Didactic games to get acquainted with the outside world. Didactic games to get acquainted with the outside world in the middle group

Card file

DIDACTIC GAMES

on ecology

Card #1

What do we take in the basket?

Didactic task: to consolidate in children the knowledge of what kind of crop is harvested in the field, in the garden, in the garden, in the forest.

Learn to distinguish fruits according to where they are grown.

To form an idea of ​​the role of people in conservation of nature.

Materials: Pictures with the image of vegetables, fruits, cereals, melons, mushrooms, berries, as well as baskets.

Game progress. Some children have pictures depicting various gifts of nature. Others have pictures in the form of baskets.

Children - fruits disperse around the room to cheerful music, with movements and facial expressions depict a clumsy watermelon, tender strawberries, a mushroom hiding in the grass, etc.

Children - baskets should pick up fruits in both hands. Prerequisite: each child must bring fruits that grow in one place (vegetables from the garden, etc.). The one who fulfills this condition wins.

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MUNICIPAL AUTONOMOUS PRESCHOOL EDUCATIONAL INSTITUTION

CHILD DEVELOPMENT CENTER KINDERGARTEN №22

Art. CAUCASUS

MUNICIPAL FORM KAVKAZSKY DISTRICT

CARD FILE

DIDACTIC GAMES

on ecology

For older children preschool age.

Compiled by:

Popkova O.A.

Card #1

What do we take in the basket?

Didactic task:to consolidate in children the knowledge of what kind of crop is harvested in the field, in the garden, in the garden, in the forest.

Learn to distinguish fruits according to where they are grown.

To form an idea of ​​the role of people in the conservation of nature.

Materials: Pictures with the image of vegetables, fruits, cereals, melons, mushrooms, berries, as well as baskets.

Game progress. Some children have pictures depicting various gifts of nature. Others have pictures in the form of baskets.

Children - fruits disperse around the room to cheerful music, with movements and facial expressions depict a clumsy watermelon, tender strawberries, a mushroom hiding in the grass, etc.

Children - baskets should pick up fruits in both hands. Prerequisite: each child must bring fruits that grow in one place (vegetables from the garden, etc.). The one who fulfills this condition wins.

Card #2

"Tops - roots."

Did. task: teach children how to make a whole out of parts.

Materials: two hoops, pictures of vegetables.

Game progress. Option 1 . Two hoops are taken: red, blue. Lay them so that the hoops intersect. In the red hoop, you need to put vegetables that have roots for food, and in the hoop of blue color- those that use tops.

The child comes to the table, chooses a vegetable, shows it to the children and puts it in the right circle, explaining why he put the vegetable there. (in the area where the hoops intersect, there should be vegetables that use both tops and roots: onions, parsley, etc.

Option 2. On the table are tops and roots of plants - vegetables. Children are divided into two groups: tops and roots. Children of the first group take tops, the second - roots. At the signal, everyone runs in all directions. On the signal “One, two, three - find your pair!”, you need to find your pair.

Card number 3

Ball game "Air, earth, water".

Did. task: to consolidate children's knowledge about objects of nature. Develop auditory attention, thinking, ingenuity.

Materials: ball.

Game progress: Option number 1. The teacher throws the ball to the child and calls the object of nature, for example, "magpie". The child must answer "air" and throw the ball back. The child answers the word "dolphin" "water", the word "wolf" - "earth", etc.

Option number 2. The teacher calls the word "air" the child who caught the ball must name the bird. On the word "earth" - an animal that lives on earth; to the word "water" - an inhabitant of rivers, seas, lakes and oceans.

Card number 4

"Guess what's in the bag?"

Did. task: to teach children to describe objects perceived by touch and guess them by their characteristic features.

Materials: vegetables and fruits of characteristic shape and different density: onion, beetroot, tomato, plum, apple, pear, etc.

Game progress: Do you know the game "Wonderful Pouch" ?, we will play differently today. To whom I propose to get an object out of the bag, he will not immediately pull it out, but after feeling it, he will first name its characteristic features.

Card number 5

"Nature and Man"

Did. task: to consolidate and systematize the knowledge of children about what man has created and what nature gives man.

Materials: ball.

Game progress: the educator conducts a conversation with the children, during which he clarifies their knowledge that the objects around us are either made by people's hands or exist in nature, and people use them; for example, wood, coal, oil, gas exist in nature, and man creates houses and factories.

"What is man made"? the teacher asks and throws the ball.

"What is created by nature"? the teacher asks and throws the ball.

Children catch the ball and answer the question. Those who cannot remember miss their turn.

Card number 6

"Choose what you want."

Did. task: consolidate knowledge of nature. Develop thinking, cognitive activity.

Materials: subject pictures.

Game progress: subject pictures are scattered on the table. The teacher names some property or feature, and the children must choose as many items as possible that have this property.

For example: "green" - these can be pictures of a leaf, cucumber, grasshopper cabbage. Or: "wet" - water, dew, cloud, fog, hoarfrost, etc.

Card number 7

"Where are the snowflakes?"

Did. task : to consolidate knowledge about the various states of water. Develop memory, cognitive activity.

Materials: cards depicting various states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.

Game progress:

Option number 1. Children walk in a round dance around the cards laid out in a circle. The cards depict various states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.

While moving in a circle, the words are pronounced:

Here comes the summer.

The sun shone brighter.

It got hotter to bake

Where can we find a snowflake?

WITH last word everyone stops. Those in front of whom the necessary pictures are located should raise them and explain their choice. The movement continues with the words:

Finally, winter has come:

Cold, blizzard, cold.

Come out for a walk.

Where can we find a snowflake?

Re-select the desired pictures and explain the choice.

Option number 2. There are 4 hoops depicting the four seasons. Children should place their cards in hoops, explaining their choice. Some cards may correspond to several seasons.

The conclusion is drawn from the answers to the questions:

At what time of the year can water in nature be in a solid state? (Winter, early spring, late autumn).

Card number 8

"What branch are the kids from?"

Did. task: to consolidate the knowledge of children about the leaves and fruits of trees and shrubs, to teach them to select them according to their belonging to the same plant.

Materials: leaves and fruits of trees and shrubs.

Game progress: Children examine the leaves of trees and shrubs, name them. At the suggestion of the educator: “Children, find your branches” - the guys pick up the corresponding fruit for each leaf.

Card number 9

"The birds have arrived."

Did. task: clarify the concept of birds.

Game progress: the teacher calls only the birds, but if he suddenly makes a mistake, then the children should stomp or clap.

For example. Birds arrived: pigeons, tits, flies and swifts.

Children stomp -

What is wrong? (flies)

And who are the flies? (insects)

Birds arrived: pigeons, tits, storks, crows, jackdaws, pasta.

Children stomp.

Birds flew in: pigeons, martens ...

Children stomp. Game continues.

The birds have arrived:

pigeon tits,

Jackdaws and swifts,

Lapwings, swifts,

storks, cuckoos,

Even owls are splyushki,

Swans, starlings.

All of you are great.

Bottom line: the teacher, together with the children, specifies migratory and wintering birds.

Card number 10

"When does it happen?"

Did. task: teach children to recognize the signs of the seasons. With the help of a poetic word, show the beauty of the different seasons, the variety of seasonal phenomena and people's activities.

Materials: for each child pictures with landscapes of spring, summer, autumn and winter.

Game progress: the teacher reads a poem, and the children show a picture depicting the season that the poem refers to.

Spring.

In the clearing, by the path, blades of grass make their way.

A stream runs from the hillock, and snow lies under the tree.

Summer.

And light and wide

Our quiet river.

Let's go swimming, splashing with fish ...

Autumn.

Withers and turns yellow, grass in the meadows,

Only the winter turns green in the fields.

A cloud covers the sky, the sun does not shine,

The wind howls in the field

The rain is drizzling.

Winter.

Under blue skies

splendid carpets,

Shining in the sun, the snow lies;

The transparent forest alone turns black,

And the spruce turns green through the frost,

And the river under the ice glitters.

Card number 11

Animals, birds, fish.

Did. task: to consolidate the ability to classify animals, birds, fish.

Materials: ball.

Game progress: children become in a circle. One of the players picks up an object and passes it to the neighbor on the right, saying: “Here is a bird. What kind of bird?

The neighbor accepts the item and quickly answers (the name of any bird).

Then he passes the thing to another child, with the same question. The object is passed around in a circle until the stock of knowledge of the participants in the game is exhausted.

They also play, naming fish, animals. (it is impossible to name the same bird, fish, animal)

Card number 12

"Guess what grows where."

Did.task: to clarify the knowledge of children about the names and places of growth of plants; develop attention, intelligence, memory.

Materials: ball.

Game progress: children sit on chairs or stand in a circle. The teacher or child throws a ball to one of the children, while naming the place where this plant grows: garden, vegetable garden, meadow, field, forest.

Card number 13

"Spring, summer, autumn."

Did. task: clarify children's knowledge about the flowering time of individual plants (for example, narcissus, tulip - in spring); golden ball, asters - in autumn, etc.; to teach to classify on this basis, to develop their memory, ingenuity.

Materials: ball.

Game progress: children stand in a circle. The teacher or child throws the ball, while naming the season when the plant grows: spring, summer, autumn. The child names the plant.

