Game method voskobovich. Educational games of V.V. Voskobovich

Voskobovich's game method

In many kindergartens in St. Petersburg, teachers actively use Voskobovich’s game method and its “Fairytale Maze Game” technology to develop children. This gives a "fabulous" result without puns. In groups where children play Voskobovich’s games, three-year-olds do not confuse colors. They call yellow yellow, and red is red, not confusing it with orange. Children distinguish orange from yellow, blue is not confused with green or purple, they distinguish blue from blue and gray. Children playing with Voskobovich’s games have no problems with counting, knowledge of geometric shapes, and the ability to navigate the plane. . In addition, these children have excellent preparation for school. They are not afraid to go to school, but they want to study precisely for the sake of learning. And, as a rule, they study well and with interest. Not bad? Indeed, it’s not bad when children can be said to have an understanding of the eyes and a rather high intellect. This happens approximately with this pattern: at first the child has an intellect below average, but as he studies according to the Voskobovich method, his intellect changes before our eyes and grows. First, to an average level of intelligence, then to normal, then to high, very high and, finally, the child's intelligence becomes excellent.

Who is this Voskobovich who invented such a magical technology as the “Fairytale Maze Game”? Vyacheslav Vadimovich Voskobovich, Petersburger, physicist by training, father of two young children.

One day he drew attention to the attitude of his children to toys, which were all as if “disposable”. Children at first joyfully rushed to new toys. But the potential of these serial production stampings was too small. One time the child will disassemble and assemble the toy, another time he will turn it this way and that, the third ... And then? He already knows everything about this toy, he knows everything, and it is not interesting to him. What is called "tired"! And every time an attempt to interest children with new toys crashed on the same problem - any toys were disposable, not universal. But the game for the child is the comprehension of the world, this is the acquisition of skills for entering life, for socialization. And Voskobovich decided to try to come up with games and toys for his children. In search of a solution to such a complex problem, he got acquainted with the experience of Nikitin and Zaitsev, but decided to go his own way. The first fruits of his thoughts were the games "Geocont" and "Game Square" or, as he is now called, "Voskobovich Square". Now these are perhaps the most popular games among developed kids. At first glance, Voskobovich’s games are not games, but game aids. Here is how they look.


"Geocont"

Children call Geocont "a plaque with carnations" or "colorful cobwebs." This is really a game guide, an appendix to a fairy tale. The Geocont "Handbook" is a plywood board. A coordinate film and multi-colored plastic carnations are fixed on the plank. Multi-colored "dynamic" elastic bands are pulled on these carnations during children's games and fantasies. As a result of this design, object silhouettes, geometric shapes, patterns, numbers, letters are obtained. In total, there are 33 cloves on the Geocont board: one central black, and the rest are combined into groups of carnations of different colors, except for the upper white cloves. Top white carnations symbolize a white ray of light. According to the laws of optics, the white color consists of 7 colors, corresponding to 7 colors of the rainbow. Therefore, the white upper ray, having fallen into the center of the Geocont board, that is, into the black carnation, is "divided" into 7 rays corresponding to the colors of the rainbow - red, orange, yellow, green, blue, blue, violet. It is convenient for introducing children to the color scheme. It is also convenient for familiarizing the child with the coordinate system. Each beam is marked with a letter in accordance with the color: "B", "K", "O", "Z", "G", "C", "F". And each carnation in the beam has the number 1, 2, 3 or 4. Therefore, each carnation can be given a name. For example, “O1” or “Z4”.

With the help of multi-colored rubber bands, you can introduce a child to various geometric concepts. It is easier for the child to clearly understand what a point or line is - straight or closed, what is the angle of a line, sharp or obtuse, what is a segment, etc. With such a game visual aid, a child easily recognizes and assimilates various geometric shapes - a triangle, a rectangle, a trapezoid. But with the help of Voskobovich’s rubber bands, you can arrange other, very different games. For example, turn geometrical figures into each other, moving elastic bands along the studs or finish building a symmetrical half to some figure, or flip the figure in a mirror.

From elastic bands, you can create not only geometric shapes, but also a wide variety of patterns. You can collect patterns from the samples presented in the attached album, or you can come up with your own. You can not just make patterns, but according to a preset algorithm. The caregiver tells the child the names of the carnations on which the rubber bands should be put on, and he creates a pattern and demonstrates the result. For example: "Ф4, Б4, З4, Г4". The resulting rectangle. Or let the child at home, and not in the kindergarten, guess the figure and set the algorithm for the parents, and the parents must guess and assemble it on the Geocont.

The Geocont game kit is an application for a fairy tale invented by Voskobovich. This is a methodical tale with a name in which the word "geometry" is encoded: "Baby Geo, Raven Meter and I, Uncle Glory." A fairy tale typical of the physicist’s thinking begins: “Once the baby Geo had a dream. He walks around the world day, two, three, and then suddenly towards the Red Beast. The baby was frightened, he ran, and suddenly a voice:“ Do not be afraid of the Red Beast chase him away with an orange cry. "The baby cried with an orange cry - the Red Beast disappeared, but a tree appeared on top of which the Yellow Bird sat. The Yellow Bird flapped its wings, swirled, the Kid was frightened and ran. And again the voice:" Don't be afraid of the Yellow Bird - drive it away her green whistle. "The baby whistled a green whistle - and the Yellow Bird got into the lake. A lake appeared, a boat stood on the shore. The Kid got into the boat, made several strokes and the Blue Fish suddenly emerges. The Kid was frightened again, lay down on the oars, but there it was. And again the voice: "Do not be afraid of the Blue Fish drive her away in a blue whisper. "The Kid whispered in a blue whisper - the lake disappeared, the boat disappeared. Geo stood in front of the entrance to the Purple Forest" ...

A child, illustrating a fairy tale, with the help of rubber bands and carnations creates images on the Geocont. He makes rays and segments called the "orange cry of the Red Beast", the "green whistle of the Yellow Bird", or the "blue whisper of the Blue Fish." The book contains diagrams of drawings of what the child should do. As a result of games with the Geocont, children develop hand and finger motility, sensory abilities (mastering color, shape, size), thought processes (constructing according to the verbal model, building symmetrical and asymmetric figures, searching and establishing patterns), creativity.


Voskobovich Square
"Voskobovich's Square" or "Game Square" is 2-color (for children from 2 to 5 years) and 4-color (for children from 3 to 7 years). This magic square can be turned at will into anything - a house, a boat or candy. All that a smart kid wants to do: a bat, an envelope, a semaphore, a mouse, a hedgehog, an asterisk, a shoe, a boat, a fish, an airplane, a bird, a crane, a turtle ... This is an incomplete list of only those “transformations” of Voskobovich Square that are in instructions. But you can come up with something yourself!

All this is possible due to the fact that this toy is made of fabric. Plastic triangles are glued to the fabric base. They are multi-colored - green on one side and red on the other. Between the triangles there are strips of fabric along which the square can be bent. By folding the "Square" you can introduce the child to geometric shapes (a square, a rectangle and a triangle) and their properties. Playing with Voskobovich’s Square, a kindergarten teacher can give tasks to train attention, logic, or quick wit. For example, having folded a house with a green roof, the teacher asks the child how many red squares he sees. The first answer that comes to mind is two, but if you look closely, it is clear that there are three squares. And the green square is one. And such tasks can come up with an infinite number! Games with "Voskobovich Square" develop the ability to distinguish geometric shapes, determine their properties and sizes. Voskobovich's square flawlessly develops spatial thinking, imagination, logic, attention, the ability to compare and analyze, as well as motor skills and creative abilities. If Voskobovich’s Square is at your place, you can even take it with you for a walk or on the road. It easily fits in your pocket and does not interrupt interesting games while walking or traveling. For older children, Voskobovich’s Magic Square is probably the most popular toy. This four-color Square consists of 32 plastic triangles, also glued to a flexible fabric surface in a specific order. A small space is left between the squares, thanks to which the toy can bend, forming flat and volumetric figures of varying complexity.

