Test server world of. Test server World of Tanks download

Update 1.3 for World of Tanks is coming soon. What awaits the players in the new patch and when its release date we will tell right now.

WOT 1.3 Update

Firstly, new cards will be added, decals will appear with which you can change the appearance of the technique. Personal combat missions will now be viewed quickly and conveniently. New tanks will be added to the game. The old legendary firefly will be returned to the Soviet tree. Recycle the cards and add one new one. There are many changes. Now the details of what awaits us in patch 1.3 for World of Tanks.

Maps in WOT 1.3

Adding new maps to World of Tanks will be an ongoing and ongoing process. So version 1.3 will please with fresh gaming locations. The Oryol ledge is added to the game - this is a map with industrial buildings, railway tracks on the outskirts of the city. Against the backdrop of huge puffs of smoke blocking the sunlight, battles will take place on this map in World of Tanks 1.3.

In addition to the Oryol ledge map in wot in patch 1.3, such maps as Himmelsdorf, Mannerheim Line, Fisherman's Bay and Industrial Zone will be changed. Here are the changes in World of Tanks version 1.3 that these maps are waiting for:

  • The fishing bay will receive additional shelters using which you can effectively attack from the city part of the map. Part of the trees removed from the center of the game location. Position for lumbago overlap.
  • Himmelsdorf will receive a new redesigned central part and convenient angles for firing. When climbing a mountain there will be an embankment for which you can put your own combat vehicle in order to shelter the enemy from pre-emptive fire. Embankments were also added to the northwestern part of Himmelsdorf near the destroyed depot. (at the very beginning you can see on our forum)
  • Industrial zone is perhaps the most changeable map in update 1.3. On the map will appear buildings in the places of passage of tanks. The hills will become lower. Obstacles have been moved to major battlefields, such as mounds of rubble and construction debris. On the territory of the coal mine, mountains of developed ore have shifted. The river in the northeast of the map will no longer have a hole, but a house will appear. And the entire eastern part of the map is completely redesigned to give this territory balance during the battle on both sides.
  • Mannerheim Line patch 1.3 will have fresh places for ambushes and defenses in the northern and eastern parts of the map. So, after the update, new trees, defensive fortifications will appear on the map. Also on the Mannerheim Line, the lumbago that the players love will disappear - you will have to look for new ones. Many obstacles that hinder the passage have been redone or completely removed.

In general, changes in gaming locations can be called balanced. Processing processes are aimed at a quality and interesting battle for each of the cards examined. Also, on some other gaming locations, bugs found earlier were fixed.

LBZ in WOT 1.3

The number of new LBZs in patch 1.3 will be impressive. The classification of LBZ has changed. All old combat missions have been redesigned. The menu for viewing personal combat missions will be truly new. At one time it will be possible to see the general situation on the progress of LBZ on your account.

Now, for the implementation of the LBZ in wot 1.3, award tanks will be issued. They became T-55A and Object 260, which received additional improvements. For completing combat missions prepared new awards. To view LBZ in update 1.3, visit the new menu in the game interface.

Changes in LBZ include a new interface for prompts with descriptions and tips for their implementation. Platoon tasks will become personal. Added a graphical progress indicator for each combat mission.

The LBZ operations of the Second Front, which we described in the changes of Update 1.2 and Operation Excalibur, were also processed.

General Test Update 1.3

In testing future updates, 15 to 30 percent of the total World of Tanks players take part. What changes await the game in the next patch? An overview of the general test will tell you details about all future innovations and changes that are already being rolled on to test servers.

Download World of Tanks 1.3 General Test

To participate in the general update 1.3 test, download a special installer (4 mb)

The second general test of update 1.3 will be accompanied by the addition of tanks under the control of artificial intelligence to test the possibility of adding new game modes to World of Tanks. So far, the goal of adding AI tanks is to reduce the waiting time before the battle.

Tanks in Update 1.3

The main work in World of Tanks is carried out today in the field of expanding the functionality for changing the appearance of tanks. Update 1.3 gives a start to the beginning of a large and complex way of giving individuality to the technique in the game.

Return of the T-50-2 to World of Tanks

The sensation of update 1.3 will be the return to the game of the legendary Soviet tank T-50-2. At one time, when the T-50-2 was removed from World of Tanks, this turned out to be a big wave of negative reviews for the creators of the game. But then the developers did not heed the opinion of the gaming community and still removed the tank. And now, after a few years, the tank returns. So far, only for a super test.