Card number 14

"Fold the animal."

Did. task: reinforce children's knowledge about pets. Learn to describe according to the most typical features.

Materials: pictures depicting different animals. (each in two copies).

Game progress: one copy of the pictures is whole, and the second is cut into four parts. Children look at whole pictures, then they must put together an image of an animal from the cut parts, but without a sample.

Card number 15

"What is made of what?"

Did. task: teach children to identify the material from which an object is made.

Materials: wooden cube, aluminum bowl, glass jar, metal bell, key, etc.

Game progress: children take out different objects from the bag and name, indicating what each object is made of.

Card number 16

"Guess what."

Did. task: to develop the ability of children to guess riddles, to correlate the verbal image with the image in the picture; clarify children's knowledge about berries.

Materials: pictures for each child with the image of berries. Book of riddles.

Game progress: On the table in front of each child are pictures of the answer. The teacher makes a riddle, the children look for and raise a guessing picture.

Card number 17

"Edible - inedible".

Did. task: consolidate knowledge about edible and inedible mushrooms.

Materials: basket, subject pictures depicting edible and inedible mushrooms.

Game progress: On the table in front of each child are pictures of the answer. The teacher guesses a riddle about mushrooms, the children look for and put a picture-guide of an edible mushroom in a basket.

Card number 18

Name three things.

Did. task: exercise children in the classification of objects.

Materials: ball.

Game progress: the teacher calls one word, for example flowers, and the one to whom the teacher throws the ball must name three words that can be called one word. For example: flowers

Chamomile, rose, cornflower.

Card number 19

"Flower shop".

Did. task: to consolidate the ability to distinguish colors, name them quickly, find the right flower among others. Teach children to group plants by color, make beautiful bouquets.

Materials: petals, color pictures.

Go games: Option 1. On the table is a tray with multi-colored petals of various shapes. Children choose the petals they like, name their color and find a flower that matches the selected petals both in color and in shape.

Option 2. Children are divided into sellers and buyers. The buyer must describe the flower he has chosen in such a way that the seller immediately guesses which flower he is talking about.

Option 3. From flowers, children independently make three bouquets: spring, summer, autumn. You can use poems about flowers.

Card number 20

"The Fourth Extra".

Did. task: reinforce children's knowledge of insects.

Game progress: the teacher calls four words, the children must name the extra word:

1) hare, hedgehog, fox, bumblebee;

2) wagtail, spider, starling, magpie;

3) butterfly, dragonfly, raccoon, bee;

4) grasshopper, ladybug, sparrow, cockchafer;

5) bee, dragonfly, raccoon, bee;

6) grasshopper, ladybug, sparrow, mosquito;

7) cockroach, fly, bee, Maybug;

8) dragonfly, grasshopper, bee, ladybug;

9) frog, mosquito, beetle, butterfly;
10) dragonfly, moth, bumblebee, sparrow.

The teacher reads the words, and the children should think which ones are suitable for the ant (bumblebee ... bee ... cockroach).

Dictionary: anthill, green, fluttering, honey, evasive, industrious, red back, apiary, annoying, beehive, hairy, ringing, river, chirping, cobweb, apartment, aphids, pest, “flying flower”, honeycomb, buzzing, needles, “champion jumping", motley-winged, big eyes, red-whiskered, striped, swarm, nectar, pollen, caterpillar, protective coloration, frightening coloration.

Card number 21

"Great bag."

Did. task: to consolidate children's knowledge of what animals eat. Develop curiosity.

Materials: bag.

Game progress: the bag contains: honey, nuts, cheese, millet, apple, carrot, etc.

Children get food for animals, guess who it is for, who eats what.

Card number 22

"Useful - not useful."

Did. task: to consolidate the concepts of useful and harmful products.

Materials: product cards.

Game progress: put what is useful on one table, and what is not useful on the other.

Useful: hercules, kefir, onions, carrots, apples, cabbage, sunflower oil, pears, etc.

Unhealthy: chips, fatty meats, chocolate candies, cakes, fanta, etc.

Card number 23

"Recognize and name."

Did. task: consolidate knowledge of medicinal plants.

Game progress: the teacher takes plants from the basket and shows them to the children, clarifies the rules of the game: here are medicinal plants. I will show you some plant, and you have to tell everything you know about it. Name the place where it grows (swamp, meadow, ravine).

For example, chamomile (flowers) is harvested in summer, plantain (only leaves without legs are harvested) in spring and early summer, nettle - in spring, when it just grows (2-3 children's stories).

Card number 24

"What kind of animal am I?"

Did. task: to consolidate knowledge about the animals of Africa. Develop fantasy.

Game progress: a group of children participates in the game, the number of players is not limited. The group has a leader. One of the players retires a short distance, turns away and waits until he is invited.

A group of guys are conferring among themselves about the beast, i.e. what animal they will portray or 2nd option: answer the questions of the presenter.

So, the beast is guessed, the participant is invited, the game begins.

The participant asks questions to a group of players, for example: is the beast small? can crawl? jump? does he have fluffy fur? etc.

The children, in turn, answer the leader “yes” or “no”. This continues until the player guesses the beast.

Card number 25

"Name the plant."

Did. task: to clarify knowledge about indoor plants.

Game progress: the teacher suggests naming the plants (third from the right or fourth from the left, etc.). Then the game condition changes (“Where is the balsam?” etc.)

The teacher draws the attention of the children to the fact that the plants have different stems.

Name plants with straight stems, with curly stems, without a stem. How should you take care of them? How else do plants differ from each other?

  • What do violet leaves look like? What do the leaves of balsam, ficus, etc. look like?

Card number 26

Who lives where

Did. task: to consolidate knowledge about animals and their habitats.

Game progress: the educator has pictures depicting animals, and the children have pictures of the habitats of various animals (burrow, lair, river, hollow, nest, etc.). The teacher shows a picture of an animal. The child must determine where it lives, and if it matches his picture, “settle” at home by showing the card to the teacher.

Card number 27

"Flies, swims, runs."

Did. task: to consolidate knowledge about objects of wildlife.

Game progress: the educator shows or calls the children an object of wildlife. Children should depict the way this object moves. For example: at the word “bunny”, children begin to run (or jump) in place; at the word "crucian" - they imitate a swimming fish; at the word "sparrow" - depict the flight of a bird.

Card#28

"Protect nature".

Did. task: consolidate knowledge about the protection of natural objects.

Game progress: on a table or a typesetting canvas, pictures depicting plants, birds, animals, humans, the sun, water, etc. The teacher removes one of the pictures, and the children must tell what will happen to the remaining living objects if there is no hidden object on Earth. For example: he removes a bird - what will happen to the rest of the animals, to a person, to plants, etc.

Card number 29

"Chain".

Did. task: to clarify children's knowledge about objects of animate and inanimate nature.

Game progress: the educator in the hands of a subject picture depicting an object of living or inanimate nature. Transferring the picture, first the teacher, and then each child in a chain, names one attribute of this object, so as not to repeat. For example, a “squirrel” is an animal, wild, forest, red, fluffy, gnaws nuts, jumps from branch to branch, etc.

Card number 30

“What would happen if they disappeared from the forest…”

Did. task: to consolidate knowledge about the relationship in nature.

Game progress: the teacher suggests removing insects from the forest:

What would happen to the rest of the inhabitants? What if the birds disappeared? What if the berries were gone? What if there were no mushrooms? What if the hares left the forest?

It turns out that it was not by chance that the forest gathered its inhabitants together. All forest plants and animals are related to each other. They cannot do without each other.

Card#31

"The droplets go in a circle."

Target: consolidate knowledge about the water cycle in nature.

Game progress: The teacher invites the children to play an interesting and magical game. But for this you need to turn into small drops of rain. (Music resembling rain sounds) the teacher pronounces the magic words and the game begins.

The teacher says that she is Cloud's mother, and the guys are her little children, it's time for them to hit the road. (Music.) Droplets jump, scatter, dance. Mama Cloud shows them what to do.

Droplets flew to the ground. Let's jump and play. They got bored of jumping alone. They gathered together and flowed in little cheerful streams. (The droplets will make a stream, holding hands.) The streams met and became a big river. (Streams are connected in one chain.) Droplets float in a large river, travel. The river flowed and flowed and fell into the ocean (children reorganize into a round dance and move in a circle). Droplets swam and swam in the ocean, and then they remembered that their mother cloud ordered them to return home. And just then the sun came up. The droplets became light, stretched upwards (crouched droplets rise and stretch their arms up). They evaporated under the rays of the sun, returned to their mother Cloud. Well done, droplets, they behaved well, they didn’t climb into the collars of passers-by, they didn’t splash. Now stay with your mom, she misses you.

Card number 32

"I know".

Did. task: consolidate knowledge of nature. Develop cognitive and

interest.

Game progress: children stand in a circle, in the center is a teacher with a ball. The teacher throws a ball to the child and names a class of natural objects (animals, birds, fish, plants, trees, flowers). The child who caught the ball says: “I know five names of animals” and lists (for example, elk, fox, wolf, hare, deer) and returns the ball to the teacher.

Similarly, other classes of objects of nature are called.

Card#33

"What it is?"

Did. task: consolidate knowledge about living and inanimate nature. Develop thinking.