After the first successful experiments with Geocont and the Magic Square, Voskobovich developed more than 40 educational games and manuals. Voskobovich’s games develop design abilities, spatial thinking, attention, memory, creative imagination, fine motor skills, the ability to compare, analyze and contrast. There are more complex games that teach children to model, relate parts and the whole. In such games, children learn theory through practice. The author also invented manuals aimed at studying numbers and letters, and reading instruction. Voskobovich’s games are multifunctional and designed for children from 2 to 10 years old. Here are just a few of them.


"Petals" Voskobovich
Often, kids have difficulty learning the concept. With the help of entertaining and fun games that can be played using the Petals manual, you can help your child easily master the basic color standards.

This game or manual for the best assimilation of children from 2 years and older of such a thing as color. Indeed, often children do not immediately absorb all the colors and confuse them with shades of colors. For example, they often confuse blue and purple, yellow and orange. Color - a concept for a small child is too abstract a property of an object - it cannot be felt or felt, such as, for example, shape or size. Therefore, it is so important to make color materially tangible and transfer its study to the child’s play environment.

The game "Petals" is a set of 8 multi-colored "petals": 7 rainbow colors + 1 white. Using a special contact tape, the petals, like a "burdock", are mounted on the playing field from the carpet. The game mat can be put on the floor if your baby likes to play on the floor, and can be attached to any other vertical surface, thanks to two holes along the edges of the game mat. The manual is accompanied by a small instruction with a description of the main games. Based on these games, after mastering them by your child, you will be able to come up with a large number of your own game options. The game “Petals” by Voskobovich develops the color and spatial perception of the child, and also forms the skill of meaningful expression in speech of spatial concepts: “above”, “below”, “between”, “near”, “left”, “right”. And not only. “Petals” can also be used to develop counting skills (count the right amount, determine the serial number, etc.).


"Logoformochki" by Voskobovich
This is another wonderful educational game of Voskobovich. The game field is divided into 3x3 squares. At the bottom of the field is a moving ruler. Moving the ruler, you can simulate geometric and any other composite shapes, which are composed of 3 geometric reference shapes in red (circle, triangle, square) and 6 composite shapes in green. Six composite shapes by connecting the upper and lower parts of geometric reference shapes. Each composite figure has a name by similarity with the corresponding object: fungus, vase, window, etc. You will find these names around the perimeter of the instructions. The names of these figures, the child can optionally give their own.

Each figure can be mentally divided into two parts - the upper part and the lower part of the figure. All figures in the horizontal and vertical rows of the playing field are located in a certain order, that is: in the vertical rows the figures have the same upper halves (vertices), and in the horizontal rows the lower halves (roots). On each figure of the playing field there is a plastic carnation, with the help of which it is convenient to remove and insert the figures into cells, as in molds.

There are many options for playing with kids in the Logo Form of Voskobovich. They are played both at home and in kindergartens. For example, a mother or a kindergarten teacher can lay out a “fungus” figure on a ruler, and a child needs to find the resulting figure on the playing field and put it in a cell or in a mold. In addition, the child can be explained what geometric shapes the “fungus” consists of (a circle and a triangle). Another variant of the game with Voskobovich’s Logoforms is a peculiar game of Vershki and Roots. Take out all the shapes from the cells, and then put any shape on the field and give the child the task to collect only the roots. The kid begins to fill in the corresponding horizontal or vertical row. Voskobovich's Logoforms have one more advantage - the figures can serve as coloring books, they can be outlined and decorated, and various scenes can be drawn with them. Voskobovich’s “logo forms” contribute to the development of attention, memory, logical thinking, imagination, and fine motor skills in children. The child will learn to analyze, compare, combine parts into a whole.


"Ship" Voskobovich
Any ship portends a fascinating voyage, and Voskobovich’s “Bul-Bul Ship” floats into a mathematical country and takes young sailors there. With such a boat, mathematics turns into an exciting game. And knowledge gained in such an unusual form will never be erased from memory. They will become a solid foundation for further success in learning and understanding the world.

First of all, playing with Voskobovich’s “Ship”, the child easily masters the score within 100. With the “Ship”, the child is easily guided in concepts such as quantitative and ordinal counting. In addition, the child easily, as if incidentally and in between cases, will consolidate the concepts of color and height of objects, their spatial relationships, get acquainted with the concept of “conventionality” using “conditional measurement” in the form of a flag. With the help of the "Ship" masts, the child will receive not an abstract, but a figurative idea of \u200b\u200bthe score by the tens and the composition of the number.

The masts and flags of Voskobovich’s “Ship” are made of plywood. The boat itself and all its elements are attached using Velcro tape to the playing field made of carpet.


"Magic Eight" by Voskobovich  Author's technique for children from 5 to 10 years
Acquaintance of the child with numbers with the help of this unusual manual will give him real pleasure. Math will turn into an exciting game. Voskobovich’s “Magic Eight” will help to develop a child’s memory, attention, imagination, fine motor skills, spatial and logical thinking, the ability to count, make up numbers and figurative figures.

This exciting and developing game is a foundation made of a plank. On the plank with the help of rubber bands, multi-colored details of the figures, also plywood, are attached. The child must learn to add all the numbers from 0 to 9 from these stick parts. Along the way, the child learns the concept of color with the help of Voskobovich’s special reader. It sounds like this: "Kokhle-Okhle-Zhele-Zele-Gele-Sele-Fi." In this reading room, the initial letters correspond to 7 colors of the rainbow. The most basic rule is that colors should go in a strictly defined order. This will allow the child to make numbers not only from sticks, but also mentally. Often, teachers in kindergartens give children tasks to look for errors in the numbers compiled by teachers or other children. The child must eliminate the wrong sequence of colors or come up with their own tasks. At the beginning of classes, you can use the instructions that accompany the game, which describes some options for games. For example, the game Encrypt the number: the figure "eight" is laid out in front of the baby. Offer to make the number "nine" out of it and say the counting, which will result in (Kohle-Okhle-Zhele-Zele-Sele-Fi). And now you will say the cipher-proverb (Kokhle-Zhele-Zele-Fi) to the child, and the baby will lay out the resulting number (“four”).

"Magic Eight-3" by Voskobovich

For children from 3 to 9 years old, Voskobovich designed another version of the educational game "Magic Eight-3." This wonderful game is similar to the Magic Eight No. 1, but only larger. The game of Eight also consists of a plywood field, to which 7 wooden parts of all colors of the rainbow on one side and one color on the other are attached with rubber bands. Under the details is the proverb code (KOCHLE-OHLE-JELE-ZELE-GEL-SELE-FI). But this game is more diverse in degrees of difficulty. There are three degrees of difficulty.

The first degree is when the child must design the numbers according to the scheme: from 0 to 9 from plain parts. The second degree of complexity is the ability to construct numbers using a verbal model. To do this, parents or a teacher will need to learn a code reader. In it, each word corresponds not only to a particular part in numbers, but also to the color of the part. When the child understands and remembers this pattern, it will be possible to guess numbers, encrypting them with the words of the reading room or the colors of the rainbow. For example, the number “eight” corresponds to the KOCHLE-OHLE-JELE-ZELE-GEL-SELE-FIELE calculator, and the figure “nine” corresponds to the KOCHLE-OHLE-JELE-JELE-ZELE-SELE-FILE. The third degree of complexity is the achievement of the ability to formulate a mental representation of a number in a word without reliance on action. For example, ask your child to remember all the numbers that have a green part, without collecting the number. How many are there? Thanks to this manual, your child will learn to make numbers from sticks, develop memory, attention, imaginative and logical thinking, hand coordination, fine motor skills.


