Card file for kindergarten. Communicative games for preschoolers. Communicative games for middle-aged children

Didactic games on the socio-communicative development of children of primary and secondary preschool age

The didactic games card file was prepared by:

teacher MADOU Nizhnevartovsk

House №38 "Domovenok"

Muzhipova Gulnaz Ilshatovna

Preschool age is the period when the basis for the preschool life of a child is laid. The problem of the emotional development of older preschoolers is relevant because the emotional world plays an important role in the life of every person. This problem was dealt with by many educators who claimed that positive emotions create optimal conditions for active brain activity and are an incentive for understanding the world. These emotions participate in the emergence of any creative activity of the child, and of course, in the development of his thinking. Then, as negative emotions make you avoid unwanted or harmful actions, protect and protect the child. If you look at our daily lives, you can see that our attitude to people, events, assessing our own actions and actions depends on emotions.

From the practice of working with preschoolers, it is clear that from year to year children come to kindergarten with a depressed emotional sphere. They cannot express their feelings, and if they express them, then this happens in a sharp form, which causes problems in communicating with peers and adults. The child closes in with his problems, fears.

Emotions help the child adapt to a particular situation. Thanks to emotional development, the child will be able to regulate his behavior, avoiding those actions that he could have committed under the influence of random circumstances and fleeting desires. Therefore, it is necessary not only to study, but also to develop the emotional sphere of a preschooler, since emotions “tell” the adults around him about the condition and inner world of the child.

Studies show that older preschool children are able to correctly perceive the condition of another person, while they more accurately determine joy, delight, admiration and find it difficult to determine sadness, sadness, fear, surprise. Children pay attention to facial expressions, without attaching importance to pantomime (posture, gestures). Often a child simply does not know how to express his emotions.

  "Designer of emotions"

This game will introduce the child with facial expressions of various emotions and feelings. Awakening imagination and creativity, this constructor will help each child create his own image of a hero, play different situations, expressing his feelings and emotions, and also help to get acquainted with his problems that may arise both in the children's team and in the family.

This manual will be useful for children of primary and senior preschool age, teachers and parents. The allowance can be used for individual and collective activities of children.

Purpose:   the ability to identify and distinguish between human emotions and feelings.

Tasks:   contribute to the development of constructive skills; to form the social and emotional sphere of the child; to develop imagination; develop fine motor skills; develop spatial and logical thinking; to develop monologic and dialogical speech of children; foster a feeling of love for a loved one.

The game is held with a group, pairs and individually.

They are used in any part of the day depending on the situation (for example, in regime moments - “morning greeting”, and also included in educational activities - “surprise moment”).

The didactic manual consists of the following elements:

2 oval faces (you can use more);

4 pairs of painted eyes;

A set of sketchy lips;

3 pairs of eyebrows;

Hairstyles (boy, girl, mom, dad, grandfather and grandmother).

"Collectors"

1 option.   Invite the children to collect this or that emotion, designate it and discuss why the created character has such a mood. What happened to him, what story happened? Or help the hero change sorrow to joy and fear for surprise, simply by shifting parts of his face, and then come up with a story.

Option 2.   The game is played in pairs. Children come up with a story together, while making up a particular facial expression - emotion. Then you can play the situation in the form of a dialogue between the created images. For example: a dialogue between a grandmother and a grandson.

"Show on yourself"

For the game, you should make a certain facial expression from the “constructor of emotions”, and children use mirrors to repeat this expression. Then the children can talk, which emotion was closer, more pleasant, and which vice versa and why. Offer to recall life situations that caused them sadness, joy, surprise, fear, etc.

“Listen pops”

purpose . The development of attention, arbitrary behavior.

Children move freely around the room, but they should stop and turn into a stork due to the clap of the host(raise one leg, arms to the sides),they must react to two claps by turning into a frog (sit down, heels together, socks apart, between the socks of the hands). Three claps are allowed to move freely again.

A comment:   the game helps in the development of voluntary attention, the ability to quickly switch from one type of action to another.