We are waiting for the "firefly" based on patch 1.4 or 1.5. The likelihood that the tank will be added to level 5 is negligible. Most likely he will receive the status of a tank of level 10 or 7th in a pinch. The developers plan to maintain the characteristics of the T-50-2, which he had previously.

Decals in World of Tanks

The new patch version 1.3 will add to the game large decals for all equipment of level 10 and premium tanks of level 8. To select a decal, you need to enter the Decals tank appearance menu and go to the last tab below. There, a choice of 40 will be added. various decals, each of which can be adjusted to fit the selected location. Up to four different decals can be added to one tank.

To participate in the run-in of innovations in your favorite game, there is a need to download the World of Tanks 0.9.18 and 0.9.19 test server. It checks all updates that are planned to be added to the game, and you can take a direct part in this.

Any innovations, before getting into the main client, act on the test server for some time. There, a small number of testers check their performance and look for bugs. The case is voluntary and unpaid, but it also has its advantages. You will be the very first to learn that the vast majority of players will see only in the future. At the same time, you will know this not in words, but in practice. And when this content appears on the main server, you will already be aware of all its features and get an advantage.

When playing on the WoT test server from the official site, you can try out any technique from the game that you do not have access to. This will help to understand whether the desired tank is suitable for you or if it is worth saving up for something else.

Or maybe you just want to help Wargaming improve its brainchild. In any case, a new account will be created for you, a certain amount of money and points will be credited. And then everything is the same - take part in battles, get new tanks and upgrade them. There will be no connection with the main account. Yes, you can play here only at certain times. So do not miss the opportunity and learn in practice how the World of Tanks will look in the near future.

Video review of the game on a test server for WoT

Screenshots from the game on the WoT test server


System requirements

OS: Windows 10/7/8 / XP / Vista
  Processor: Intel or AMD
  RAM: 1 Gb
  HDD: 19 Gb
  Video card: NVIDIA GeForce 6800 or AMD HD 2400 XT (256 MB)
  Genre: MMO
  Release Date: 2016
  Publisher: Wargaming
  Platform: PC
  Publication Type: test server
  Interface language: Russian (RUS) / English (ENG)
  Medicine: not required
  Volume: 4 Mb

IMPORTANT NOTE:   The Common Test game economy will undergo technical tests. During these times, players may experience problems with crediting Free XP, Credits, and Bonds. We apologize for any inconvenience.

Subtitles in our supported languages \u200b\u200bare also available by clicking on the icon in the bottom-right corner.

World of Tanks began this spring with the most crucial update in the game’s history. Today, we launch the first Common Test of Update 1.0.1, which builds on the recent visual improvements with a host of new content including the much-awaited return of Province. Read on for a detailed overview!

  Italian tanks

Italy is not just another nation. Equipped with autoreloaders, the top-tier Italian tanks add an original twist to the traditional gameplay. The autoreloader is hard to master, but pays off once you learn how to use it effectively.

Eleven light and medium vehicles coming in Update 1.0.1 fall into three main categories:

  • Low tiers. The “fledging” period in the Italian tank building, a time of copying successful designs from foreign designers and timid in-house experiments. A typical low-tier Italian tank is a thinly armored machine with guns in a range of calibers.
  • Mid tiers. The “pursuit” period. Combat experience led to revising the approach to armored engineering and attempts to catch up with the leading tank superpowers. Armor got thicker and guns increase in size and firepower.

FUN FACT: Italian engineers attempted to design heavy tanks, but ended up with mediums, compared to other nations.

  • Top tiers. The “post-war” period. Influenced heavily by the “western” school, late Italian tanks featured high mobility, excellent guns with superior depression angles, and autoreloading guns paired with non-existent armor.
  • Tier i
  • Tier ii
  • Tier iii
  • Tier iv
  • Tier v
  • Tier vi
  • Tier vii
  • Tier viii
  • Tier ix
  • Tier x

Fiat 3000

M14 / 41

L6 / 40

M15 / 42

P26 / 40

P. 43

P.43 bis

P. 43 ter

P.44 Pantera

Prototipo Standard B

Progetto M40 mod 65

How the autoreloader works

In automatic mode, the autoreloader can shoot one shell every two seconds. You can switch to the classic loading mechanic, however, if combat conditions require.