"Turtles" Voskobovich
Author's technique for children from 4 to 6 years
This manual is not for one game, but for as many games as children from 4 to 6 years old will come up with. The details of this peculiar mosaic are the turtle plates and the playing field itself with slots into which these details can be vertically inserted, while receiving a wide variety of figures from little animals, real and fantastic, to various objects that interest children.

The plates differ from each other: there is one single, there are plates connected in two, three, four and five. United plates are turtle houses. Houses of different colors. Using them in the game, children simultaneously get acquainted with such mathematical concepts as: "as much", "more-less." In the set of the development game there are beige plates with syllables. Syllables are the names of the turtles that live in the Violet Forest. Their names are Fa, Fo, Fu, Fy, Fe and the child must put each turtle in its house.

Using this game, children will skillfully deal with numbers within five, make up various figures, using the reduced scale scheme. This toy will contribute to the development of imagination, memory, hand motility, will give basic mathematical knowledge.

This far from incomplete illustrative material about the educational games of Voskobovich gives some idea about the goals of studying with children according to the game method of Voskobovich. This is, first of all, the development of a child’s cognitive interest and research initiative, the development of observation, imagination, memory, attention, thinking and creativity, in addition to the development of sensory and fine motor skills. In addition, a child with humanitarian thinking develops mathematical thinking not to the detriment of humanitarian. Conversely, a child prone to mathematical thinking will certainly develop humanitarian, emotionally-shaped associations. That is, the goal of Voskobovich’s developmental games is the harmonious development in children of both emotionally-figurative and logical principles. The educational games of Voskobovich form in children a basic idea of \u200b\u200bthe world, mathematical concepts, concepts of sound and letter phenomena.

Once I wrote about how to stimulate the development of a child from an early age, and today I want to tell you about the developmental games of Voskobovich. This is a unique complex of diverse game manuals aimed at teaching a child basic knowledge within the game space.

Voskobovich’s games develop memory, observation, imagination, and creative thought. They help to master mathematical concepts, learn to distinguish letters and sounds, develop reading skills. The most interesting thing is that Voskobovich’s developmental games will be interesting, and therefore useful not only to preschoolers, but also to younger schoolchildren. They do not just teach, develop skills and consolidate skills, in each game the child lives together with fairy-tale characters various stories and events.

The history of the creation of games and the method of Voskobovich

Vyacheslav Vladimirovich Voskobovich never specifically connected his life with pedagogy. He is a physical engineer by profession. But there were circumstances in his native country that the young father Voskobovich had to go deep into pedagogy with his head.

When Vyacheslav Vladimirovich had children, he seriously thought about their all-round development. Unfortunately, in those years there was not much choice among x games, and those innovative teachers who proposed an early learning methodology advised to make all games from improvised materials. Inspired by the work of Zaitsev and Nikitin, Voskobovich decided to create something completely new that would be interesting not only to his children, but also to their peers.

Although Vyacheslav Voskobovich did not have a pedagogical education, but his intuition in choosing methods for raising his children opened the doors for real pedagogical creativity. Creating his first game, he came up with an interesting fairy tale, during which the heroes together with the guys must solve the riddle of the new game and make an interesting discovery.

Later in his technology, Voskobovich will say that no game can be one-time, that it needs a good plot accompaniment. Creating a fabulous, methodological space for each developmental and educational tool in the technology of Voskobovich is of a key nature. The main feature of its technology is that it is easy to integrate into the usual gameplay without changing or rebuilding the usual framework. And the adult in these fairy-tale stories becomes the full partner of the child, without regard to age and experience.

This is probably why all the educational games of Voskobovich have an interesting, mysterious fairy-tale world, inhabited by different heroes and characters. By the way, this technology quickly came to the taste of many parents in St. Petersburg, and soon became an interesting discovery for kindergartens throughout Russia.

Today, many cities are creating  clubs of parents who want to teach their children about Voskobovich’s games, kindergartens, clubs, and interest clubs work according to his technology. Over the past decade, the author has released more than 50 games, covering different age categories, but interesting to both children of three years old and those who are already studying in elementary school.

What is the popularity of Voskobovich’s educational games so much and can they be used at home, and not in a garden, mug, club? Let's figure it out together.

The most famous games of Voskobovich

All educational games of Voskobovich are divided by type:

1. Games aimed at logical and mathematical development. Among them stands out Geocon Constructor .

This manual is a playing field with applied rays-axes and geometric shapes indicated by letters. At each point of intersection of the rays, a carnation with a number is fixed. Pulling special rubbers between the carnations, the child can create various shapes and segments, as in the manual or including his own imagination.

Through Geocon   the first mathematical representations are formed, acquaintance with geometric figures, and the consolidation of knowledge of colors. At its core, it is a unique and multifaceted educational game that can be purchased in stores or created by yourself.

A child can add all kinds of geometric shapes out of them, training memory, fine motor skills, expanding ideas about geometric concepts.

Voskobovich Squares   small in size and you can take them with you on trips, clinics and even for walks.

Another game space in the development of mathematical concepts is Ship Spray-Spray. This is a game for the little ones. The layout of the five-masted ship. Multi-colored flags are strung on each mast.

The kid can easily take them off and put them back on. With such a manual, you can begin to master the score, you can learn to distinguish colors, you can develop memory and fiction. Moreover, this manual perfectly replaces the pyramid and develops fine motor skills.

There is an alternative version of this game.

The universal manual is a game that is suitable for both a small child and a younger student. With it, in the summer we train with our son in the count, and with our daughter we learn numbers and signs. This is about " Digital circus “.

2. Games with letters, sounds, words.

A special place among the educational games of Voskobovich Teremki Voskobovich .
  This is a real authorial technique for early learning to read in the game. The game has 24 dice. 12 cubes of teremki are consonants, and 12 cubes of tabs are vowels. With this game, kids learn to put letters into syllables, a syllable into words. A natural reading skill is formed in a play-friendly, child-friendly environment.

A series of games “Chamomile”, “Snowman”, “Apple” will teach our children to create words.

Some examples of fairy tales for collaborative games

I mentioned above that all the educational games of Voskobovich have a fabulous component. I’ll tell you a little more about this.

So, for children from 3 to 10 years, Vyacheslav Vladimirovich has developed a whole technique called "Fairytale Maze Game". The world in which the characters are developing and all the adventures associated with them is called the "Purple Forest", and it is divided into many zones, territories and houses. For each of his games, Voskobovich came up with a storyline, and a problem that a child solves with a character.

Geo boy we travel with

IN « Geocone » the unlucky spider Yucc decided to make a beautiful cobweb for the boy Geo, but was very thirsty and went to the store for juice. While he was absent, his grandson decided to help and unknowingly confused all the threads of the web.

Spider Yucc

Now grandfather spider does not know how to unravel everything and ask him to help. He so wanted to please Geo.
Then the child is invited to restore the cobweb pattern by coordinates.

"Game Square" , or eternal origami. Here you can fantasize together with a little silver. Triangles in a square field are arranged like this. What can you create a house for a dog, a birdhouse for a crow and much more. You can create mouse, cat silhouettes. In principle, there are no restrictions. The author himself says that the game should live, and therefore, connecting your creative thought, you nourish the game with energy.

Another interesting guide in the educational games of Voskobovich: Transparent Square. These are 30 transparent plates with images of squares, rhombuses, trapezoid and triangles printed on them.