Game progress: the educator thinks of an object of animate or inanimate nature and begins to list its signs. If the children guessed it, the next object is guessed, if not, then the list of signs increases. For example: “Egg” - oval, white, fragile, solid on top, more often liquid, nutritious inside, can be found in a peasant yard, in a forest, even in a city, chicks hatch from it.

Card#34

"Recognize the bird by its silhouette."

Did. task: to consolidate knowledge about wintering and migratory birds, to exercise the ability to recognize birds by silhouette.

Game progress: children are offered silhouettes of birds. Children guess the birds and name the migratory or wintering bird.

Card#35

Living is non-living.

Did. task: consolidate knowledge about living and inanimate nature.

Game progress: the teacher names objects of living and inanimate nature. If this is an object of wildlife, the children wave their hands, if it is an object of inanimate nature, they squat.


Alexandra Kuyanova
Didactic games to get to know the environment (senior group)

"Name the insect"

(medium, older)

Didactic task

Game rules

game action: guessing.

move games

(bee).

(dragonfly).

(grasshopper).

"Confusion"

(older)

Didactic task: Clarify children's knowledge about the structural features of a houseplant (root, stem, leaf, flower). Learn to name parts correctly, build sentences. Exercise in composing an object from parts. Develop visual perception, logical thinking. Educate in children careful attitude to plants, interest in them.

Dictionary: geranium, chlorophytum, stem, cactus.

game rule: do not make a mistake in choosing.

game action: Search for parts and fold the whole picture.

move games: The teacher invites the children to consider parts of the whole picture. Children choose a flower to fold. They say its name. Then, from a set of pictures, they add their own flower.

During games the teacher asks the children questions:

Position the plant correctly.

Why should plant parts be arranged in this way and not in another way?

Why does a plant need leaves, stems, roots, flowers.

Outcome games: That one wins who folded the flower before the others.

"All at home"

(older)

Didactic task: Find the whole by its part. Develop attention, speed of reaction.

game rule: Act after the signal.

game action: search "his" houses in a certain way.

Dictionary: elm, viburnum, starfish, plane tree, acacia, lush, mighty, slender.

move games: The teacher gives the children cards with the image of tree leaves.

Speaks: “Let's imagine that we went on a hike. Each group set up a tent under a tree. You have in your hands the leaves from the tree under which your tent is. We are walking, but suddenly it started to rain. All at home! Children, on signal, run to their house. They stand next to the tree from which the leaf is.

Outcome games: whoever quickly finds a tree by leaf, he won.

"Flies, jumps, swims ..."

(older)

Didactic task: To consolidate the knowledge of children about the methods of movement of insects, animals, birds. Develop the ability to compare, find signs of similarities and differences. Cultivate purposefulness and endurance.

Material: cards with the image of insects, animals, birds.

game rule: answer after you get the pebble.

Game actions: Sending a pebble.

move games: The teacher puts up a card with an image of, for example, an insect and asks to name the action that the butterfly performs. Passing a pebble to each other, children They say: “Flies, flutters, trembles, sits down, waves, dissolves ...” The one who does not call the action comes out games. Then the next picture is exposed - a grasshopper ...

Outcome games: The winners are those children who have not dropped out of games(2 - 3 children).

"Seek and you will find"

(older)

Didactic task: Exercise in distinguishing the characteristic features of individual seasons. Develop attention, memory, speech.

game rule: Answer each other.

game action: description of the card, its correlation to a certain time of the year.

Dictionary: snowy, windy, rainy, cloudy, sunny, autumn, summer, winter, spring.

move games: The teacher lays out cards in front of the children, then calls the season. Children find a card by which you can determine the sign of this season. Define this season. For the correct answer, the children receive chips.

Outcome games: Who earned large quantity chips, he won.

"Describe, I'll guess!"

(older)

Didactic task: Highlight and name the characteristic features of the subject in response to questions from an adult. Develop connected speech, thinking.

Dictionary: black currant, pomegranate, apple, pear, tomato, cherry, plum, gooseberry, red currant, cherry, grape, sour, sweet, ruddy, small, striped, round, juicy, fragrant.

game rule: you can not name what they describe. Answer the teacher's questions clearly and correctly.

Game actions: Riddles.

move games: Children are given cards with the image of vegetables and fruits. They, without showing the educator, describe the depicted object. If the description is short, the teacher asks additional questions.

Outcome games: for the correct and accurate description, children receive chips and are considered winners.

"Tops and Roots"

(older)

Didactic task: To consolidate the knowledge of children that vegetables have edible roots - roots, and non-edible - tops. Practice building a whole plant from its parts. Develop ingenuity, speed of reaction.

Dictionary: tops, roots, garden, beets, potatoes, eggplant, radishes, turnips, white, burgundy, oval.

Game rules: you can search for your spine or vershok only on a signal.

Game actions: Search for your mate.

move games: The teacher divides the children into two groups. One of them gives tops, the other roots. “All the tops and roots are mixed up. One, two, three, find your partner!- says the teacher. After the signal, the children pick up a mate.

Outcome games: The couple that finds each other the fastest wins.

Shop "Flowers"

(older)

Didactic task: group plants by place of growth, describe their appearance. Develop memory, speed of thinking, speech.

Dictionary: dandelion, snapdragon, rose, carnation, tulip, meadow, field, indoor, garden.

Game rules: The buyer must describe, without naming the plant he wants to buy, indicate where the flower grows. The seller needs to recognize the plant, name it and issue a purchase.

Game actions: Search for a desired card.

move games: Children play the roles of a seller and a buyer. To buy, you need to describe the plant that you have chosen, but do not name it, but only say where it grows. The seller must guess what kind of flower it is, name it and the department in which it stands, then he issues the purchase.

Outcome games: If the child gave an accurate description of the plant, then he gets a chip.

"Find a tree by description"

(older)

Didactic task: To consolidate children's knowledge about the types of trees, their external differences and similarities. Learn to describe trees: the shape of the leaves, the location of the crown and branches, the color and size of the trunk. To develop the ability of children to make riddles to each other about trees, to describe the signs of a tree without naming it.

Dictionary: spruce, acacia, plane tree, poplar, birch, oak, honey locust, maple, mountain ash, pine.

game rule: listen carefully to the teacher, look at pictures of a tree.

Game actions: make riddles.

move games: Children come to the teacher's table, choose a card with a tree they like, but do not show it to other children. They sit down in their place, think over the description of the tree and take turns asking each other riddles.

Outcome games: For the correct guess, the child receives a chip. Who at the end games more chips, he is considered the winner.

"Gardener"

(older)

Didactic task: identify the characteristic features of fruits, vegetables, flowers. Develop connected speech. Develop auditory attention.

Dictionary: tasty, sweet, ripe, stem, petals, bulk, elongated.

game rule: the card is taken by the child named by the teacher.

game action: Description of the item.

move games: Children sit around the table on which the cards are laid out face down. One child is a gardener. With a watering can, he goes around the children and speaks: “I have a big garden. Go, Anya, pick something.. Anya chooses a picture for herself. Examines it and then describes what is depicted on it, but does not name. Children guess.

Outcome games: The one who guessed right becomes a gardener.

“What first? What then?

(older)

Didactic task: Clarify children's knowledge about the sequence of seasonal changes in nature. Develop attention, speed of thinking.

Dictionary: dig, water, care, collect, clean.

Game rules: Start at the leader's command.

Game actions: lay out the pictures in order or on the instructions of the teacher.

move games: The teacher examines the pictures with the children. He proposes to decompose them in a certain order, in accordance with the seasons. He calls two children and, on a signal, they lay out the pictures. The rest of the team makes sure the job is done right.

Outcome games: The one who completes the task correctly and quickly wins.

"Do you know how potatoes grow?"

(older)

Didactic task: Introduce children to boarding, cultivation, collection of potatoes. introduce with history of origin. Learn to lay out cards in the sequence of development of potato tubers in the ground. Develop thinking, visual memory.

Dictionary: potatoes, tubers, variety, starch, plant, roots, sprouts, blooms, harvest, boil, fry, water, weed, loosen, hill up.

Game rules: listen carefully to the teacher's story, lay out the cards in the correct sequence, help comrades who are at a loss.

Game actions: laying out cards.

move games: The teacher tells the children the story of the origin of the potato.

“Two thousand years ago, the inhabitants of South America potatoes were grown in the foothills of Peru. The Spaniards brought a strange plant to Europe in 1565. But at first no one knew what to do with him. Potatoes were valued for unusual, unprecedented flowers. Cavaliers gave potato flowers to noble ladies, who pinned them to their ball gowns. Only later did it become known that the tubers of this plant can be eaten. But it took time for potatoes to be planted in almost every garden. Nowadays, potatoes are planted and dug using machines. The same machines sort it. Separate varieties of potatoes are used to prepare starch, from which we then cook jelly and sauces.

After this story, the teacher introduces the children to the stages of potato development. (shows pictures). Then he mixes the pictures on the table and invites the children to put the chain on the board, explaining the choice of card.

Outcome games

"Recognize and name"

(older)

Didactic task: Exercise children in the names of animals, quickly find a picture in accordance with the task. To tell about appearance what he eats, where he lives. Develop memory, speech, visual perception.