"Magic transformations"

Purpose. The development of imagination, the ability to transform.

Children are invited to "turn" into berries, fruits, steamer, toy, etc.Adult (or one of the children)   begins the game with the words: "We go into ...(pause - for the children to concentrate)   garden… (pause - each child must decide what kind of fruit he will be).   One, two, three! ”After this command, the children take on the form of a conceived fruit.

Comment: adult   (or the leader is a child)should be creative in continuing the game. He needs to come up with a story involving children. But first, of course, he must guess who turned into whom.

“What is heard”

purpose . The development of the ability to focus, correlate sounds and actions.

The adult offers the child to listen and remember what is happening outside the door. Then the child must tell what he heard. After that, they also pay attention to the window, then again to the door. Subsequently, the child must tell you exactly what happened behind the window and the door.

A comment : The adult himself should focus on sounds to help children in case of difficulty or to correct in case of errors.

You can complicate the task if you invite children to lead the story in turn.

Hot ball

Purpose.   The development of attention, reaction speed, motor dexterity.

Children become in a circle, very close to each other. They pass the ball to each other quickly, trying not to drop it. Anyone who misses the ball is eliminated from the game. The last two remaining children win.

Comments:   other options for the game are based on changing the location of children.

You can build children in a column, and pass the ball either over the head up or bending over the legs. You can also build children in a zigzag pattern.

"Shapes"

Purpose.   The development of attention, fine motor skills, imagination.

An adult lays out counting sticks in the form of a certain figure. The child must lay down the exact same figure. The complexity of the task is increased all the time: first they show simple figures, then more complex ones; First, the child makes the figures, looking at the sample, then the sample is removed, giving the child the opportunity to remember the figure.

Comments: counting sticks can be replaced with matches with cropped heads.

This game can be used most effectively in working with children who have difficulty concentrating and are characterized by disinhibition.

"Fly of butterfly"

Purpose.   Development of attention, expressiveness of movements.

Children are encouraged to remember several movements and repeat them accurately. To facilitate memorization, you can first learn the blocks of movements by giving them original names, such as: “butterfly flight”, “cat's step”, etc.

Comments: it is necessary to stipulate movements with children with the help of the question “How does a bear walk with us?”   (eg)?" When all the children understand the principle of movements, then you can proceed directly to the game.

The game can carry a cognitive load, if it is included in classes for the study of types of professions, animals, transport, etc .; those. offer, for example, to simulate only the movement of a car, plane, engine, etc.

Change of movement should occur either at the command of an adult or at the sound of a signal. The most attentive child wins.

"Mirror"

Purpose. The development of attention, reaction speed, motor skills.

Children choose a leader, he becomes the center, and the rest of the children - a semicircle around the leader, which shows a variety of poses, demonstrates different facial expressions. Children should repeat them.

Comments:   the change of poses and facial sketches should be quick. The pace and correctness must be followed by an adult.

"Hat Dance"

Necessary fixtures:   hat, audio cassette with recording of a musical work.

Purpose.   The development of attention, motor coordination.

Children sit in a circle, at the first sounds of music, they begin to transmit a hat, putting it on a neighbor’s head. When the music is interrupted, the participant with a hat on his head should show some movement, and all other children should repeat it. Then the game continues.

Comments: in this game, the hat is essentially a "distraction", because children are happy to try to dress up a neighbor, forgetting about the music. If the children are embarrassed to perform movements one at a time, you can offer the child who has stopped the music to choose a partner and dance with him.

Guess and find

Necessary fixtures:toys.

Purpose. The development of attention, perception, memory.

An adult talks about a toy. The child asks questions if he has not yet understood what is at stake, and then he must find the toy in the room.

Commutative games

Glue stick

Purpose:   to develop the ability to act together and exercise self-and mutual control over activities; teach trust and help those with whom you communicate.

Before the game, the teacher talks with children about friendship and mutual assistance, that together they can overcome any obstacles.

Children stand behind each other and hold on to the shoulders in front of the one standing. In this position, they overcome various obstacles.