The host tells the tale that the boy Geo decided to visit his grandmother, and the raven Meter, seeing him off on the road, gave me ice melting ice. The boy was surprised at such a gift, but the raven folded a horse figure out of ice and Geo was able to ride part of the way on a magic horse.

Create transparent squares yourself

But the most interesting and mysterious game awaits the little tracker Geo in an enchanted clearing. To help her get through and not get lost can only "Designer letters" , since in order to find the right path and cast a spell on all objects, it is necessary to select letters for enchanted words.

Here in such an unpretentious playful form, traveling through the fabulous worlds of the educational games of Voskobovich, the child masterscounting, reading, and even the basics of geometric concepts. Creating such a space in a children's room is very easy. You can buy everything you need in stores. You can sew, cut decorations. But the main thing is not to teach the child in games, but playing in a fairy tale to learn something new and unusual with him.

You yourself will not notice how the educational games of Voskobovich paint life with bright colors of cheerful knowledge!

  Elzara Talibova
  The development of cognitive and speech activity of preschoolers according to the method of V.V. Voskobovich

Voskobovich Vyacheslav Vadimovich is recognized as one of the first authors of multifunctional and creative educational games that in a game form form the creative potential of the child, develop his sensory and mental processes, and also offer the child an exciting journey with adventures into the world of educational fairy tales.

The history of the methodology of Voskobovich.

Today, in children's institutions for the comprehensive and creative development of children, teachers widely use the popular Voskobovich method. Children who develop according to this technique begin to read early, quickly perform various mathematical operations, are able to think logically and perform creative tasks. Also, they are easily given instruction in elementary school. They have excellent memory and can concentrate for a long time. The author of the methodology, Vyacheslav Vadimovich Voskobovich, is a physics engineer and has not had a direct relationship with pedagogy and psychology for many years. The impetus for creating a well-known developmental technique was his own children. In the early 90s, it was very problematic to acquire children's games for the development of logic, memory, and thinking. Vyacheslav Vadimovich independently developed a series of educational games and successfully tested it. In the future, a whole teaching technique of Voskobovich was compiled, aimed at the comprehensive development of the child. At the moment, you can get acquainted with 40 educational games of Voskobovich and a large number of manuals on the early development of children. Voskobovich’s methodology is an actual topic at many seminars dedicated to the creative, cognitive, and speech development of children.

Principles of Voskobovich’s methodology.

* In this regard, one of the principles of Voskobovich’s methodology is interesting tales. Each developing game of Voskobovich is accompanied by a fascinating tale that helps the child quickly remember numbers, letters or forms. In the plot of the tale, the kid helps the heroes by completing various tasks and exercises. For parents without special education, these methodological developments are a real valuable find. After all, based on the plot of a fairy tale, you can easily play with your baby, performing various creative tasks.

* The second principle of Voskobovich’s technique is to play with benefit. Developing games of the author are quite multifunctional. In the game form, you can learn to read or count, while developing logic, thinking, memory and other psychological processes. Thus, the value of the game lies in its ability to comprehensively develop and educate the baby.

* The third principle of Voskobovich’s author’s methodology is the development of a child’s creativity. Games and tales of Voskobovich help develop imagination, fantasy and creativity. The implementation of non-traditional tasks of various difficulty levels contributes to the formation of early creative thinking in children.

Popular educational games of Voskobovich

"Magic Eight" by Voskobovich.

For children from 3 to 9 years old, Voskobovich designed the development game "Magic Eight." The game of Eight consists of a plywood field, to which 7 wooden parts of all colors of the rainbow on one side and one color on the other are attached with rubber bands. Under the details is the proverb code (KOCHLE-OHLE-JELE-ZELE-GEL-SELE-FI). But this game is more diverse in degrees of difficulty. There are three degrees of difficulty.

The first degree is when the child must design the numbers according to the scheme: from 0 to 9 from plain parts. The second degree of complexity is the ability to construct numbers using a verbal model. To do this, the teacher will need to learn the code-code. In it, each word corresponds not only to a particular part in numbers, but also to the color of the part. When the child understands and remembers this pattern, it will be possible to guess numbers, encrypting them with the words of the reading room or the colors of the rainbow. For example, the number “eight” corresponds to the KOCHLE-OHLE-JELE-ZELE-GEL-SELE-FIELE counter, and the number “nine” corresponds to the KOCHLE-OHLE-JELE-JELE-ZELE-SELE-FIE. The third degree of complexity is the achievement of the ability to formulate a mental representation of a number in a word without reliance on action. For example, ask your child to remember all the numbers that have a green part, without collecting the number. How many are there? Thanks to this manual, your child will learn to make numbers from sticks, develop memory, attention, imaginative and logical thinking, hand coordination, fine motor skills.

Let's play!

1 task.

We will travel with you on a spaceship. On the ship there are rooms called compartments. Each compartment has a number and a code. Now you must determine the code of the compartment in which we go on a trip by the name of the sticks in your number using the Kokhle-okhle-zhele-zele-gel-sele-fi reader. Let's first learn the whole counting: KOCHLE-OHLE-JELE-ZELE-GEL-SELE-FI. The colors of the rainbow hid in the reading room. Kohle - what color is it? (red). Ohle? (Orange). Jelly? (yellow). Seele? (green). Gel? (blue). Sele? (blue). Phi (Violet) .

And now we begin encryption. (1 - “Jelly-fi”, 2 - “Okhle-jelly-zele-gel-sele”, 3 - “Okhle-jelly-Zele-sele-fi”, 4 - “Kokhle-jelly-zele-fi”, 5 - “Kokhle-okhle-zele-sele-fi”, 6 - “Kokhle-okhle-zele \u003d gele-sele-fi”, 7 - “Okhle-zhele-fi”, 8 - “Kokhle-okhle-zhele-zele- gele-sele-fi ”, 9 -“ Kokhle-okhle-jelly-Zele-sele-fi ”, 0 -“ Kokhle-okhle-jelly-gel-sele-fi ”).

2-task.

Remember all the numbers in which there is a red part, without collecting the number.

"The gamer."

The title itself contains the main meaning of this manual - “The Game”, which is the most important tool for presenting, improving and consolidating the knowledge of preschool children.

The "gamer" is an intelligent simulator. It is a transparent folder where sheets with tasks are put, children perform tasks with a water-based felt-tip pen, which leaves a bright mark, but is easily erased with a paper towel, which allows reuse of task sheets.

In games with an intelligent simulator, fine motor skills of the hands, accuracy of movements develop, and hands are prepared for writing. They contribute to the development of an intellectual culture, the ability to learn: accept a learning task, find ways to solve it, control yourself in the work process, achieve results. The child, performing tasks, can evaluate the result and easily correct the error.

The "gamer" makes learning an interesting lesson for a preschooler, removes the problems of the motivational plan, and generates interest in acquiring knowledge, skills. Using the gamer in the pedagogical process allows you to restructure educational activities: move from the usual activities with children to interesting cognitive activities organized by an adult or independent.

As a rule, the game does not leave indifferent neither children nor adults and gives impetus to creative manifestations. The "gamer" is aimed at various aspects of children's development - mathematics, preparation for reading, acquaintance with others, ecology, artistic activity, contributes to the development of creative imagination, logical thinking and memory.

Note the obvious advantages of the manual:

Training takes place in a playful way; tasks carry the child;

Emotional coloring of tasks: the child does not need to worry that he will do something wrong, as everything can be fixed right away. It gives self-confidence, forms a positive self-esteem;

Tasks can be used repeatedly, practicing again, consolidating the material covered;

- “Igrovisor” can be used from the younger group of the kindergarten to the group preparing for school, as well as at school.