Dictionary: wild animals, animals of hot countries, similarities, differences.

Game rules

Game actions: Search for identical pictures.

move games: The teacher gives a group of children task, find a certain animal among the cards lying on the table. Answer questions: "Who is this? Where does he live? What does he eat?

Outcome games: For the correct and complete answer, children receive chips.

"Flower shop"

(older)

Didactic task: Improve the ability to describe indoor plants, find their essential features, recognize the plant by description. Develop intelligence, activity and independence of thinking. To consolidate knowledge of the rules of conduct in the store.

Dictionary: carved, striped, colorful, bright, fragrant, fragrant, clusters, petals, blooming.

Game rules: The seller sells the flower if the buyer has a good story about it.

Game actions: The seller is chosen by counting; description of the plant, guessing.

move games: The teacher says that a new store has opened. How many flowers are here. What to buy them, you need to do one thing condition: do not name the flower, but describe it. According to the description, the seller guesses which flower you want to buy and sells it to you. The seller is chosen by a rhyme.

Outcome games: Whoever bought the most flowers wins.

"Guess who I'm talking about"

(older)

Didactic task: To teach children to recognize aquarium fish by describing characteristic features. Develop auditory attention, memory. Cultivate a desire to play with comrades.

Game rules: Do not interfere with the guesser to guess the riddle on his own. Listen carefully to the teacher.

Game actions: guessing, choosing a card with the image of this fish.

move games: The teacher says that he bought fish for the aquarium at the pet store. And what kind of fish he bought, the children will have to guess. Then the teacher describes the appearance of the fish, highlighting it characteristics. The children are called. The teacher puts up cards with the image of fish, and select the one that was discussed.

"Recognize a fish by its tail"

(older)

Didactic task: Teach children to recognize fish by their tail. Develop the ability to keep a specific goal in mind without being distracted by extraneous things. Independently highlight the purpose of body parts and define them with a word. Develop speech, attention, auditory analyzer. Cultivate a caring attitude towards the inhabitants of the natural corner.

Game rules: the turntable is passed to the participants games in turn. Amicably pronounce the words helping the arrow to choose a card. The one who rotates the arrow needs to stop it on a signal "Stop!".

Game actions: Saying words, spinning the arrow.

move games: Cards are laid out on the table, the teacher says that only the tails hid the fish. You need to recognize and name the fish, whose tail will show the arrow. The selected child rotates the arrow, all together in chorus They say: "Arrow, arrow, spin around. Show all cards. And which one is dearer to you, tell us as soon as possible. Stop!" The card that the arrow points to, the children put aside and guess.

Outcome games: For the correct answer, children receive chips.

"Who lives in the aquarium?"

(older)

Didactic task: To teach children to describe fish by characteristic features and recognize them by description. Cultivate the ability to be observant. Activate the processes of thinking, recall, attention, speech of children. Cultivate a desire to play in a team.

game rule: listen carefully to your comrades, do not prompt.

game action: compiling a descriptive story about a fish.

move games: The teacher guesses riddle: “There is a pond on the window, fish live in it. There are no fishermen on the glassy shores.” Children guess - an aquarium. The teacher suggests populating the aquarium with fish. One at a time, the children come to the table and take the cards without prompting each other. Then they take turns describing the fish on their card. The rest guess. If the fish is guessed, the card is placed on the table.

Outcome games: For a correctly guessed fish, the child receives a chip.

"Whose branch is the baby from"

(older)

Didactic task: Refine the appearance of indoor plants. Learn to recognize a plant by its leaves and flowers. Develop mindfulness, visual analyzers. Cultivate perseverance.

Dictionary: round, oval, elongated, smooth, rough, carved.

Game rules: only the one named by the presenter can express his guesses. Telling each other is not allowed.

Game actions: children's answers.

move games: The teacher, together with the children, examines indoor plants, names them. Then he takes out cards with the image of the leaves of indoor plants. Offers to find out which houseplant this leaf or flower is from.

Outcome games: the one who correctly named the plant receives a token.

What grows in an aquarium?

(older)

Didactic task: To teach children to describe algae, find their essential features, recognize algae by description. Cultivate the ability to be observant, activate the speech of children. Cultivate the ability to rejoice in the success of a friend.

Dictionary: richia, valisneria, hornwort, marsh ludwigia, duckweed, cabomba,

flat, fluffy, needle-like, long, narrow, curly, curly.

Game rules: give exact detailed description algae, listen carefully.

game action: description of algae, guessing.

move games: The teacher puts up cards with the image of algae. He says that these plants grow in water, in an aquarium. Gives a description of one of them, offers to find its image and name it.

Outcome games: Correct answer gets a chip

"Recognize the animal by description"

(older)

Didactic task: To consolidate knowledge about animals contained in a corner of nature. Learn to recognize them by description. Develop attention, auditory perception, memory. Cultivate a caring attitude towards animals.

Dictionary: fluffy, jumper, big-eyed, nimble, motley.

Game rules: Observe complete silence, it is forbidden to name an object and prompt a friend.

Game actions: Description of the animal, guessing.

move games: One of the children selected by the teacher describes the animal of the corner of nature (appearance, habitat, nutrition) The rest guess.

Outcome games: The one who names the animal first gets a card with its picture.

"What grows where?"

(older)

Didactic task: Exercise in the classification of plants according to their place of growth. Based on the development of children's ideas about the defined conditions of growth, develop logical thinking, mental operations (analysis, synthesis). Bring up friendly relations in the game, rejoice in the success of comrades.

Dictionary: field, garden, indoor plant, meadow.

Game rules: Take one card from left to right.

Game actions: take a card, name the depicted plant, habitat.

move games: The teacher lays out cards with the image of plants on the table with the reverse side. The child comes up, takes one card in turn and names what is shown on it, where this or that flower grows.

Outcome games: Gets a chip for a correct answer.

"Know an animal by its part".

(older)

Didactic task: to consolidate the knowledge of children about the animals of the corner of nature. Develop the ability to compare body parts. Determine to whom they belong, based on the characteristic features of the structure. Develop visual analyzers, thinking, ingenuity. Cultivate kindness towards animals.

game rule: take one card at a time, name the animal clearly, loudly.

Game actions: guessing animals.

move games: on the table, the teacher lays out the cards with the back side. The called child comes up and takes the card, examines it and names the animal whose body part is depicted on it.

Outcome games: for the correct answer, the child receives a chip.

"Name the insect"

(older)

Didactic task: Teach children to solve riddles. Develop ingenuity, mental operations. To consolidate knowledge about insects, their appearance, habits, about the benefits and harms that they bring. Cultivate ecological thinking.

Game rules: the one who was asked answers.

game action: guessing.

move games: The teacher invites the children to guess the insect that hid in the box. Guesses a riddle. The child who correctly guessed the insect receives a card with its image.

1. Guess who this is - is it a golden fly?

He goes on a flight so that there is honey in the house.

Busy and swept away from our apiary .... (bee).

2. A helicopter landed on a daisy at the gate,

Golden eyes, who is it? … (dragonfly).

3. From a branch to a path, from grass to a blade of grass

A spring jumps, a green back ... (grasshopper).

"Guess a riddle, and we will guess!"

(older)

Didactic task: To teach children to describe insects according to their characteristic features, to recognize them by description. To form observation, concentration, stability and arbitrariness of attention. To educate the ability to follow certain rules, to learn to control their behavior.

Game rules: listen carefully comrades.

Game actions: guessing a riddle, imitation of movements.

move games: “Let's imagine that we are with you in a clearing, and you are all insects. Think about what kind of insect you will be, but don't say it out loud. The one whom the educator calls tells about the insect that he conceived without naming it. The rest have to guess who he is. If the answer is correct, the children imitate the movements of the guessed insect.

Outcome games: The child who guesses the riddle successfully receives a chip with the image of this insect.

“What first? What then?

(older)

Didactic task: To teach children to understand the sequence of the plot, the causal investigative links. Develop mental operations, imagination, observation, coherent speech, self-control. Cultivate an interest in nature.

Dictionary: friendship, make friends, forever, tiny.

game rule: listen to the teacher.

Game actions: Arrange pictures in order.

move games: The teacher randomly lays out a series of pictures in front of the children and reads poem: "Kids"

One little mouse

And a little frog

And a tiny cuckoo

Haven't met anywhere yet.

Since there is a mouse in the mink,

Near the river frog,

And high cuckoo

He sits in his nest.

But a mouse will come out for a walk,

jumping frog,

And a tiny cuckoo

Come down to them from the nest.

And since then, the mouse,

And a little frog

And a tiny cuckoo

Make friends forever.

Children are invited to place the pictures in order, explaining their actions.

Outcome games: Active children are encouraged by the teacher.

"When does it happen?"

(older)

Didactic task: To consolidate children's knowledge of the seasons. Develop the ability to recall, correlate knowledge with the image in the picture. Develop thinking.

Dictionary: blooming, autumn, winter, warm, cold.

game action: listen to the teacher's question and answer it.

game rule: do not interfere with each other, listen and respond.

move games: The teacher shows a picture depicting the season. Children respond to question: What time of year is shown? By what signs did you recognize it? Come up with a riddle."

Outcome games: For the correct and complete answer, the children receive a chip.