As opposed to autoloaders, loading time in the autoreloader differs for each of the three shells. In case with the Progetto M35 mod 46, it’s 12 seconds for the first shell, 9 for the second and 8 seconds for the third, and you’ll get similar proportions for the other high-tier mediums. These stats can be improved with Crew training, a gun rammer, or improved ventilation.

  Province revival

Italy advances on all fronts! This time, it’s a striking comeback of one of our most discussed maps - Province. Everyone had a strong opinion about this compact location that embraced highly dynamic tactical combat. Only available for Tiers I-III, the map had been intended to become an optimal firing ground for new players. Instead, it turned into a magnet for highly skilled tankers looking for easy prey.

We eventually took the map out of rotation, but now, after a lengthy revision process, Province is ready to re-enter the fray.



Province has grown from the compact size of 600x600 meters to 850x850 meters, and thanks to this change, the map now welcomes vehicles all the way up to Tier X. The revised design promotes faster engagements. Occupying your slope will no longer mean victory: you’ll need to attack the other one, too. If you don’t press forward, the enemy will - and the things will surely get dire. Running a successful attack will be quite a challenge, but if you manage to reach key positions you’ll be able to break through your opponents ’defense in power.

We tried to keep the environment’s character as a place of constant spotting and long-range shootouts. Along with that, Province has gained in dynamics and the variety of possible moves and tactical tricks.

Our intention was to fix Province’s design flaws, while also emphasizing its strengths. Please keep the feedback coming as it will help us tweak it further, so join the fray and share your thoughts!

Premium Shells & Consumables Now for Credits Only

Premium shells and consumables have been one of the hottest topics on the agenda, and during the upcoming Common Test, we’ll take the first step toward making a key revision to the entire mechanic.

For Update 1.0.1, we’re planning to disable purchasing Premium shells and consumables with Gold. And that’s just the first step as it will take some time to completely phase out the number of shells acquired with Gold. This is when the state of “shell economics” settles down and we can go ahead with rebalancing.

In terms of rebalancing, we will put several models through the paces in upcoming tests. The best “fit” will be decided by the community and dev team, so stay tuned for more news.

  Frontline returns

Among numerous other features, the Sandbox server hosted the 30-vs-30 Frontline mode last year. It will soon return, this time to production servers, inviting you to join the attack / defense fight for dominance on a huge HD map.

The mode will be available on a temporary basis and will occasionally appear in the game.

Gameplay basics

  • Vehicles: Tier VIII vehicles.
  • Teams: 30 players on each side with an opportunity to team up in Platoons of five.
  • Roles: One team plays in defense; the other attacks.
  • Objectives: Attackers must break through defensive fronts and destroy at least three out of five pillboxes (explained in more detail further down). Defenders must hold strong and keep at least three out of five pillboxes intact.

We revised the mode based on your suggestions from the first Frontline testing reworking the battlefield into HD and iterating on its key gameplay aspects, from the vehicle roster through to economy.

Tier VIII Vehicles: Following your vocal concerns about Tier X economy and its constraints, we made Frontline only be available for Tier VIII vehicles.

New Consumables:

  • Smoke screen: A cloud of smoke conceals tanks
  • Morale boost: A tank "s Crew and nearby Crews receive a bonus to their major qualifications
  • Engineering crew: Decreases base capture time, increases the effect of knocking down base capture, and is able to halt the base capture if placed within the borders of the base that’s being captured

Overtime: The battle timer often interferes at the most intense moment of a fight. To exclude the time factor as a decisive element, we "re introducing the Overtime feature. If the battle timer expires while the attacking team is capturing an enemy sector, the battle will continue until the sector is captured or the defenders protect their territory.

Level Design Improvements: Terrain, objects and their positions on the map have been significantly revised to promote diverse gameplay.

Sector Capture Mechanic: Now, the fewer Tier I sectors you’ve taken, the harder it will be to capture Tier II sectors.

The list of changes is long and substantial, and there’s a high chance the final version of Frontline will differ from the one being tested now. To help us find a perfect game balance for this mode, feel free to launch the Common test client, find it in the list of available game modes, and jump into battle!

In our game Worls of Tanks 1.2 there is a test server. Is it worth it to download the WOT test server and what is interesting there, which is not on the main game servers? Let's consider in more detail.

World of Tanks 1.2 server for testing updates

The World of Tanks 1.2 test server is not open all the time, unlike the main game servers. Basically, this server was used for players to test upcoming updates and slowly get used to the improvements that are about to be released on the main servers. Before any changes in the game, whether entering new cards, or transferring cards to HD mode, or even introducing a new branch of technology, the test server opens.

