When a new update in tanks. Last update of World of Tanks

Today, March 20, 2018, the World of Tanks version 1.0 update was released. What changes have occurred in the game?

Graphics changes in WOT 1.0

First of all, this is the new Core graphics engine instead of the old BigWorld. The main goal of introducing its own engine for World of Tanks is to try to reduce operating costs and the costs associated with renting a BigWorld license from an Australian developer. What awaits the players in the new World of Tanks 1.0?

The main change in the graphics will be the ability to increase detail and speed. World of Tanks Core allows you to increase the number of triangles for each texture as much as you need a specific computer user. The more powerful the PC, the World of Tanks will be more realistic. At the same time, performance will not be overloaded due to the use of optimization in the Core engine.

How Core Graphics Engine Works

Trees in the game will become a set of 3D screenshots, which will significantly save computer resources with high quality textures. Any fiery effects will be detailed only externally, and the invisible area of \u200b\u200bthe effect will remain in low resolution. This will significantly reduce resource consumption and add smoothness in the movement of the tank, remove lags due to the lack of performance of the graphics adapter on medium PCs. Most chart calculations will be done once in advance. Each time, the triangles will not be calculated again, and the Core engine will only display its existing reflections of surfaces, water or the luster of the metal.

World of Tanks 1.0 Update Overview

List of Changes in Update 1.0

We divided all the changes in World of Tanks version 1.0 into global and local. Here are their listings.

Global change

  • Core graphics engine
  • HD cards 29 pcs.
  • New sound design
  • New hangar in HD graphics
  • World of Tanks Core visuals
  • Optimize PC resource usage

Local changes

  • Now the closer the car, the louder you hear sounds from it;
  • If you set the graphic setting fov above 120 in the hangar, the drawing level changes;
  • The camera in the Core engine will penetrate inside combat vehicles;
  • Added the ability to control the crew of a tank in battle;
  • The camouflage of the tanks became brighter;
  • Loading screens in World of Tanks 1.0 are new;
  • The training ground has a new hangar and all of its maps are HD;
  • Now, when shooting in a random battle, you will receive notifications of lost damage, rebounds and critical damage inflicted;
  • Added sound design of cards, such as sounds of nature, as well as new sounds of technology;
  • The sound theme of World of Tanks has been replaced with a new one, as well as the sounds of defeat, victory and a draw;
  • Animated characters are now displayed in the hangar;
  • Shell tracers replaced;
  • Water in patch 1.0 has a new design and visual effects, has become more deeply worked out;
  • Completely redesigned tracks left by tank tracks;
  • Changed effects of destruction of static objects on maps.

27.4.2017 3444 views

Game servers will be unavailable on April 27 from 4:00 to 10:00 (GMT), however, you can download the 0.9.18 WoT update until the completion of the technical work.

Besides:

  • The game situation on the Global Map is “frozen” from April 27, 4:00 (GMT) until April 28, 4:00 (GMT).
  • The clan portal will be unavailable on April 27 from 4:00 to 10:00 (Moscow time).
  • April 27 "Offensive" in the fortified areas will not be held.

Download World of Tanks from the official website:

Russian region. Current version of the game: 9.18

1. Select a folder to download

2. Wait for the file to download

3. Run the downloaded file and follow the instructions

What's New in Update 0.9.18 World of Tanks:

Improved balancer

The new balancer is a template algorithm that selects equal line-ups of teams in a minimum amount of time. First of all, the balancer tries to create a three-level battle using the 3/5/7 template. If collecting teams using this template can take too much time, the system loosens the constraints in order to assemble the teams faster. Also, due to the composition of the queue, the balancer can create a two-level or single-level battle. In this case, most fights will be three-level. Thus, you won’t have to wait for a fight for a long time - the balancer will always select the optimal composition of teams based on the current situation on the server. With the new balancer, you will always be confronted by a team consisting of the same number of cars at the top / middle / bottom of the team list as in your team. Moreover, regardless of the selected template, the number of cars at the bottom of the list of teams will be more than cars in the middle, and they, in turn, will be more than cars in the "top". Simply put, no matter what part of the list your car has got to, there will always be enemy tanks of a similar level for you, which will allow you to have a greater influence on the outcome of the battle.