"What before, what after?"

(older)

Didactic task: Clarify and understand the sequence of development of individual plants, as well as the sequence of seasons. Develop logical thinking, speed of reaction. Cultivate the ability to follow the rules games.

Dictionary: grain, bulb, mighty, mustachioed, bitter, acorn, golden.

Game rules: act on the signal of the educator.

Game actions: laying out cards.

move games: the teacher lays out the cards on the table, invites the children to look at them. On a signal, the cards are laid out in a certain sequence. Explain why they posted it that way, linking it to the time of year.

Outcome games: whoever completed the task first is considered the winner.

Let's put the animals in our forest

(game for children 5-7 years old)

Target. To acquaint children with the habitat of various animals. Find out how the image of the animal and the environment are related. To form the ability of children, focusing on the appearance of the animal, to correlate it with the environment (ground, water, air, etc.).

Material. Didactic picture depicting a forest area in which there is a river, various dwellings of wild animals; cards with the image of the inhabitants of the forest.

Tasks

1. Choose one of the animals, think about where it would be convenient for him to live, explain why.

2. Settle the animal in a certain house and explain his choice (why he can live in this or that house and cannot live in others).

Rules

1. Play in a team (3 teams of 2-3 people each).

2. The team that quickly and correctly completes the task wins.

Carrying out algorithm

1. The teacher invites the children to break into teams.

2. The teams have the opportunity to carefully consider the forest houses and applicants for settlement.

3. Each team chooses one of the animals and a suitable house for it.

Mother Earth outfits

(game for children 5-7 years old)

Target. Clarify and expand children's ideas about the change of seasons, about the main features of each season, natural phenomena characteristic of it.

Material. Didactic picture, divided into four parts (depicting autumn, winter, spring, summer); picture cards natural phenomena(rain, snow, wind, etc.).

Tasks

1. Choose cards depicting those natural phenomena that correspond to a particular season, put on the appropriate part of the didactic picture.

2. Tell about the reasons for the choice.

Rules

1. From 12 to 16 people can participate in the game.

2. The correctness of the choice of a particular card is discussed only by team members without the involvement of adults and outsiders.

3. The winner is the team that completed the task quickly and without errors.

Carrying out algorithm

1. The teacher tells the children about the seasons.

- In summer, the sun rises high above the horizon, its rays warm the earth well. It is getting warmer, leaves are blooming on trees, flowers are blooming, birds are singing, people are lightly dressed, you can sunbathe and swim. In autumn, the sun rises not so high above the horizon, its rays warm the earth less. It's getting chilly. Leaves fall from the trees, nature falls asleep, birds fly away to warmer climes, rains give way to snow. Winter frosts freeze rivers and lakes, snow covers the ground with a white fur coat. After a long cold winter, nature comes alive again in spring.

2. The teacher divides the children into four teams (3-4 people per team) and tells them what time of the year they should choose an “outfit”.

3. At the end of the game, the teacher notes the best answers, summed up.

We go to visit the Wise Owl

(game for children 6-7 years old)

Target. To form the ability to navigate the map in the forest. Develop spatial thinking. Cultivate respect for the environment.

Material. Large colorful map of the forest; trees, bushes, lake, path, river, road, bridge, owl cut out of cardboard; a card with the designation of the cardinal points (north, northeast, east, etc.); letter from forest dwellers; route plan; figurines representing children.

Exercise. Following the instructions, find the way to the Council of the inhabitants of the forest.

Rules

1. 5-6 children participate in the game.

2. On the map of the forest, move only with the help of figures.

3. Player figures must not push each other off the transition path.

4. In the course of moving through the Magic Forest, clearly follow the instructions.

5. For bad behavior (shouting, interfering with other players, etc.), the player's figure is excluded from the squad.

6. The winner is the one who can lead the others in the right direction and come to the Council of the inhabitants of the forest.

Carrying out algorithm

1. The teacher tells the children a game task.

2. Reads to children a letter from forest dwellers:

"Dear friends!

We, animals and birds, invite you to our Forest Council, which will be held near the house of the Wise Owl. Important issues will be discussed there: how people, together with animals and birds, should protect the forest, take care of nature. In order for you to safely get to the house of the Wise Owl and participate in the Forest Council, you need to carefully consider the bottom edge of the map. You will see a mighty sprawling oak. Find on the left side the third branch from the bottom, it will tell you which direction to move. Go west to the fast river, which must be crossed over the bridge. You will come to a forest clearing where many flowers grow. There you will find a diagram of the path to the house of the Wise Owl.

Sincerely, animals and birds of the Enchanted Forest."

3. Children, together with the teacher, carefully examine the map of the forest, insert a card with the cardinal directions into the slot in the right corner and find out where the north, south, northeast, southwest, etc. are.

4. An adult offers each child to choose one of the figures. They will move along the map of the forest. The figures are lined up in a row, one after the other.

5. Children and the teacher consult where it is better to enter the forest, and start moving along the map, following the text of the letter. Having reached the clearing, they find among the flowers a diagram of the further path - a plan-route. The teacher reads:

“You are in the clearing. Turn northeast and go to the edge of the forest. When you reach the edge, turn northwest and go to the lake. Go around the lake on the left and go north to the spruce forest. Pass the spruce forest in the northeast direction to the road. Then follow the road to the east for five steps, turn onto the path in a southeasterly direction. The path will lead you to the house of the Wise Owl.

6. Children rearrange the figures, guided by the text of the letter.

7. At the end of the game, the teacher summarizes: notes the best participants and conducts a conversation on an environmental topic.

Seasons

(game for children 5-7 children)

Target. To consolidate children's knowledge of the sequence of seasons. Identify the characteristics of each season. To acquaint children with changes in the types of precipitation, the impact of changes in inanimate nature on the lifestyle of certain living beings, etc.

Material. A large colorful game map, which presents the seasons, depicts objects of animate and inanimate nature that change according to the seasons; along the perimeter of the picture there are multi-colored designations: for each season - its own color and designation (for example, for winter - white, blue, blue snowflakes; for autumn - red, yellow, brown, orange leaves, etc.).

Exercise. Walk across the playing field to the finish line, following the rules and answering the questions correctly.

Rules

1. The number of players should not exceed 6 people.

2. Play strictly in turn.

3. Listen carefully to the teacher and the answers of the comrades.

4. Each player first rolls a die: the number of dots rolled is the number of steps; then he answers a question or guesses a riddle about the time of year and, if the answer is correct, he moves two steps forward; if the answer is incorrect, he remains in place.

5. The one who prevents other players from answering and playing starts moving in the opposite direction. One comment, two steps back, two comments, four. Thus, disciplined players will move forward to the finish line, and undisciplined players will move back to the start.

6. The winner is the one who first comes to the finish line.

Carrying out algorithm

1. Children line up their chips at the start according to the colorful designations of the seasons, the chips will move along the map.

2. During the game, children answer questions (one move - one question).

Sample questions for the autumn period:

What periods of autumn do you know?

What types of precipitation are there in autumn?

What vegetables ripen in autumn?

What fruits ripen in orchards?

What is dry rain?

- A bag of needles runs under the pines and fir trees - who is it?

Sample questions for the winter period:

- Which winter months You know?

- What is the name of the month that is the first of the year, but the second month of winter?

Name three states that water goes into under different temperature conditions.

- What number comes New Year?

What winter games do you know?

- What kind of trees do they say: "In winter and summer in one color"?

Sample questions for the spring period:

What do people call the steps of spring? (Thaw patches.)

- Where does the snow melt faster - in a lowland or on a hillock?

What primroses do you know?

- What types of kidneys by location do you know? (apical, lateral.)

- Where does the escape hide and when does it come out? (In the kidneys, comes out in the spring.)

What are the escapes? (Ground and underground.)

Sample questions for the summer period:

Why is summer called red?

What berries do people pick in summer?

— Name medicinal herbs and flowers.

How do people relax summer period?

What is the name of the insect that develops from the caterpillar pupa?

How is a birch different from other trees in a summer forest?

Tropical birds

(game for children 6-7 years old)

Target. To reveal the knowledge of children about the bird species of tropical countries, about the peculiarities of climatic conditions in these countries. To form the ability to correlate lifestyle, types of food with the environment. To consolidate children's knowledge about the structure of living organisms, their adaptation to conditions and habitat, etc. Develop logical thinking, speech, imagination. Instill an interest in the natural world.

Material. Didactic picture depicting tropical plants, cards with bird species of tropical countries and other climatic zones.

Tasks

1. Carefully consider the rainforest, think about which living creatures can live there.

2. Choose birds that live in tropical forests.

3. Explain your choice (appearance, addiction to a certain food, etc.).

Rules

1. The number of players is no more than 5 people.

2. Play strictly in turn.

3. The winner is the one who made the right choice and was able to explain it.

Carrying out algorithm

1. The teacher in a conversation finds out with the children what tropical countries are, names some of them, explains what kind of climate is in tropical forest how climate affects the lifestyle of birds, the types of food.