1. Get up and get off the chair.

2. Crawl under the table.

3. Round “wide lake”.

4. Get through the “deep forest”.

5. Hide from wild animals.

An indispensable condition for the guys: throughout the game they should not be detached from each other.

The blind man and the guide

Purpose:   develop the ability to trust, help and support fellows.

Children are divided into pairs: “blind man” and “guide”. One closes his eyes, and the other leads him in a group, makes it possible to touch various objects, helps to avoid various collisions with other pairs, gives appropriate explanations regarding their movement. Teams should be given standing behind him, at some distance. Then the participants switch roles. Each child, therefore, goes through a certain “school of trust”.

At the end of the game, the teacher asks the children to answer who felt safe and confident, who had a desire to fully trust their friend. Why?

Magic algae

Purpose:   removal of bodily barriers, to develop the ability to achieve goals by acceptable means of communication.

Each participant (in turn) tries to get into the circle formed by children. Algae understand human speech and feel touch and can relax and skip in a circle, or they may not skip it if they are poorly asked.

Polite words

Purpose:   the development of respect in communication, the habit of using polite words.

The game is played with the ball in a circle. Children throw a ball to each other, saying polite words. Name only the words of greeting (hello, good afternoon, hello, we are glad to see you, glad to meet you); thanks (thanks, thank you, please be kind); apologies (sorry, sorry, sorry, sorry); goodbye (goodbye, see you, good night).

Gift at all

Purpose:   develop the ability to make friends, make the right choice, collaborate with peers, and the feelings of the team.

The children are given the task: “If you were a magician and could work miracles, what would you give us all together now?” Or “If you had a Tsvetik-Semitsvetik, what wish would you make?” Each child makes one wish, tearing one petal from a common flower.

Fly, fly the petal, across west to east,

Through the north, through the south, come back in a circle

As soon as you touch the earth, to be, in my opinion, led.

Veli to ...

In the end, you can hold a contest for the best desire for everyone.

Magical bouquet of flowers

Purpose:To teach to pay attention to others, to establish friendly relations, to notice the positive qualities of others and to express it in words, to make compliments.

Equipment:   Green fabric or cardboard, cut out petals for each child.

Educator   (points to a piece of cloth lying on the floor). This is a green clearing. What is your mood when you look at this clearing?

Children . Sad, sad, boring.

Educate e. What do you think is missing from her?

Children . Colors.

Educator . Not a fun life in such a clearing. So between people: life without respect and attention turns out gloomy, gray and sad. Would you like to please each other now? Let's play Compliments.

Children take turns taking one petal, compliment any peer and spread it in the meadow. Kind words should be said to every child.

Educator. Look guys, what beautiful flowers grew from your words in this clearing. Now what is your mood?

Children.   Merry, happy.

The educator thus leads to the idea that you need to be more attentive to each other and say good words.

Game situations

Purpose:   to develop the ability to enter into a conversation, exchange feelings, experiences, emotionally and meaningfully express your thoughts using facial expressions and pantomime.

Children are invited to play a number of situations

1. Two boys quarreled - reconcile them.

2. You really want to play the same toy as one of the guys in your group - ask him.

3. You found a weak, tortured kitten on the street - take pity on him.

4. You really offended your friend - try to ask him for forgiveness, make peace with him.

5. You have come to a new group - get to know the children and tell about yourself.

6. You lost your typewriter - go up to the children and ask if they saw it.

7. You came to the library - ask the librarian for the book you are interested in.

8. The guys are playing an interesting game - ask the guys to accept you. What will you do if they don’t want to accept you?

9. Children play, one child does not have a toy - share it with him.

10. The baby is crying - calm him down.

11. You cannot tie a lace on a shoe - ask a friend to help you.

12. Guests have come to you - introduce them to your parents, show your room and your toys.

13. You came from a walk hungry - what do you say to mom or grandmother.

14. Children have breakfast. Victor took a piece of bread, rolled a ball out of it. Looking around so that no one would notice, he threw it and got Fede in the eye. Fedya grabbed his eye and cried out. - What do you say about the behavior of Viti? How to handle bread? Is it possible to say that Victor was joking.