That is, having learned what the developers have prepared for the players, we can not only verbally, but in fact make sure of it. The game client is no different and the gameplay itself is not changed.

How to install Test Server World of Tank 1.2?

In order to install the WOT 1.2 test server, you need to download a separate game client, because there are no test servers on the main client. As a regular client is updated from time to time, the same thing happens in the test client.

What to do on the World of Tanks 1.2 test server?

Also, if you are tired all the time to "merge" your statistics, which you have raised for a long time, there are times in the game when, well, victories do not go anywhere, you can move to the test server and play calmly. That is, we are provided with a huge amount of resources in the form of “gold”, free experience and silver, which allows us to purchase any tank without wasting time pumping it. Choose any branch of tanks, and in a matter of minutes we can already buy a dozen in the hangar.

You can also purchase premium tanks, for example, if we have a choice between two tanks, and we don’t know what is better for us, then you can go to the World of Tank test server and conduct several battles on each vehicle between which there is a choice . In the same way, you can pump a branch of tanks to understand whether we need a certain technique and whether it is worth spending time and money on pumping a branch.

Download test server World of Tanks 1.2

As a result, if you need to try the mechanics of the game on any tank that you don’t have in the hangar, or quickly check for new changes that are waiting for us in patches before updating the game, you just need to download the World of Tanks 1.2 test server. Also on the test server, you can simply play with the crew, who have maxed out perks or shoot purely “gold bullets”, so as not to lose the percentage of victories on your account and game statistics to get maximum pleasure.

When it is time to run a public test, an appropriate announcement will be published on the World of Tanks website. Shortly after, the developers will release a test version of the client. This can be downloaded by following. Make sure that you follow all of the instructions carefully, so that you don’t accidentally cause problems to your main play account.

Your test client account will usually be a copy of your play account, meaning that all the vehicles purchased and the research that you have completed will be the same. However, please note:

  • The test account is completely separate from your normal account. Achievements and research that you complete on the test client will not be carried over to your play account.
  • Financial transactions are not possible on the test server and payments will not be accepted.
  • Depending on the needs of the test, your test account may be credited with gold, credits and / or experience.

The test server is subject to the same EULA and general rules as the World of Tanks game server. This means that you still need to play nice or you will face the usual consequences in the same way as you would on the official game server.

All test accounts will receive a one-time credit of:

  • 100,000,000
  • 100,000,000
  • 20,000

The rate at which you gain credits and experience will not be increased for the test unless stated otherwise in the appropriate announcement.

Feedback

Once you have logged into the test client, you are free to play as much or as little as you want. We encourage you to try out all the new features and see what you can do!

Once you have been playing for a while, please let us know your feedback by posting in the dedicated forum threads. These threads are divided into two categories: bug reports   and general feedback about the test version . The appropriate links will be provided in the respective announcement. The community managers will collect up all your responses on the thread and send them to the developers.

The sort of feedback we are particularly interested in includes:

  • Any bugs or glitches that you have found in the game. Got stuck in the scenery? Game crashes when you do a certain action? Tell us all about it!
  • Honest feedback about vehicles and game mechanics. If you think something doesn’t function well, then please tell us.
  • Anything you particularly like? Do you love the new stats for a previously underpowered vehicle? Confirm to the developers that the community is now satisfied with that feature, letting them focus on other new improvements.

How to Join the Public Test

In order to join a test, please follow these instructions:

  1. Download the test client installer (the link will be provided in the announcement)
  2. Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer.
  3. Run the new copy of the game. The launcher will download all the additional data (the amount of data may vary).
  4. Log in and start playing. Remember to post your feedback in the appropriate forum threads.

Please be aware of the following:

In order to make the test experience more efficient, it may be necessary to limit the number of players on the test server. If the server is full when you log in, you’ll be placed into a queue.

The test server will be restarted regularly, according to the following schedule:

  • First Periphery: every EVEN day of the month. Average duration will be around 25 minutes.
  • Second Periphery: every ODD day of the month. Average duration will be around 25 minutes.
  • Central Database: every day. Average duration will be around 2 or 3 minutes.

The test server may be subject to unscheduled restarts and maintenance.

IMPORTANT:    Please remember that it is a test server. This means that you may encounter bugs and temporary features. Everything in the test version could change before the final release.