3. Children take turns picking up birds and putting them on a didactic picture of a tropical forest.

4. At the end of the game, the result is summed up.

river fish

(game for children 5-7 children)

Target. To reveal children's knowledge about fish, their structure, about the features of the habitat. To form the ability to correlate the structure of a living being with the environment, with the way of life. Find out how the coloration of river fish helps them hide or protect themselves from other river dwellers. Develop logical thinking, speech, imagination. Instill an interest in the natural world.

Material. Didactic picture, which depicts a flowing reservoir, a river; carved images of river fish.

Tasks

1. Consider carefully the offered fish.

2. Choose from them only river ones, name them.

3. Place in a pond in a certain place - where this or that fish likes to live.

Rules

1. The number of players is 3-4 people.

2. The winner is the one who correctly chose the fish, explained his choice and placed them on the didactic picture.

Carrying out algorithm

2. Introduces children to the rules of the game and the task.

4. At the end of the game, the result is summed up.

Birds of temperate latitudes

(game for children 6-7 years old)

Target. Strengthen children's knowledge about bird species temperate latitudes. Reveal children's knowledge about their lifestyle. Match the lifestyle of birds with climatic conditions. To consolidate knowledge about the structure of living organisms, their adaptation to conditions and habitat, etc. Develop logical thinking, speech, imagination. Instill an interest in the natural world.

Material. Didactic picture on the topic; carved images of birds.

Exercise

1. Choose birds that live in temperate latitudes, forests of the middle zone.

2. Explain your choice (why exactly this bird is suitable, talk about its appearance, addiction to a certain lifestyle, etc.).

3. Remove birds that for some reason cannot live in our forests, explain the reason (unsuitable climate, types of food, etc.).

Rules

2. Play strictly in turn.

3. Wins the one who did right choice and was able to explain it.

Carrying out algorithm

1. The teacher in a conversation finds out from the children what birds they saw in our forests, what their names are, how the climate affects the lifestyle of birds, the types of food.

- Carefully consider the picture of a forest of temperate latitudes, think about which of the living creatures can live there.

3. Children take turns picking up birds and planting them in the forest.

4. At the end of the game, the result is summed up.

Fish of the seas and oceans

(game for children 6-7 years old)

Target. To reveal children's knowledge about the fish of the seas and oceans, about their structure, habitat features (salt water). To form the ability to correlate the structure of a living being with the environment, with the way of life. Find out how the coloring of fish helps them hide or protect themselves from other inhabitants of the seas and oceans. Develop logical thinking, speech, imagination. Instill an interest in the natural world.

Material. Didactic picture on the topic; carved images of fish of the seas, oceans and rivers.

Exercise

1. Carefully consider the proposed fish.

2. Choose from them the fish of the seas and oceans, name them.

3. Place freshwater fish in a reservoir - in a certain place where river fish like to live.

4. Explain why we cannot put the fish of the seas and oceans into the river.

Rules

1. The number of players should not exceed 4-5 people.

2. The winner is the one who correctly chose the fish, explained his choice and placed freshwater fish on the didactic picture.

Carrying out algorithm

1. The teacher offers to consider the picture and the proposed fish.

2. Introduces children to the rules of the game and the task.

3. Children take turns filling the pond with fish.

4. They talk about the fish of the seas and oceans, their features.

5. At the end of the game, the result is summed up.

Snowflakes

(game for children 4-7 years old)

Target. Introduce children to the protective properties of snow. Talk about the structure of snowflakes, the variety of patterns and shapes. To consolidate the ability to cut various shapes of snowflakes.

Material. Didactic picture winter forest(snow only on trees and bushes); pencils, paper, scissors - for each child.

Rules

1. The number of players should not exceed 5-6 people.

2. Actively participate in the discussion of the problem.

3. Know the rules for working with scissors and glue.

4. Work collaboratively in a team.

5. Win those children who coped with the task and managed to help others.

Carrying out algorithm

1. Children are invited to carefully consider the picture, say what is missing from it. (There is no snow on the ground.)

2. A conversation about the importance of snow cover for the forest and its inhabitants.

3. The teacher offers to cover the ground in the picture with carved snowflakes.

4. Demonstration of techniques for cutting snowflakes from paper.

5. Children cut out snowflakes and cover the ground with them in a didactic picture.

Journey through the forest map

(game for children 5-7 years old)

Target. IN game form reveal children's knowledge about the inhabitants of the forest, the dwellings of wild animals, their lifestyle, nutrition. To form the ability of children to correlate the appearance of the animal with the habitat, the originality of the construction of its house. To form the ability to compose a coherent story about the tenant whose house the children got into, etc.

Material. A large picture depicting a forest with houses of forest animals and birds. A path of circles goes along the map of the forest, red arrows depart from some of the circles, connecting them with the houses of the forest inhabitants, two arrows (green and blue) depart from the houses.

Exercise. Walk in circles to the finish line, naming the animal houses and their owners.

Rules

1. The number of players is 4-6 people.

2. Play in turn.

3. The number of dots on the rolled die indicates the number of steps - circles on the map of the forest.

4. When you hit the circle from which the red arrow departs, you should move along it to the house to the forest dweller. In this case, the child must say the name of the dwelling, tell about the owner.

5. The one who told everything correctly has the right to move forward along the green arrow. The one who answered incorrectly moves back along the blue arrow and waits for help from other players.

6. Other players, getting to him, try to help with the correct answers, which will allow him to move on.

7. The winner is the one who first reaches the finish line, correctly telling about the houses of the forest dwellers they met.

Carrying out algorithm

1. The teacher lays out a map of the forest in front of the children.

2. Introduces children to the rules of the game and the task, suggests using a cube to move in turn along the map of the forest.

Our favorites

(game for children 5-7 years old)

Target. To acquaint children with the climatic map of the world, the natural habitats of exotic animals and plants living in the environmental laboratory and zoo corners. To acquaint with the countries that are their homeland, with the climate in these countries, the adaptations of living beings to climatic features countries, the way of life of these animals in the wild.

Material. Didactic picture "The Motherland of Our Favorites" depicting continents and climatic zones; carved images of parrots, hamsters, canaries, fish, turtles, etc.

Exercise. Send animals to their homeland, tell about them.

Rules

2. The winner is the one who first correctly copes with the task.

Carrying out algorithm

1. The teacher lays out climate map with the image of the continents and islands, offers to look at the map, explains that the different colors on the map indicate the climatic temperature.

2. The teacher instructs the children, relying on their knowledge, to send living beings on vacation to their homeland.

3. Children talk about live and puffy creatures and place them on the map.

4. At the end of the game, the result is summed up.

forest city

(game for children 6-7 years old)

Target. Show the children that the forest is a whole city, consisting of its own special houses: every tree, bush, blade of grass is a shelter, home, housing for living creatures that live in this environment. To acquaint children with the concept of "tiers" of the forest, on which forest dwellers live. Through the "lift" to acquaint with the preferences of living beings to living conditions at a certain height.

Material. Colorful painting of forest landscape; cards with the image of forest dwellers; "elevator cabin"; designation of steps (feathers, footprints, etc. - depending on which animal accompanies you at a certain height).

Exercise. Reach the end of the route, answering the questions of the teacher.

Rules

1. The number of players is from 4 to 8 people.

2. It is forbidden to change the selected hero throughout the game, play only at the height of your hero.

3. Pass through the forest strictly according to conventional signs.

4. When throwing a game die, wait for it to stop completely, count the points on the stopped side, the number of steps taken on the map according to the conventional signs must correspond to the number of points that fell on the die.

5. For the correct answer to the question of the teacher, the child has the right to move his hero two steps forward, for the wrong one - one step back, for incorrect behavior in relation to other players - two steps back after each remark.

6. The winner is the one who first reaches the end of the game and correctly answers the teacher's questions on the topic.

Carrying out algorithm

1. The teacher unfolds the map of the game in front of the children, offers to carefully consider it and follow the routes of progress through the game.

2. At the beginning of the route, a tree is drawn, symbolizing an apartment building, an elevator cabin is attached to it, which can move up and down along threads-ropes.

3. The teacher sets the children up for the game, tells them that the forest is a whole city in which a variety of living creatures live, but they do not live anywhere, but in strictly defined places. Each of them has a unique apartment. To visit them, you can go up on the "elevator". The teacher introduces the children to the "lift cabin", with which you can climb to any height and not only meet the inhabitants of the forest, but also - with their help - make a trip.

4. The teacher introduces the children to the rules of the game and the task.

5. Climbing the "elevator" up, the children choose one of the forest dwellers living at a certain height.

6. Rolling the die in turn, the children advance the chosen inhabitant on the forest map. When a child comes to visit one or another inhabitant of the forest, the teacher asks pre-prepared questions about each living creature.

Sample questions about animals:

Why are frogs called amphibians?

- How does a hedgehog behave in a moment of danger?

- On which tier can you meet a bear?

Sample questions about birds:

What materials do birds use to build nests?

- On what tiers can you find birds? (Almost everyone.)

Sample questions about insects:

How many pairs of legs do insects have?

- Who is this bark beetle?

- To whom is the bark beetle dangerous?

- On which tier can you meet a caterpillar? Why?

7. During the game, moving along a certain route, children get acquainted not only with the inhabitants of their tier, but also with other inhabitants of the forest.