Hands get acquainted, hands quarrel, hands make peace

Purpose:develop the ability to express your feelings and understand the feelings of another person.

The game is performed in pairs with eyes closed, children sit opposite each other at arm's length. The teacher gives tasks

Close your eyes, stretch your arms towards each other, meet your hands, try to get to know your neighbor better, lower your hands;

stretch your arms forward again, find the neighbor’s hands, your hands quarrel, lower your hands;

your hands are looking for each other again, they want to make peace, your hands are reconciled, they are asking for forgiveness, you are parting friends.

Mat of Reconciliation

Purpose:To develop communication and conflict resolution skills.

Coming from a walk, the teacher informs the children that the two boys had a fight on the street today. Invites opponents to squat against each other on the "Mat of Reconciliation" to find out the cause of contention and find a way to solve the problem peacefully. This game is also used in the discussion "How to share a toy."

Draw a proverb

Purpose:develop the ability to use non-verbal means of communication.

Children are invited to depict using a gesture, facial expressions some proverb:

“The word is not a sparrow - it will fly out, you will not catch”

“Say who your friend is and I will say who you are”

“No friend - seek, but you will find - take care”

“As far as it comes, it will respond”

Conversation through the glass

Purpose:   to develop the ability of facial expressions and gestures.

Children become opposite each other and perform the game exercise “Through the glass”. They need to imagine that there is thick glass between them, it does not let in sound. One group of children will need to be shown (for example, “You forgot to put on a hat,” “I'm cold,” “I want to drink ...”), and another group will have to guess what they saw.

SquigglePurpose: To develop respect in communication. Take into account the interests of other children.

The teacher offers children a magic felt-tip pen, which turns simple squiggles into different objects, animals, plants. The first player takes a felt-tip pen and draws a small squiggle on the sheet. Then he offers this sheet to the next player, who will supplement the squiggle so that it turns out some object, or animal, or plant. Then the second player draws a new squiggle for the next player, etc. At the end, the winner of the game is determined

Press conference

Purpose:   to develop the ability to politely answer questions from interlocutors, to formulate an answer concisely and correctly; to form speech skills.

All children of the group participate in a press conference on any topic (for example: “Your day off”, “Excursion to the zoo”, “Friend’s birthday”, “At the circus”, etc.). One of the participants of the “guest” press conference (the one to whom all questions will be asked) sits in the center and answers any questions of the children.

Understand me

Purpose:   develop the ability to navigate in the role positions of people and communicative situations.

The child comes forward and comes up with a speech from 4-5 sentences. Children must guess who is speaking (tour guide, journalist, educator, literary hero) and in what situation such words are possible. For example, “And so everyone went to the start. 5,4,3,2 ,! - start! (The situation is a competition of athletes, says a sports commentator).

Without a mask

Purpose:   to develop the ability to share your feelings, feelings, mood with friends.

Before the start of the game, the teacher tells the guys how important it is to be honest, open and frank in relation to their loved ones, comrades.

All participants sit in a circle. Children without preparation continue the statement begun by the teacher. Here is an example of the contents of unfinished offers:

“What I really want is ...”;

“I especially don’t like it when ...”;

“Once I was very scared that ...”;

“I remember a case when I felt unbearably ashamed. I.

Belikova Natalya Alexandrovna, educator
Volgograd region city of Kamyshin

Improve the professional competence of teachers



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Without a game there is no and cannot be a full mental development. The game is a huge bright window through which the life-giving stream of ideas and concepts flows into the spiritual world of the child.

V. A. Sukhomlinsky.

Social and communicative development of preschool children according to GEF is aimed at assimilation of norms and values \u200b\u200baccepted in society, including moral and ethical values; development of communication and interaction of the child with adults and peers; formation of independence, focus and self-regulation of one’s own actions; the development of social and emotional intelligence, emotional responsiveness, empathy, the formation of willingness to work together with peers, the formation of a respectful attitude and a sense of belonging to one's family and to the community of children and adults in preschool education; the formation of positive attitudes towards various types of labor and creativity; the formation of the basics of safe behavior in everyday life, society, nature.