A very important plus in the variability of games, i.e., one task sheet can be used in different directions.

The ability to self-control (the ability to check yourself and easily fix the error).

In the game with the “Igrovisor”, accuracy and coordination of children's movements develops, hands are prepared for writing, attention, memory, thinking, and creative imagination are improved.

- The "gamer" is easy to manufacture and use.

Let's play!

Types of tasks on the "Gamer": selection, connection, stroke along the contour, hatching, drawing, drawing, etc.

Here is a task sheet.

Tasks may be as follows:

Select and circle only rectangles (circles, ovals, squares, triangles). This is the simplest task for children, most of the children deal with it basically. It is possible to complicate the task with such a formulation (by the way, this is a complication in various age groups):

Choose figures that do not have corners, or all quadrangles (children who have not learned the material may have difficulties, but in general older children complete this task without problems). The task may be as follows:

Shade the figures with three angles (here two tasks are solved at once - determining the shape and work on the formation of fine motor skills). Preparing for the lesson, the educator should consider the purpose and feasibility of this task, choose the option that will fulfill the goal inherent in the lesson.

Turn the gamer over, the letters are in front of you. When teaching children to read and write, you can use tasks of this kind:

Find and circle only vowels (consonants). The task helps in the first stages of getting to know the letters.

The definition of a letter in a word will help such tasks:

Find and circle the letters that begin with these words: snow, rocket, harlequin, etc.

Find the words that hid here using the marker, draw arrows from letter to letter, read what happened. (sleep, nose, ay, mine, rice)

"Voskobovich Square".

"Voskobovich's Square" or "Game Square" is 2-color (for children from 2 to 5 years) and 4-color (for children from 3 to 7 years). This magic square can be turned at will into anything - a house, a boat or candy. All that a smart kid wants to do: a bat, an envelope, a semaphore, a mouse, a hedgehog, an asterisk, slipper, a boat, a fish, an airplane, a bird, a crane, a turtle. This is an incomplete list of only those “transformations” of Voskobovich Square that are in the instructions. But you can come up with something yourself!

All this is possible due to the fact that this toy is made of fabric. Plastic triangles are glued to the fabric base. They are multi-colored - green on one side and red on the other. Between the triangles there are strips of fabric along which the square can be bent. By folding the "Square" you can introduce the child to geometric shapes (a square, a rectangle and a triangle) and their properties. Playing with Voskobovich’s Square, the teacher can give tasks to train attention, logic, or quick wit. For example, having folded a house with a green roof, the teacher asks the child how many red squares he sees. The first answer that comes to mind is two, but if you look closely, it is clear that there are three squares. And the green square is one. And such tasks can come up with an infinite number! Games with "Voskobovich Square" develop the ability to distinguish geometric shapes, determine their properties and sizes. Voskobovich's square flawlessly develops spatial thinking, imagination, logic, attention, the ability to compare and analyze, as well as motor skills and creative abilities. If Voskobovich’s Square is at your place, you can even take it with you for a walk or on the road. It easily fits in your pocket and does not interrupt interesting games while walking or traveling. For older children, Voskobovich’s Magic Square is probably the most popular toy. This four-color Square consists of 32 plastic triangles, also glued to a flexible fabric surface in a specific order. A small space is left between the squares, thanks to which the toy can bend, forming flat and volumetric figures of varying complexity.

Let's play:

Guys, it’s the same that His Majesty granted to us as a MAGIC TWO-COLOR SQUARE and today he invites us on a game trip to the fairy tale “Teremok”. He really wants to play with you.

It stands in the field of the teremok-teremok. It is not low, not high. Lay the yellow side towards you and bend the 2 upper corners - you get a yellow house with a red roof. (They make a tower). Here the mouse runs across the field, looks - the tower stands! (make a mouse). Here the frog jumps in the meadow, in the tower also wants to live, treat the mouse with candy. While the frog jumped the candy lost. Let’s treat the Frog, the wreath, with candy. Please do. (stack the candy). Put the square so that 1 corner is at the top and 2 is at the bottom. Now fold the corners that are under your hands in the middle of the square. Now the happy frog galloped right to the tower to treat the mouse with sweets and live with it. Then a bunny jumped out to the edge and sees a river murmuring in front of him. Bunny brook blocked the path to the tower. But what about the bunny getting to the tower? (need to cross) On what can you cross a stream? (On the boat). Do we have it? (No) And let us make it out of our magic square! Fold the square like a candy, and then in half. Our magic square has turned into a boat. Here a little hitch swam over the brook, went into the mansion and they began to live together. Hush, hush, don’t make noise, someone is coming to us here. Well, of course, a fox (the teacher shows a toy fox). But while she was running along the path, she lost her shoe. Guys, let's help the little fox and make a shoe for her. (make a shoe). And the bear is already walking through the forest. Suddenly I saw a small tower - as it roared: “You will let me into the small tower!”

In the open field of the tower,

It was neither low nor high.

Different animals lived there,

We lived together, did not bother

There is a mouse and a frog,

Bunny with a fox friend

But came across a teremok Bear toed

He crushed the tower with his huge paw.

The animals were very scared, quickly ran away

And then they got together again

To build a new tower.

Now all animals have enough space! Our animals will live together in a fun and friendly way! Thank you for your help! And now it’s time for Magic Square to return to its country of mathematics. Let's thank him for such a wonderful trip to the fairy tale "Teremok".

Playing with a child, you get a feeling of joy, new, amazing character traits open in him, the desire to learn, to learn new things is instilled.

Thanks for attention!

Today, in children's institutions for the comprehensive and creative development of children from an early age, teachers widely use the popular Voskobovich method. Each developing game of Voskobovich is accompanied by a fascinating fairy tale, which helps the child quickly remember numbers, shapes or letters. In the plot of the tale, the kid helps the heroes by completing various tasks and exercises. Voskobovich’s games also take into account the interests of the child. During the exciting gameplay, children make new discoveries and receive emotional satisfaction from their tasks. Most educational games are accompanied by special teaching aids with illustrated tales in which you need to complete interesting tasks or answer questions. In this article, I suggest you familiarize yourself with the most popular games of Vyacheslav Vadimovich Voskobovich.

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Educational games of Voskobovich

Vyacheslav Vadimovich Voskobovich  recognized as one of the first authors of multifunctional educational games for children, which in a game form form the creative potential of the child, develop his sensory and mental processes.

The history of the methodology of Voskobovich

Today, in children's institutions for the comprehensive and creative development of children from an early age, teachers widely use the popular Voskobovich method. Children who are engaged in this methodology begin to read early, quickly perform various mathematical operations, are able to think logically and perform creative tasks, they have excellent memory and can concentrate for a long time.

The author of the methodology, Vyacheslav Vadimovich Voskobovich, was a physics engineer by profession and for many years had nothing to do with pedagogy and psychology. Initially, the games were created by the author for their own children, in the early 90s it was very problematic to acquire children's games for the development of logic, memory, and thinking. The first games in the creative direction include Game Square, Geocont, and Color Clock. These games do not work on the principle - once collected and set aside, but are universal creative tools that can be used repeatedly. Subsequently, a whole teaching technique of Voskobovich was compiled, directions for the comprehensive development of the child.

At the moment, you can get acquainted with 40 educational games of Voskobovich and a large number of manuals on the early development of children.

Principles of Voskobovich’s methodology

Each developing game of Voskobovich is accompanied by a fascinating fairy tale, which helps the child quickly remember numbers, shapes or letters. In the plot of the tale, the kid helps the heroes by completing various tasks and exercises.