8. At the end of the game, the result is summed up.

web of life

(game for children 6-7 years old)

Target. To acquaint children with the relationships among living objects in a particular ecosystem: using the example of a small area of ​​\u200b\u200bthe forest, stretch the threads of the connection between the inhabitants in such a way that a food web between living objects is obtained.

Material. Image of a fragment of the forest; cards with the image of living creatures inhabiting this area of ​​\u200b\u200bnature. On the map of the game, threads for future connections between objects of animate and inanimate nature are established.

Tasks

1. At the beginning of the game, determine the name of a living creature by riddles and habitat.

2. Find it among those depicted on the cards and place the card on the forest plot.

3. Connect objects with threads of relationships.

Rules

1. The number of players is 5-6 people.

2. The winners are the children who correctly answered the teacher's questions and connected the objects correctly.

Carrying out algorithm

1. The teacher shows the children a map of the game, explains the rules and the task, offers to solve riddles.

black vest,

red beret,

Nose like an ax

The tail is like an emphasis. (Woodpecker)

We recognize the animal with you

According to two such signs:

He is in a fur coat in a gray winter,

And in a red coat in the summer. (Squirrel)

His fur is surprising.

Like velvet, all year round.

He digs with great patience

Long underground. (Mole)

Who is this little

Lives in the earth

Starts with an "h"

Does it end with "k"? (Worm)

2. The child who guessed the riddle receives a card with the image of the animal about which the riddle was written. (Thus, for 5-6 players, you need to prepare 5-6 riddles and 5-6 riddles - cards with the image of animals.)

3. The teacher draws the attention of the children to what to put each Living being on the game map in such a way that there are many threads next to it, each of which subsequently needs to be connected with those objects that this creature needs.

4. Children take turns connecting threads with objects (1 move - 1 thread - connection), the child explains why he connected a living being with this object. Thus, a web of interrelations between objects of animate and inanimate nature gradually emerges.

5. At the final stage, all representatives of a living community turn out to be interconnected by threads of interconnections; a clear picture is obtained, showing that all the inhabitants of the forest are interconnected and the environment.

6. At the end of the game, the result is summed up.

Sky. Earth. Water

(game for children 5-7 years old)

Target. To consolidate children's knowledge about the habitat of living beings; on the adaptability of animals to their environment. Find out the reasons why they cannot live in other conditions, environments.

Material. A large didactic picture, divided into four parts: one part depicts the sky, the other - the earth, the third - water, the fourth contains cards depicting people, animals, birds, fish, amphibians.

Exercise. Place this or that living being on the corresponding part of the didactic picture, tell about the selected representatives.

Rules

1. Play 3 teams of 3-4 people each.

2. For correctly and quickly performed actions, the team is awarded points:

- quickly gathered and determined the commander - 1 point;

- quickly, correctly and accurately completed the tasks - 2 points;

- correctly composed the story - 5 points.

3. Play strictly following the turn.

4. The team with the most points is the winner.

Carrying out algorithm

1. The teacher invites the children to divide into three teams and choose commanders.

2. Having received their “field of responsibility” (sky, water or earth), the members of each team in turn approach the picture, choose a card with the image of only one representative of the corresponding environment and put it on the field of the picture.

3. Upon completion of the work, the teams prepare stories about the representatives of “their” environment they have chosen, about their adaptation to these conditions, about the possibility or impossibility of temporary stay in another environment (the commander speaks from each team).

4. At the end of the game, the result is summed up.

Who is a chicken?

(game for children 5-7 years old)

Target. To acquaint with the stages of development of a living being (chicken), with the conditions necessary for its favorable development.

To develop the ability of children to correlate a living object with the environment, with its family (mother-chicken, father-rooster), with predators that are dangerous for himself and his family, with how he adapts to the environment, with his way of life. Reveal the relationship between the type of food and the structure of a living being, etc.

Material. The didactic game is presented in the form of puzzles, on each puzzle a picture is a fragment of the life of a living being in real or fairy-tale life.

Exercise. Connect separate puzzles into a single picture, tell about the living creature depicted on the puzzles.

Rules

1. The number of players is 3-6 people.

2. Observe the order in the game.

3. Play together, together.

4. The winner is the one who copes better than the rest with both individual and group tasks.

Carrying out algorithm

1. The teacher demonstrates the disassembled game to the children.

2. Children, closing their eyes, choose one of the puzzles. Some puzzles are complete—they must be inserted clockwise in a circle next to the central card, which depicts the main character; other puzzles are empty, they should be filled in by answering the questions: what kind of predators do you know that are dangerous for our living creature, where does this living creature live, etc.

3. Children take turns talking about what is shown in the pictures, putting together puzzles and connecting them with the life of a living being in sequential sentences.

4. Children jointly decide how best to connect the puzzles in the story into a single didactic picture in the correct order.

5. At the end of the game, the result is summed up.

6. To play the game again, you can change the plots of the puzzles. Main character stays the same, but the content changes. Puzzle plots can tell about friends and enemies of a living being, as in real life, and fairy tales.

For mushrooms, for berries

(game for children 5-7 years old)

Target. To identify and consolidate children's knowledge about the types of forest mushrooms, berries and other plants, about their habitat. Strengthen the ability to play together.

Material. Didactic picture, which depicts a path in the forest; game cube; baskets for picking mushrooms, berries and other gifts of the forest.

Exercise. Walk through the forest, talking about the plants encountered along the way.

Rules

1. The number of players is 5-6 people.

2. Walk along the path with the help of a game cube.

3. Getting on the circle to the berry, talk about wild berries - edible and inedible, to the mushroom - about edible and inedible mushrooms, to the bush - about the types of forest shrubs, their distinctive features.

4. The winner is the one who reaches the finish line faster.

Carrying out algorithm

1. The teacher lays out a didactic picture in front of the children, which shows a path in the forest, draws the attention of the children to the friendly neighborhood of different inhabitants of the forest and offers to go on a journey through the forest.

2. The teacher introduces the rules of the game and the task.

3. At the end of the game, the result is summed up.

Amazing transformations

(game for children 6-7 years old)

Target. To acquaint children with the transformations that occur in the natural world with living objects; with the stages of development of a living being. To develop the ability to establish a sequence of stages of development, to notice changes in development, to determine how these changes are necessary for the further prosperous existence of a living being in its habitat.

Material. Cards with images of the stages of development of living beings, sheets with envelopes glued at a certain distance.

Exercise. There are two options for playing the game.

1. An image of one stage in the development of a living being is in one of the envelopes, another is in the next, and so on. In this case, you need to guess the riddle and get acquainted with the stages of development of a living being.

2. In one envelope are all stages of development of a living being. In this case, you need to guess the riddle and arrange the cards depicting the stages of development of a living being in the correct order.

Rules

1. The number of players is 5-6 people.

2. Picture cards are hidden in envelopes.

3. The one who correctly guessed the riddle of the teacher on this topic can open the envelope.

4. When laying out the cards in the correct sequence, be sure to pronounce each stage of the development of a living being.

Carrying out algorithm

1. Children are invited to solve a series of riddles, the answers to which will be the names of living creatures hidden in envelopes (fish, rooster, mosquito, frog, butterfly, etc.).

2. In the first option, you need to sequentially open the envelopes and learn about the stages of development of a living being.

3. In the second version of the game, the child needs to remove the cards from the envelope and arrange them in the correct sequence.

4. At the end of the game, the result is summed up.

The games were picked up by the teacher of the MDOU "TsRR - kindergarten No. 247", Saratov Chernitsova Maria Gennadievna