What is included in the development of social and communication skills? (communication and communication).

Communication is the exchange of messages, feelings and light, shallow interaction between people. Communication (English communikate to communicate, transmit) is communication in order to transmit certain information in such a way that the interlocutor understands its meaning.

How can one explain the social incompetence of preschoolers? There are many reasons. But they all come down to one denominator - adults (parents and teachers) do not provide children with meaningful, informative communication. Many preschoolers experience serious difficulties in communicating with others, especially with peers. Some children do not know how to turn to another person on their own initiative, sometimes they are even embarrassed to answer accordingly if someone addresses them. They cannot maintain and develop the established contact, adequately express their sympathy, empathy, therefore they often conflict or close in isolation. Most parents believe that if a child attends kindergarten, then they will teach him everything, everything that can be "developed". But in kindergarten, the life of children is sometimes so organized that there are small segments of time for free, meaningful communication with teachers, for creative games of children. Modern society requires early successes and achievements from children. Everyone seeks to teach children as early as possible - to read, write, count, forgetting that the leading activity of a preschool child is play. It is through the game at this age that you can develop, train, adjust, educate. Without this important “gaming” period, there can be no successful learning at school age, and later there is no development of an entire full-fledged personality.

Preschool childhood is a short but important period of personality formation. During these years, the child acquires initial knowledge about life around him, a certain attitude towards people and work begins to form in him, skills and habits of proper behavior are developed, and his character develops. The main activity of preschool children is a game.

A great influence on the development of the game plot is provided by the subject-spatial development environment. The environment should provide the opportunity for communication and joint activities of children and adults, the motor activity of children, be meaningful, methodologically secure, transformable, multifunctional, varied, accessible and safe. The developing subject-spatial environment should have spaces for games, training sessions, outdoor games, construction, and also provide for the possibility of solitude for children. It is necessary to equip and arrange convenient play areas, fill them with both open and closed, but easily accessible play material: appropriate clothing items, attributes, substitute items.

A feature of children's social development is the assimilation of social experience through the interaction between a child and an adult, in which each one influences and modifies the behavior of the other. The child constantly observes, imitates and models the relationships, behavior and activities of adults around him. Such modeling has a much greater impact on the social development of the child than verbal instructions and teachings (and especially classes). In preschool age, modeling takes place in the form of a plot role-playing game. In it, through the role of the adult, which the child takes on, the development of relations between people takes place. Collective play is not possible without children communicating with each other. In contact with peers during the game, preschoolers strive to establish business cooperation among themselves, they have a common cause, they try to coordinate their actions to achieve a common goal. The game gives children the opportunity to reproduce the adult world and participate in an imaginary social life. Children learn to resolve conflicts, express emotions and adequately interact with others.

A. V. Zaporozhets (1905 - 1981) noted: “Children's play is the true social practice of the child, this is his real life in the team, in which social qualities and moral consciousness of the child’s personality are formed.”

The famous psychologist L. S. Rubinstein (1889 - 1960) said that during the game the child does not just transform into someone else's personality, but, entering the role, expands, enriches, deepens his own. By controlling the game of children, you can influence their relationships and worldview. In the game, the child learns the meaning of human activity, begins to understand and navigate the causes of certain actions of people. Knowing the system of human relations, he begins to realize his place in it.

The qualitative development of the plot and role-playing game at preschool age is an indispensable condition for the full social development of the personality of the preschooler. Each kindergarten teacher has a task - to create a friendly organized team, to teach children to play. The teacher should know the features of the organization of the game in the children's team. Management of the role-playing games of preschool children suggests that the teacher influences the expansion of the themes of these games, enriches the content, and contributes to the mastery of role-playing behavior by children.

However, for the development of the game, not only good equipment of the group with game material is not enough. You also need a variety of impressions of the surrounding reality, which the children reflect in their game.