The second principle of the methodology isplay with benefit . Developing games of the author are quite multifunctional, in a game form you can learn to count or read, develop such cognitive qualities as memory, thinking and logic. Thus, the value of the game lies in its ability to comprehensively develop and educate the baby.

The third principle of Voskobovich’s technique isdevelopment of a child’s creativity. Games and fairy tales help develop imagination, fantasy and creativity in children.

The specifics of the educational games of Voskobovich

Educational games are relevant for children from two years of age and older. The game can begin with the elementary manipulation of elements and end with the solution of complex multi-level problems.

Voskobovich’s games also take into account the interests of the child. During the exciting gameplay, children make new discoveries and receive emotional satisfaction from their tasks. Most educational games are accompanied by special teaching aids with illustrated tales in which you need to complete interesting tasks or answer questions. Good heroes of fairy tales help the child in a game form to master not only the basics of reading or mathematics, but also teach the baby to communicate and understand each other.

It is important that children, performing various tasks according to the method of Voskobovich, do not get tired quickly. After all, the child independently chooses the pace and load of the lesson, switching from one task to another.

Popular educational games of Voskobovich

All Voskobovich’s games have a different orientation:

Develop a child's logical thinking and imagination

Form math skills

Teach reading

Designed and Modeled

Development of research skills and creativity.

Game-designer "Geocont"  presented in the form of a plywood board with carnations, which are located on it in a certain sequence. The game comes with a set of colored rubber bands and an illustrated manual containing creative tasks of various difficulty levels.

Children do not just perform tasks, they travel with little Geo, help him overcome various obstacles in the Purple Forest by constructing colorful geometric figures. The manual describes the patterns of drawings, which should ultimately be obtained in children.

- “Geocont” introduces children to the world of geometry

Develops fine motor skills

Develops mental processes

Helps to study colors, shapes and sizes.

"Voskobovich Square"

This game is also called "Maple Leaf", "Eternal Origami", "Scarf", "Square Transformer", etc. “Voskobovich's Square” consists of 32 multi-colored triangles glued to a flexible fabric base and located at a certain distance from each other. The primary colors of the game are red, yellow, green and blue. A two-color square is offered for young children, a four-color square is developed for older children. Voskobovich’s Square can be easily transformed, creating a variety of voluminous and flat figures: an airplane, candy, a crow's house, etc. These figures can be collected according to the proposed schemes or come up with your own images.

The “Voskobovich Square” forms in a child:

Abstract thinking

Modeling skills, the ability to navigate in space

Develops creative potential, perseverance and cognitive processes.

Game-lacing "Daisy"

A beautiful daisy will help kids make new words and read them.

You can make 200 words from a keyword. For children 2-3 years old, the game “Daisy” is used as a lacing, for the development of fine motor skills of the hands.

Game-lacing "Daisy"  develops in children:

Quick wits

Reading skills enrich the vocabulary and shape the ability to think creatively.

"Foldaways"

A colorful playbook introduces kids to vowels and consonants, helps to master the principle of syllables. Baby on the pagesgames "Clamshells"  will meet many fairy-tale characters with whom you can learn poetry and sing songs. A disc with songs is also attached to the game, which you can periodically listen to with your baby. It should be noted that in the process of engaging with the child, various analyzers are involved: tactile, visual and auditory. As a result of such activities in children:

Memory improves

Assiduity and attentiveness develops.

"Mathematicalbaskets »

This manual invites you and your baby to the fabulous country of mathematics. A child with funny characters, animals, numbers, will fix the score, understand the composition of numbers, learn how to compare numbers and perform mathematical operations. During the game, a child helps his friends to put in-box mushrooms in baskets. At the same time, finding out who collected more mushrooms and who less. How many mushrooms you need to put in the basket that it was full. The author’s instructions describe more than ten games that you can play with your baby. In the course of the game, the child also fulfills tasks for the development of fine motor skills of hands: he paints, touches, and outlines mushrooms."Mathematical baskets"  are a universal game for children from two years and older.

Ship "Plush-Plush"

This educational game is made in the form of a bright boat with multi-colored flags-sails, which can be easily worn on wooden shafts. The numbers from 1 to 5 are plotted on the base of the boat. Bright flags have a rough surface. In this regard, during the game, the child not only develops fine motor skills of the fingers, but also tactile sensations. On the mast of the ship, the baby must attach a certain number of flags, sorting them by color and size.

Playing the boat “Plush-Plush”, the child meets Captain Gus and the sailor the Frog, who invite him to the world of exciting adventures.

The ship "Plush-Plush" is a multi-functional game, which:

Introduces the kid with different colors

Forms math skills

It instills the ability to sort objects, given their number and color.

Carpet "Casket"

Casket - a universal children's environment for solving any educational problems at home and educational organizations.

Designed for children 3 to 10 years old, can be used for children with disabilities.

Thanks to fairy tales, children develop imagination, imagination, possession of speech, the development of coherent, grammatically correct dialogical and monologic speech, the vocabulary, the development of intonational culture, phonemic hearing, the development of intonational culture, phonemic hearing and the development of speech creativity are enriched. Thanks to small colorful details, fine motor skills develop and hand preparation for writing is in progress.

How to play Voskobovich’s games with your baby

If you have purchased Voskobovich’s game and want to play with your baby, then you should familiarize yourself with the instructions and methodological recommendations for it in detail.

During the game, it is necessary to develop the child’s speech, since the children in the process of completing tasks mainly work with their hands and interact little with their environment. To do this, ask the child to comment on their actions or retell the plot, more often ask him about the fabulous tasks and options for their implementation. It should be noted that Voskobovich’s games are static. In this regard, arrange a warm-up with the children.

Voskobovich’s games require a certain level of perseverance from the child, which is not always to the liking of the kids. Thus, start playing with children for 10 minutes, then postpone the game. After a while, you can return to the tasks. During the game, be patient, do not criticize the child in case of failure. Rejoice at victories and praise your baby more often.

Buying toys for children in the modern world is very expensive for the family. I would like these costs not to be an empty waste of money, but this happens quite often. The child, after playing a couple of days, forgets about the new toy, because he becomes uninteresting to him, bored. A completely different thing is the purchase of V. Voskobovich's developing games. His games have many functions, they will interest a child of different ages, with their help the child will create and fantasize.


A little about V. Voskobovich

Vyacheslav Vladimirovich Voskobovich, being educated as a physics engineer, did not even assume that he would have to immerse himself in pedagogy. He had to do this for the upbringing and all-round development of his sons. In the early 90s, during the time of perestroika, there were very few high-quality games in stores; not everyone could afford to buy them. Therefore, when he became a father, he thought about creating his own games that would be interesting not only to his sons, but also to their peers. In this he was helped by the study of the works of Zaitsev and Nikitins.


The games created by him helped not only to diversify the pastime of children, but also contributed to their full development.

Voskobovich himself calls his method of development of children technology. He made a huge contribution to the pedagogy of this period, becoming an innovative teacher of the times of perestroika. The author gave the name to his method "Fairytale Maze Game".

After a small amount of time, the center "Voskobovich Developing Games" is being created. It is there that games are developed and produced, and he also distributes and implements the methodology.


About Voskobovich’s technique

Its technology is based on the understanding and memorization of theoretical knowledge obtained through practical actions, this is a special path from the practical part to theory. Presently   V. Voskobovich has already developed more than 50 games. They are multifunctional creative tools.Learning with the help of them a child can have fun and at ease.

Voskobovich’s games contribute to the comprehensive development of personality. With their help, the process of teaching reading and counting runs smoothly and easily. In his methodology, the author is attentive to the development of creative abilities of children. To complete the proposed tasks, the child will need to be creative and include imagination.