Scroll didactic games
to familiarize children of primary preschool age
with the outside world
1. "Guess by description" - to develop the ability to identify insects, flowers by the named signs; consolidate knowledge about summer
2. "Multi-colored meadows" (O. Dyachenko "What does not happen in the world" p. 11) - to consolidate the knowledge of colors
3. “Who lives where” - to form an idea about the lifestyle of wild animals in winter (the bear sleeps in a den). Learn to find familiar animals in pictures. To activate in the speech of children the names of wild animals, the names of animal dwellings (bear - lair, fox - squirrel hole - hollow, hare - bush). Learn to answer questions with a sentence. Guidelines. 1 level. Children find animals at the request of the teacher, name them. The teacher tells that all animals hibernate in different ways, and distributes the animals among their dwellings, naming them, asking the children to repeat. 2nd level. Children use mugs instead of animal pictures different color and size: large brown - bear, medium orange - fox, small orange - squirrel, small white - hare. 3rd level. Children guess riddles about animals and answer which of them winters where
4. “Hide the mouse” (O. Dyachenko “What doesn’t happen in the world” p. 10) - fix the name of the colors
5. "Balloons" (O. Dyachenko "What does not happen in the world" p. 10) - consolidate the ability to distinguish between shape and color
6. “Such a leaf, fly to me” (A. K. Bondarenko “Didactic games in kindergarten" With. 33) - exercise in finding leaves by similarity
7. "Find the same flower" - teach children to find the same flowers
8. “Do you know vegetables” (L. Shipitsyna “ABC of Communication” p. 161) - teach to visually recognize vegetables
9. "Who are we" (L. Shipitsyna "The ABC of Communication" p. 248) - to cultivate interest in one's own personality
10. “We are different” (L. Shipitsyna “The ABC of Communication” p. 247) - develop the ability to distinguish between the individual characteristics of other children
11. “Show me right” - enter nouns into the children’s active dictionary - the names of pets (cat, dog, horse, cow, verbs - lap, gnaw, chew. Learn to answer questions about the appearance of animals, their lifestyle (lives in a kennel , in the stable, in the barn, food - nouns milk, grass, hay, bone, fish. Methodological instructions. Level 1. The teacher shows the children a dog toy and talks about it with the children. Activates the children's speech with questions: who is it? What parts of the body are there How does a dog bark? to the active dictionary of the names of baby pets
12. "Multi-colored meadows" (O. Dyachenko "What does not happen in the world" p. 11) - to consolidate the knowledge of colors
13. "Pick by color" - teach children to see not only the primary colors, but also their shades
14. "Find the same snowflake" - develop attention, observation
15. "Show me right" - give children an idea of common features birds (wings, beak, tail, two legs, can fly). Enter the nouns of birds (crow, bullfinch, titmouse, sparrow, verbs (walks, jumps, flies, waves, pecks) into the children's dictionary. Learn to form the genitive singular of nouns. Learn to answer questions with a two-word sentence. Develop attention, memory. Guidelines. 1 level. An adult shows the children images of wintering birds, asks which of the birds the children recognized. asks to show the wings, paws, tail, beak of birds, specifying that all birds have all this. All birds flap their wings, fly, jump or walk, peck. 2nd level. The teacher removes one of the pictures and asks: “Who flew away? ". Children answer: "There is no sparrow", etc. Level 3. Children guess riddles about birds, choose an image of a guessed bird and show it to other children.
16. “Who lives where” (O. A. Voronkevich “Welcome to ecology” p. 49) - to consolidate the ability to systematize animals according to their habitat
17. “Pick up dishes for the doll” (A. K. Bondarenko “Didactic games in kindergarten” p. 36) - consolidate knowledge about different types dishes; to form the ability to use the dishes for their intended purpose
18. “Doll Katya is having lunch” (A. K. Bondarenko “Didactic games in kindergarten” p. 29) - consolidate knowledge about tableware
19. "Visiting Katya's doll" - fix in active dictionary children the names of pieces of furniture (table, chair, sofa, bed, wardrobe, armchair, furniture details: back, legs, seat, door. Enter prepositional constructions into the children's dictionary: for, on, under, about, to form the skill of understanding prepositional constructions. Teach answer the questions with a sentence. Give a general concept: furniture, explain the purpose. Methodological instructions. Level 1. The teacher offers the children to go to the bones to Katya's doll. The doll has different furniture at home. The teacher, together with the child, examine the furniture, specify the name of the furniture, details, purpose Level 2. The child is offered to perform actions with a small ball as directed by the teacher: put the ball on the chair, under the chair, behind the chair, near the chair Level 3. The child looks for the mitten lost by the doll and answers the question: “Where is the glove?” A mitten on a chair, under a chair, etc.
20. "Find and show" - learn to name items of clothing and shoes in the pictures. Exercise in the formation of diminutive nouns: fur coat - fur coat, mittens - mittens, sweater - sweater, boots - boots, felt boots - felt boots. Understand general words: clothes, shoes. Methodical instructions. 1 level. The child examines and names items of clothing and footwear (fur coat, mittens, boots, sweater, felt boots). Then he names the images - a fur coat, mittens, felt boots, a sweater. 2nd level. An adult asks to put images of large objects and small ones next to each other. 3rd level. The child lays out cards with the image of clothes according to the seasons: spring, summer, winter
21. "Find and show" - learn to name items of clothing and shoes in the pictures. Exercise in the formation of diminutive nouns: fur coat - fur coat, mittens - mittens, sweater - sweater, boots - boots, felt boots - felt boots. Understand general words: clothes, shoes. Methodical instructions. 1 level. The child examines and names items of clothing and footwear (fur coat, mittens, boots, sweater, felt boots). Then he names the images - a fur coat, mittens, felt boots, a sweater. 2nd level. An adult asks to put images of large objects and small ones next to each other. 3rd level. The child lays out cards with the image of clothes according to the seasons: spring, summer, winter
22. “Where can I buy it” (L. Shipitsyna “The ABC of Communication” p. 226) - consolidate the knowledge that miscellaneous goods sold in various shops
23. "Guess what happens in the spring" - consolidate the signs characteristic of spring
24. "Guess what happens in the summer" - fix the signs characteristic of summer
25. "Let's cook cabbage soup and compote" - continue to teach children to distinguish between vegetables and fruits
26. "Name the tree" - consolidate children's knowledge of trees
27. "When it happens" (A. K. Bondarenko "Didactic games in kindergarten" p. 45) - consolidate children's knowledge about the seasons and their characteristics
28. "When it happens" - teach children to distinguish between parts of the day

Organization: MBOU secondary school in the village of Derzig-Aksy, Kaa-Khem district

Location: Tyva Republic, Derzig-Aksy village

Didactic tasks: Check and consolidate ideas about time. Build concentration and response time. To learn from the particular to determine the general and from the general to determine the particular.

Game task: Who will answer quickly and correctly.

Game actions: Catch the ball and answer the question. Rules of the game. Listen carefully to the question and, upon receiving the ball, answer in accordance | with the conditions (of the teacher).

Equipment: Medium size ball.

Teacher: Today we will have a didactic game "Big Exam". In an exam, the teacher asks questions and the student answers. The one to whom I throw the ball will answer. Here, for example, I will say: - Morning. What's next? What comes after morning? (Day). What follows after the day? (Evening). So what is next? (Night). How to call morning, day, evening and night in one word?

Began: Winter, and after it? Spring, and after it? Winter, spring, summer, autumn - what is it? (Seasons).

How many days in a week?

How many months in a year?

Name the summer months.

Name the autumn months.

Name the winter months.

Name the spring months.

Why is the moose called the forest giant? (Its weight reaches 400 kg, it can eat 1700 branches per day).

Why was the fox named Patrikeevna? (About 600 years ago, there lived Prince Patrikey, who became famous for his cunning and resourcefulness).

What is the main food protein? (Seeds of coniferous trees).

What does a bear do in winter? (Sleeping in a den).

Which edible mushrooms You know?

Is it possible to knock down fly agarics in the forest with your feet?

Does the hare prepare food for the winter?

Where growing?

Didactic task: Know where specific vegetables and fruits grow.

Game actions: The teacher shows the students fruits and vegetables, and they explain. Whoever makes a mistake reads a poem about nature.

Trees, bushes, herbs.

This game can be played when students know the signs of trees, shrubs and grasses.

Didactic task: know the morphological characteristics of plants, be able to group them according to these characteristics.

Game actions: The teacher shows birch, spruce, oak. Children answer that they are trees. Jasmine, lilac - the teacher shows, the students answer that these are shrubs. The teacher shows the plantain, coltsfoot, the students answer that these are herbs. After the game, it is advisable to conduct an excursion to give the children the opportunity to see those plants, shrubs and herbs that were mentioned.

flies - Not flies.

Didactic task: know flying and non-flying representatives of the animal world.

Game actions: In this game, the teacher will call birds, animals, and the students, if they fly, raise their hands, if they don’t fly, then they put their hands on their knees.

Domestic and wild animals.

Didactic task: know the signs of dividing animals into domestic and wild, know the individual representatives of both groups.

Game actions: The teacher shows a picture of an animal, and the student says which group it belongs to. To complicate the game, you can use riddles. For example: "In the middle of the yard there is a mop, in front of a pitchfork, behind a broom." (Cow)

Name the babies.

Didactic task: know the name of the cubs of domestic and wild animals.

Game actions: The teacher shows a card of an adult animal, and the student names the cub. Horse, wolf, cow, bear, goat, badger, dog, beaver, sheep, elk, pig, hare, chicken, squirrel, turkey, deer.

edible and inedible.

Didactic task: learn to recognize outward signs edible and non-edible mushrooms.

Game actions: The teacher shows the mushrooms, if edible, then the students clap V hands, and the teacher puts edible mushrooms in the basket. If inedible, then the children do not clap their hands.

Relay race colors - "Step- flower".

Two schoolchildren come out and take turns calling flower-ornamental plants open ground, without repeating and without thinking for a long time. Who named the plant - a step forward, repeated with the name or did not say - stay in place. The one who first crosses the conditional line wins.

Find five identical leaves

Didactic task: Consolidation of knowledge about breeds deciduous trees and shrubs. Formation of skills of correlating leaves with the plants themselves. The development of observation.

Game actions: The game should be played during the autumn excursion for a walk in the park, square, garden. The teacher shows the children a leaf from a tree or bush. Students must find 5 leaves of the same plant (and find them on the ground, and not pick them), bring them to the teacher, name the tree or shrub from which they fell. The first 5 people to complete the task correctly win.

List of used literature.

  1. L.D.Laskina and others. Environmental education junior schoolchildren: recommendations, lesson notes, entertaining materials - Volgograd: Teacher, 2011.
  2. Vinogradova N.F. The world in grades 3-4: method. Conversations: book. for the teacher - M .: Education, 2001.
  3. Brykina N.T., Zhirenko O.E., Barylkina L.P. Non-standard and integrated lessons on the course "The World Around": grades 1-4 - M .: VAKO, 2004