To enrich children with knowledge, impressions, ideas about the surrounding life, it is necessary to use the following methods :.

1. observation; tours; meetings with people of different professions (connect parents);

2. conversation-story using illustrative material about the work of adults and their relationships in the process;

3. a teacher’s story, accompanied by a demonstration of specially selected photographs, paintings, reproductions of events taking place in the country;

4. compilation of stories by children on certain topics related to observations of life around them;

5. individual conversations with children, clarifying knowledge, ideas of preschoolers about the phenomena of public life, about moral categories; ethical conversations

6. emotionally expressive reading of fiction; Conversations

7. dramatization of literary works using toys, puppet theater characters

The role-playing game allows the child to look at the world from the point of view of his future, from the point of view of a social perspective, and is invaluable for the social and communicative development of the child. If the child does not play, it means that he does not develop social motivation, and social positions are not formed. And this, in turn, leads to a decrease and underdevelopment of cognitive abilities, inability to communicate. And vice versa, having mastered social positions and meanings in the game, the preschooler is able to overcome difficulties in learning, communicating with others, in later life. Advice for adults:

Practice is important for the game. Play with children as often as possible!

Salute the manifestation of any feelings, but not any behavior.

Pay special attention to non-playing children.

The main motto of every adult should be the words: play - developing, develop - playing. In other words, use any game situation for the development of the child, often even spontaneously, without special training.

Communicative didactic games of a training nature help to overcome difficulties in communication. It is important only to rely on the activity of the child himself, to give him the opportunity to acquire his own, unique life experience, trying new ways of social behavior and experimenting with them.

"Zmey Gorynych"

The purpose of the communicative didactic game:   give children an idea that in each problem or conflict situation there are several options (or styles) of behavior, teach them to find a way out of various situations, flexibly changing their behavior.

Equipment:   toy Serpent Gorynych.

The Serpent Gorynych flies to the children (soft toy). This is an unusual Serpent Gorynych, all his heads are different. One head is very kind - Dobrul, the other very evil - Zlyuka, and the third head - Zadavak, because she loves to ask children questions.

During the game, the teacher offers the children various problematic and conflict situations that solve Dobrul and Zlyuk in different ways, and Zadavak asks the children questions, finds out what they would do in this situation. It is important that children do not just describe their actions, but demonstrate them, show what and how they will do. Situations, for example, may be like this.

Situation 1. Two children quarrel over a new toy. Dobrulia says that she would give the toy to another child, because he really wants to play. Zlyuka claims that she would never give in, because she herself also really likes the toy and wants to play with it. Zadavaka asks the question: “What would you do?”

Situation 2. Children brush their teeth, and one child does not have a toothbrush ...

Dobrulya would give her toothbrush to this child. ”

In no case would Zljka give the brush, she herself needs it, and besides, the toothbrush is an individual use item. So never and never! Zadavaka finds out from the children what they would do.

Over time, the roles of Dobruli, Zluka and Zadavaki can be performed by children. You can even organize a team game. Teams Dobruli, Zluka and, for example, Mudruli discuss and express their points of view, demonstrate actions.

"Broken phone"

Purpose:   to teach children to apply the norms of speech etiquette.

Option 1. The players are divided into two teams that sit against each other. The presenter calls to each “telephonist” from each team and quietly speaks polite words (greetings, farewells, requests, apologies, etc.) into their ears that they pass on. The team that passes the word faster and without distortion wins.

Option 2. “Telephone operators” transmit the words of their choice in accordance with the task of the educator. For example: a greeting from a friend, teacher, parents in the morning, afternoon, evening.

Communicative didactic game "Request"

Equipment:   toys.

Option 1. Children stand in a circle, and one child with a toy in his hands is in the center of the circle. Children take turns asking him to let them play with the toy. The toy is received by the one who, in the opinion of the driver, has made the best request. In this case, the driver must explain why he gave the toy to this particular child.

Option 2. Children are divided into pairs. One has a toy, and the second should persuade him to let him play with it. Then the children change pairs and roles. Next, you need to find out why someone was not given a toy.