Expansion of light tank branches to level X

The branches of light tanks will be expanded to X level and will receive a standard level of battles (± 2), which will diversify the gameplay on LT and make it more enjoyable. They will no longer have to suffer: fast, but extremely “fragile” Tier VIII light vehicles will now play against the “dozens,” but the number of Tier X tanks will not be significant - the “eighth” light vehicles will easily find opponents on the shoulder. However, this is not all! Having received full-fledged research branches, light tanks turned into independent combat units and received a number of balanced edits. They will continue to play the role of scouts, but they will have decent firepower and excellent speed to influence the outcome of the battle, when needed. New Tier X light tanks will be faster and more maneuverable than their "cousins" at lower levels. Stabilization, maneuverability, armor penetration and damage will allow light tanks to show themselves excellently in battle at short and medium distances. In duels against ST, light tanks of the X level will not be “whipping boys”. Their guns will only be slightly inferior to the guns of medium tanks, and armor penetration is enough to penetrate the side or stern of any enemy. Anyone who does not pay attention to them in battle will make a big mistake.

Changing the game mechanics of self-propelled guns

The new mechanics of stunning transforms self-propelled guns into long-range fire support vehicles: effective team players will be able to reduce the combat performance of enemy tanks and set the direction of attack, remaining behind the allies. Having lost the ability to inflict high one-time damage, self-propelled guns will temporarily reduce the mobility, accuracy and speed of reloading enemy vehicles. The duration of the stun can be reduced by Shatterproof or completely removed using reusable First Aid Kits. At the end of the stunning action, the vehicle parameters return to normal, and the battle can continue. We also significantly reduced the armor penetration and damage of high-explosive shells and completely removed the armor-piercing, armor-piercing-ammunition and cumulative ammunition from the studied self-propelled guns. Now, self-propelled guns will do less damage, but gain experience for damage caused by allies for stunned targets, similar to intelligence damage. So, shooting at groups of enemy vehicles will be more effective than shooting at single targets. This change, combined with the introduction of stunning mechanics, will force SPG players to adjust their playing style and fire at enemy clusters.

For the past few years, the multiplayer online game World of Tanks (WOT), World of Tanks, has taken and confidently holds the leading positions of the most popular and popular games not only in Russian-speaking countries, but also among tens of millions of fans around the world. Already, few people do not know, or at least have not heard of this game in the endless Internet on the whole planet. Even on television, this game is paying more and more airtime both in advertising blocks, which are easy money, and in various programs and reports devoted to leisure, education and information technologies.

Release Date - 9.21 WOT Update

What is the success of such popularity of this game, developed by the Belarusian studio more than six years ago, that is already a respectable age for any IT technology products?

The secret of success, as always, is in continuous movement and development, the key to which is every last update of World of Tanks, and there are already dozens, or even hundreds, of those since the inception of the game. Back in late spring of this year, an updated version of 9.15 was introduced and made available to the multimillion audience, and already at the beginning of September, version 9.16 with its more informative and flexible interface presented its new features.

This version allows you to raise the excitement of the game to a new quality level, further bringing the virtual reality of the game closer to the sensations of a real battle of armored vehicles and the actual battle of numerous tank units. At the same time, an improved interface accelerated access to the necessary information for interaction with other players and a real assessment of the state of your tank.

These improvements significantly increased the capabilities of a tank battle without expensive modifications (mods), which also require considerable time due to the complexity

For example, in the interface of combat missions, entry points (tasks) are presented both for the entire combat unit and for a specific tank, which greatly improves the understanding and effectiveness of battle tactics and the coordination of all units of armored vehicles.

There are 3 important parameters of the damage caused by the player to the enemy. Expanded and detailed combat effectiveness tape. The indicators of shelling the player’s car are expanded and new indicators are introduced. The statistics are expanded, and many more other features are added. Plus, the ability to customize all these new features is provided.

And in conclusion, plus everything, the latest update of World of Tanks of the next version 9.17, which will delight and captivate all fans of this game with new features and effects, has already been announced and will soon become available. All success in the game!

Composers Andryus Klimka and Andrei Kulik studied folklore and authentic musical instruments specific to each region represented on maps in the game. More than 50 musicians from around the world recorded national instrument parts. In update 1.0, you can hear melodies and motifs of different cultures - from Native American to Arabic. Composers combined this material with symphonic sound and a combat atmosphere. Part of the music was recorded with the FILMHarmonic Prague Symphony Orchestra. Orchestra conductor Adam Clemens has been involved in recording soundtracks for your favorite Game of Thrones, Fargo, and District 9. New music is dynamic: it changes depending on the playing moment and brings emotions from what is happening to a new level.

