phrase that he starts.

A goat is walking in the meadow

Who will she call? (Kids.)

The horse "yoke-go" screams,

Who will quickly come running to her? (Foal.)

And the pig screams "oink-oink"

I won't let you go home!

Naughty boys

And their name is ... (pigs).

Here is a cow in the meadow

She made a noise: “mu” yes “mu”,

Where is my child

Red-haired ... (calf).

Cockerel crowed:

And his name is ... (chicken).

Music Lotto

Goals: develop creative abilities; learn to listen carefully and respond correctly to what is heard; consolidate knowledge of musical works; promote aesthetic education and the development of friendly relations.

The teacher shows the children a beautiful box. Educator. It is not simple beautiful box, but "music box". It contains interesting pictures-riddles.

We look at the picture

And with you, my friend, we will remember

Song, dance, round dance,

Holiday May and New Year.

Rain, golden autumn,

Our mother dear.

The teacher invites one of the children to open the box, under the “magic music” he takes out a picture and offers to tell about what kind of piece of music this picture resembles, etc.

order

Target: to consolidate knowledge and develop the ability to navigate in space and designate spatial directions relative to oneself with the words: above, below, left, right, in front, behind. Equipment: sets of toys.

Children sit on the carpet facing the teacher. The teacher suggests arranging the toys as follows: a nesting doll in front, a car in the back, a ball to the left, a doll to your right, etc. Then we check the correctness of the task.

colorful chains

Target: develop attention, memory, consolidate the ability to distinguish the main colors of the spectrum.

Equipment: checkboxes different colors(red, yellow, blue); cards on which circles of different colors are drawn in a different order (for example, two red and blue, one yellow).

The teacher offers to play the game "colorful chains". To do this, he distributes colored flags to the players and asks them to build a multi-colored chain, as in the picture.

Complication: you can offer to remember and lay out a multi-colored chain from memory.

Guess who said

Target: consolidate knowledge about animals, sound imitations of animal voices.

Equipment: Pictures depicting animals.

Each child receives several cards with the image of different animals. The teacher pronounces the phrase, changing the pitch of the voice, imitating the animal that the children have in the picture. Children pick up the corresponding pictures.

Complication: one child describes the animal (appearance, gait, voice, what does it do? what does it eat?). The rest of the children pick up the corresponding pictures.

Find differences

Target: to form the ability to distinguish the features of an object, to explain the similarities and differences of objects.

Equipment: pictures that depict objects of the same name that have the same and different features, for example: dolls, bears, clowns.

The teacher shows pictures, for example, of dolls, and explains that there are four dolls in front of the children and at first glance they are the same, but if you look closely, you can notice the differences. Children are encouraged to find them. The teacher asks leading questions in case of difficulty: look at the faces of the dolls. Are they dressed the same? What do they have in their hands? Etc.

Describe, I will guess

Target: to consolidate the generalizing concepts of "vegetables" and "fruits", to teach to identify and name the signs of an object.

Equipment: vegetables and fruits.

The teacher invites the children to choose one from the vegetables and fruits lying on the table. The child must describe the object he has, and the teacher must guess, while he can ask questions: what is the shape? What colour? Are there holes? Etc.

Complication: one child describes and the children guess by asking questions.