Based on this, you can see that the technology is developed on 3 important principles: interest-cognition-creativity.


The goals and objectives of his methodology are:

  • to promote the development of the child’s interest and desire to learn new things;
  • develop the ability to observe, explore the world around us;
  • to develop imagination, creative thinking (the ability to look at a familiar object with a completely different look, to think flexibly and in an original way);
  • a harmonious approach to the development of emotionality, imaginative thinking and logic in children;
  • assist in the development of mathematical and speech skills;
  • to form initial ideas about the surrounding reality;
  • promote mental development;
  • develop fine motor skills.


What are the games

Vyacheslav Voskobovich says that he is trying to get away from the production of games for one-time use, when the child collects, disassembles and takes the game away. He seeks to create multi-functional games that will be used creatively by the child constantly.


Game Features

  1. Developed in accordance with the interests of the guys.  They are engaged with pleasure. Kids are constantly discovering something new, previously unknown.
  2. Each game can be used by children of different ages, ranging from 2 to 7 years.Simple tasks have been prepared for the kids, for older children the tasks are complicated. The older the child, the higher the level of difficulty.
  3. Multifunctionality and versatility.  Each game involves solving many learning problems, contributes to the comprehensive development of children and the manifestation of creative abilities.
  4. The proposed ready-made didactic material is systematized by age and educational objectives.
  5. A methodical guide has been offered for many games, in which you can already take a ready-made fairy-tale plot with tasks, illustrations, and questions included. This moment is key in Voskobovich’s technology. An adult will act as a full partner of the baby, regardless of age.
  6. High variability.  A lot of tasks are offered for games, starting with manipulation and ending with complex developmental exercises.


The meaning of fairy tales in games

In the first place when creating games Voskobovich put the interests of children. Knowing how the kids love fairy tales, he included them in his teaching aids. Reading a fairy tale and helping fairy-tale heroes, children imperceptibly proceed to learning.

Together with fairy-tale heroes, the wise raven Meter, the brave little Geo, the cunning but rustic I see myself, the funny magnolia, the spider Yuk, the Melting ice, the Wonder Flower and the little bee A buzzing child goes on a journey through the purple forest and helps them cope with evil by completing tasks .

Violet forest is a sensorimotor environment for children's development.  It consists of different game zones. In these zones, characters teach children to play a variety of games, a fairy tale helps them.


How to play with baby

When purchasing a game, carefully read the instructions for it and follow all the rules.

Important stages of the game:

  • An adult needs to introduce the child to fairy-tale heroes, choose exercises of an appropriate degree of difficulty and arrange a game with the baby.
  • It is necessary to give children the opportunity to learn playing techniques, acquire the necessary design skills, and complete tasks.
  • Now children can start independent play activities, come up with assignments, design their forms and make diagrams for them.

It is required to further contribute to the development of the child’s speech in playing activities, since basically children do everything with their hands, and there is practically no interaction with the outside world. The child can comment on the actions, re-tell the plot of the tale, speak out in detail the options for performing fairy tales.


During the game it is necessary to arrange small physical minutes. Kids can’t always sit still in one place, and Voskobovich’s games, as a rule, require this. Therefore, you should start playing with your child for a very short time. 10 minutes is enough to start. After this time, postpone the game. When the child is ready to continue, you can play with him again.

Be patient and approve the baby's actions as often as possible, rejoice with his successes and victories with him. No need to scold him in case of an error. Voskobovich’s technology involves surrounding a child with a relaxed atmosphere that makes it possible to think creatively. During the game, a partnership should prevail between the baby and the parent.


Pros and cons of Voskobovich’s technology

In children who regularly engaged in Voskobovich’s games, their skills are pronounced:

  • analyze information;
  • compare;
  • perfectly cope with orientation on the plane;
  • count and read;
  • distinguish and name geometric shapes;
  • recognize colors;
  • focus for a long period;
  • perform assigned tasks;
  • to finish the business started.

Children involved in this technique have very well developed memory and thinking, the ability to concentrate is at a high level.


Popular games of Voskobovich

Absolutely all Voskobovich’s games have their own direction in the development of the child.

Let's consider in more detail. Most of the games below can be found by watching short videos at the end of the manual.

Square

The manual contains 32 triangles of different colors. They are located at a set distance in relation to each other and are glued to a fabric base that bends perfectly. The game has 4 primary colors: red, yellow, blue, green. For children under 5 years of age, a square of two colors is provided for the game, and for older children, a square of 4 colors.

Voskobovich’s Square can easily be transformed into various forms: an airplane, a turtle, a house, and others.Forms are collected both flat and voluminous. You can use ready-made schemes for assembly, or you can dream up and come up with your own image. Total addition schemes more than 100.

An entertaining fairy tale story about the secrets of the Metra raven and the materials that will be required during the game are offered in the kit. Heroes like Mom Trapeze, Dad Rectangle, Grandfather Quadrangle, Baby Square help the kids cope with the proposed tasks.


The game can assist in the formation of the child:

  • the ability to look at the situation as a whole, without focusing on small details;
  • ability to model;
  • a good level of development of orientation in space;
  • creativity, memory, mindfulness, diligence.

You can hear such names of this game as “Maple Leaf”, “Kerchief”, “Eternal Origami”.

Gameplayer

A game that allows you to save a lot of paper on drawing, going through mazes and performing various other tasks that require drawing.

The gamer consists of:

  • substrates - a sheet of laminated cardboard on which a grid is drawn;
  • transparent plastic, painted on which water-based markers.


The sheets are fastened together by a spring. Animals are painted on the substrate in the corners. With their help, the baby is easier to navigate on the sheet. A lion lives in the upper left corner, a doe in the lower left corner, a peacock flaunts in the upper right corner, and a pony in the lower right corner.

Using the gamer you can:

  • just draw;
  • put a developmental allowance under the plastic sheet and circle (show the path along the maze, circle the outline, draw along the paths);
  • you can write graphic dictations that teach the child how to orientate on a plane, depict figures, copy the image in cells, introduce the concept of symmetry, etc.


On sale you can find 3 options for gamers:

  1. gamer;
  2. a gamer that includes a blue water-based marker;
  3. a gamer with a blue marker and another set of it offers 5 manuals intended for different ages of children from 3 to 8 years.

You can use fleece rags to remove the marker from the plastic sheet.

The undoubted advantages of the gamer will be its efficiency (tasks can be used repeatedly), variability (using one sheet you can solve several problems), self-control (the child will be able to independently see the error and take measures to correct it).

Teremki

This game has gained recognition for being a great way to teach young children how to read. When playing, children add syllables, and then they add words from syllables.

Includes 12 cubes in the shape of a tower. All the towers have a window or arch for vowels. Separately proposed vowels-chests. Funny artists, with names starting with a vowel, will call the baby into their world. To get the syllable, the baby must take the corresponding vowel box and put it in the window of the consonant tower. The resulting syllable must be sung. In the same way, the crumb will be acquainted with stress and a soft and hard sign. For games, an instruction is proposed with a detailed description of their progress.


Playing in "Teremki", children will be able to expand their vocabulary, develop creative abilities. Also, the game will contribute to the successful development of the psyche of the child.

Foldaways

A very colorful manual for games will help to familiarize the baby with vowels and consonants, help to understand the principle of folding syllables. The manual is made like a book, the pages of which are decorated with vivid pictures. Fairy-tale characters offer the kid to learn poetry and sing songs.


A disc with all the songs is provided with the kit. The book uses the visual, tactile and auditory susceptibility of the child. It will have a positive effect on the development of attentiveness, diligence, diligence, memory in children.

Miracle Crosses

This puzzle has many functions and will contribute to the formation of initial mathematical representations, fantasies, and support the child in his inventive manifestations.