"Renouncement"

Purpose:   to develop skills of conflict-free behavior in children, to learn to find a polite form of refusal.

Children are standing or sitting in a circle. Alternately (in a circle) they ask a neighbor for a toy or thing that they need to work (a mosaic pattern has not yet been laid out, a drawing has not been completed, etc.). The child should politely refuse the requestor and ask for the services of a neighbor himself.

It is necessary to learn to refuse in a polite manner, trying not to repeat the answers of other children.

"Invitation"

Purpose:   teach children how to establish contacts, invitations to joint activities. To form a conflict-free style of behavior.

Children are optionally divided into pairs. The first partner is planning a place where he would like to go (to the forest, park, river, cinema, circus, theater, stadium, ice cream parlor, etc.). The second tries to guess this place, inviting a partner to go with him. For example, "Masha, I want to invite you to the theater." - "Thank you, but I already watched this performance." Continue the game until the second participant guesses the place that made the first. Then the partners change roles.

"In the circle of sympathy"

Purpose:   develop the ability to see the positive qualities of peers and compliment them

Equipment:   ball.

B. Okudzhava’s song “Let's compliment each other.” To the children standing or sitting in a circle, the teacher explains the rules of the game: the player, throwing the ball, gives a compliment to the one who catches it. The caught ball thanks for this and throws the ball further, pronouncing the next compliment, etc.

"Magic chair"

Purpose:   teach children to see the dignity of others and express their feelings to them.

Equipment:   "Magic chair".

Children take turns sitting on the "magic chair". As soon as the child sits down in a chair - his advantages, external and internal, are "highlighted". Children describe the good qualities of the child (in turn), expressing their good attitude in such expressions as “I like that ...”, “I am always glad to see her, because ...”, “I am pleased when she ...”, etc.

"Record player"

Purpose:   to form the ability to express wishes in a friendly manner to other people, taking into account their individuality, desires, aspirations.

Equipment:   record player.

Players express their wishes to peers, relatives, friends, acquaintances, characters of fairy tales and cartoons (Little Red Riding Hood, Gray Wolf, Dunno, Karabas Barabas, Carlson, Baby, etc.) to record them on a tape recorder and send them to the addressee.

"Congratulations and wishes"

Purpose:   cultivate a desire to bring joy to others with their congratulations and wishes; Express them, observing the norms of speech etiquette.

Option 1. The participants in the game are divided into two teams. Players of one team will be “congratulating”, players of the other - “wishing”. They form pairs. At the signal, the first player utters a congratulation, and the second completes his wish. For example, “Happy New Year!”, “I wish you happiness in the New Year!”

Congratulations and wishes are delivered in pairs by turns. You can choose the most successful congratulations and wishes, because everyone should come up with something of their own, without repeating themselves.

Option 2. A concert is held upon request. After congratulations and wishes, each couple performs a concert number for someone: children sing, dance, read poetry.

  "Help"

Purpose:   to develop the ability to see those who need help and offer it, observing all the rules of speech etiquette.

Children follow each other in a circle with the words:

On land from edge to edge

Walking boy Help.

He helped everyone and everyone

Help than I could.

One of the children - Help - goes inside the circle in the opposite direction. At the end of the text, the children stop. That child, near whom Help stopped, shows some kind of action (sweeping the floor, hammering in nails, carrying a heavy bucket, washing, watering the beds, painting the fence, etc.). Help should guess what he is doing and offer his help by addressing the child by name and adhering to the rules of courtesy. The child gratefully accepts the help and becomes himself. We help.

"Magic thickets"

Purpose:   to form the ability to achieve your goal with acceptable means of communication, verbal and non-verbal.

Each participant (in turn) tries to penetrate into the center of the circle, formed by the “magic algae” closely pressed together, (by all other participants in the game). “Algae” understands human speech and feels touch, they can move apart and miss the participant in the center of the circle if he says good words, or they may not miss if they are “poorly asked”. This is followed by a discussion of when and why the algae parted, whom they let through and who didn’t.