The game looks like a frame with inserts that differ in shape and color. The geometric shapes used are assembled from separate parts. It is these exercises that are offered to the child during the first games. When the baby begins to cope well with these exercises, they become more complicated. With the help of the proposed schemes, the baby will make up a variety of images of figures and objects. The “Album of Figures” presents visualization for the puzzle.


The game will help the child get acquainted with the basic colors, will contribute to the development of the ability to compare and produce analysis, will form ideas about the whole and part, and will teach you how to use schemes.

Flashlights. Reference standards

The kit offers "flashlights" - standards of different shapes and sizes. To the game field, made of carpet, they are fixed using tape. The field for the game can be placed both horizontally and vertically.

The album, which is included in the kit, offers various schemes for constructing figures. You can work based on them, but you can show your imagination and come up with your own. The album is divided into themes: man, animals, butterflies and others. This is done for ease of use.


The manual contributes to:

  • the development of inventive abilities and imagination;
  • speech development of the child;
  • development of fine motor skills;
  • sensory development of the baby;
  • the development of tactile susceptibility;
  • development of mindfulness;
  • intellectual development;
  • the development of thought processes;
  • memory development;
  • the development of mathematical skills: quantitative account, the concepts of "more or less", spatial relationships, familiarity with geometric shapes;
  • development of the ability to construct on a plane.

Wonder Cells

A game that is intended for children of different age ranges. It can be called both a puzzle and a designer. It is made in the form of a frame in which holes are made in the form of honeycombs. Each cell contains a selection of geometric shapes. The number of parts in all cells is different. Colors are also different. In the red honeycomb - one detail, green - two, orange - four, yellow and blue - five parts each. For example, a green honeycomb consists of two trapeziums.

Young children can be invited to arrange the shapes in color or shape, to assemble a puzzle. Ask him what the parts are called, or tell him about it. You can ask him to build a tower or make a track, decomposing the honeycombs in the number of parts.

For older children, schemes are offered according to which they can build different figures. They can dream up and put together their figures. The resulting shapes are used as a stencil: circle and color. The heroes of the fairytale of Wonderful Honeycombs are the bee Juja and Karrchik. Together with them, the guys travel and do various tasks.


The constructor of Miracle Honeycombs will develop in the crumbs:

  • logic
  • the ability to find solutions to mathematical problems;
  • fine motor skills;
  • vision;

The game will introduce children to geometric shapes, give an idea of \u200b\u200bthe concepts of "part and whole."

Logo shapes

The field of this wonderful developing game is made up of 3 * 3 cm squares. Below is a moving ruler, using which you can simulate a geometric figure or composite. They are composed of 3 reference red figures (circle, triangle, square) and 6 green components. Composite figures, which are formed by combining the top and bottom of the reference, got their name by similarity with the objects that they resemble (vase, fungus). The names can be seen in the instructions. You can invite your child to come up with a name.

Figures in horizontal and vertical rows are arranged in strict sequence. In the vertical rows, all figures have the same top (tops), in the horizontal - bottom (roots). With the help of a clove located on all the figures, it is convenient to remove them and put them back, both in molds and on other surfaces.

You can come up with a lot of games with logo forms yourself or use ready-made ones, you can use forms as stencils, create figures, outline it and paint it.

The game develops logic, thought processes, memory, mindfulness, fine motor skills, imagination.

Math baskets

With the help of this manual, a child will be able to make a fabulous journey to the country of mathematics. The heroes of the game, the digital animals, will help the baby to get used to the world of counting and fix it, visit the numbers and find out their composition, compare the numbers and perform mathematical operations.

The child, together with fabulous friends, collects mushrooms in the basket. They organize competitions, who collected more mushrooms, and who smaller, think together how many mushrooms still need to be put in baskets in order to become the same. In total, the instructions describe 10 games that you can offer a child.


With the help of the game, fine motor skills develop. The child paints the mushrooms, circles and shades them.

This universal allowance is designed for children over 2 years old.

Cord lead

This manual is made in the form of a wooden board with 27 through holes. Red, blue and green shoelaces are also included. The task of the baby is to use the provided schemes to thread the shoelaces in the hole or wind them around the fasteners. As a result, he receives a drawing or a written word.


The fairy tale "Filimon Kotterfield", the plot of which is based on the game, you must tell the baby in advance. It is necessary to compare the magic of the magician and the board, showing how to work.

Using the manual, you can draw a graphic dictation that will accelerate the child's memorization of letters and numbers. Working with shoelaces, the child will develop fine motor skills. Orientation in three rows of fixtures will contribute to the development of spatial thinking. Children develop attentiveness, memory, and perseverance is developed.

Funny numbers

The set of the game includes 10 bright colorful cards with numbers made of cardboard, and detailed instructions. With the help of numbers in the form of animals, it is possible to make an informative and fascinating game called Digital Circus out of a boring process of teaching mathematics.

On all the cards, not just a number is drawn, but a digital beast, for example 1 is a hedgehog, 2 is a bunny ... The information that the baby will get playfully with numbers-animals will be remembered much faster, because it will be based on specific images. It is necessary for kids to get knowledge from the concrete to the abstract, because they learn it much faster.


The attached instructions describe many games with a digital circus that you can use for classes.

The digital circus will introduce the baby to digits, natural numbers, ordinal and quantitative values \u200b\u200bof the number. The kid will easily cope with the score within 10, learn to analyze, compare, compare and combine numbers. During the game, memory, thinking, attentiveness, fantasy, speech of the child will develop.


Geocont

The name of the game is derived from the phrase "geometric contour." It represents a board on which plastic carnations are located. The set includes colored rubber bands and detailed instructions. The instructions describe unusual journeys of fairy-tale characters through the forest, a meeting with the spider Yuk and his colored webs. Children need to complete various tasks to help the heroes. The difficulty levels are different, the adult selects the one suitable for the particular child.

Children create patterns by attaching elastic bands to studs according to patterns or inventing them on their own. You can depict tracks, geometric shapes, complex patterns, cobwebs.


When playing, the child will:

  • remember colors, shapes;
  • develop hand motor skills;
  • learn orientation by coordinate system;
  • develop creativity;
  • learn to analyze and compare.

The ship "plush-plush"

The manual is made in the form of a ship with five masts, which are located, increasing in height. The increase is indicated by numbers from 1 to 5, located at the base of the sailboat. Masts made of wooden battens. Multi-colored sails sewn from rough fabric are put on them.

The game is based on the tale of Captain Hus and the sailor Frog. With them, the baby makes an amazing journey. During the adventures that await the heroes, the child is offered various tasks. For example, fix the specified number of sails, arrange them by color and size.


The manual is multifunctional. This is a great replacement for a regular pyramid.

With his help:

  • the baby will determine the colors;
  • learn to sort objects, taking into account the quantity, color and size;
  • initial mathematical representations will be formed;
  • tactile susceptibility and fine motor skills will develop.

The “boat-plush-plush” has a brother “boat-spray-spray”.  The main essence of the game with him is the same. The difference is that the “Spray-spray boat” is attached to the carpet, it has seven masts and Velcro sails

Letter constructor

The manual is a plywood board with rubber bands attached to it. They perform the function of fixing the details of the letter. The set includes 15 elements of different shapes for writing letters.

The designer will help the baby in learning the alphabet. With its help, you can lay out the graphic designation of each letter, rebuilding it later into another. The child will be helped by residents of the lilac forest who really want to get the secrets of the magician Filimon Cotterfield.


The allowance will help the child:

  • in understanding how sound and letter are related,
  • in remembering the graphic designation of letters,
  • in the development of fine motor skills and imagination.