The team is designed so that all people are composers, they create music and at the same time make a huge layer of game sounds: explosions, sounds of a working engine, track movements, shots. Update 1.0 is 1.5 years of continuous work of two composers and more than 80 thousand battles per department.

In a year and a half, two full-length albums were written. By the standards of the music industry, this is more than fast. If you take away the fact that martial music is literally endless, and take 3 minutes from each composition, it turns out that more than 2.5 hours of musical material have been written for the update.

Andrius Klimka, sound designer, composer: “I remember how I needed to make a shot of the Babakh tank - the most powerful shot in the game. Imagine what a responsibility! I needed to listen to him 250 times a day, and doing it quietly is pointless, you need to hear all the power. When I went home, my colleagues didn’t even talk to me: they knew that I couldn’t hear anything. ”

Creating a model of the tank begins with the receipt of technical specifications from historical consultants. Usually these are drawings, descriptions, and a selection of photographs for each element of the machine, which are enough to reproduce a 3D model. Sometimes it’s just impossible to find detailed information. In such cases, the team travels to the armored museum to scan a unique vehicle and get a dimensional model.

One of these tanks was the Strv-103b. After making sure that there is all the necessary information, computer graphic designers begin to build the geometry of the tank. At this stage, it is important to observe many nuances: the angle of inclination of the armor plates, the axis of rotation of the machine components, the number of bolts, the declination angles of the gun, the correct intersection of the elements. After that, there is a stage of elaboration of detail. Everything that cannot be transmitted using geometry is transferred to elevation maps (Normal Map). This can be chips, traces of a hit from a shell, milling - everything that will make the tank more unique and graphically rich. The process of creating the model is completed by the stage of applying materials. Using a previously created library of materials, designers determine where the rubber, scuff metal, paint or spilled fuel will be. The World of Tanks team is constantly on the lookout for new solutions on how to make each of the materials even more beautiful, and the tanks realistic. When the final look of the model is ready, it goes to the game engine.

Mikhail Weisser, computer graphics designer: “In the Swedish museum we took about 800 photos of the Strv-103b from all angles. When we processed the photos and built a 3D model, of course, it turned out to be so heavy that it could not be released into the game: no computers would be pulled. Therefore, we made a lightweight game model, where at the same time fine detail remained right down to the bolts. ”

New graphics in World of Tanks

First of all, World of Tanks programmers are tank players. And as players, they are trying to make tanks better: to increase realism and give people the opportunity to feel that they are driving a real machine in a combat situation, and not on some kind of toy plane in the toy world of tanks.

Three years ago, it became clear that it was impossible to improve this immersion with the help of new textures and models alone, and the content itself was greatly limited by technology - the old BigWorld engine. Therefore, the company decided to process almost all aspects of the graphics engine: from displaying small pebbles to huge mountains, from small puddles to lakes, from small blades of grass to dense forests.

In the new Core engine, much attention was paid to details, especially the player’s interaction with the outside world: the grass sways from shots, the tank gets wet when immersed in water, creates waves and leaves realistic traces. Lighting is based on the laws of nature: the update has advanced glare from the sun. A mixture of all this gives a realistic perception of the picture.

Irakli Arkhangelsk, software engineer, graphics engine: “For the past year and a half, we have been optimizing so as not to lose our players. The fundamental point was not to change the system requirements and maintain performance at the same level: the new graphics are great, but what if the player does not have a very powerful machine? The game should provide a guaranteed level of quality. We succeeded, and after the upgrade, even players with weak hardware can play World of Tanks. "

Design locations. Cards

Work on the map begins in the level-design department. Level-designers take a piece of the landscape and brushstroke out some fields, somewhere forests, mark roads, paths and put up temporary houses.

Then the workpiece goes through several iterations of testing. As soon as she has more or less suitable gameplay, the workpiece moves to the supervising department. In supervising, they collect card references: analogues, pictures.

After that, the card goes to the level-art department, where additional references are collected to saturate the card. Location designers choose a region for the map and look at what pavers there are, what trees, houses, mountains, grass. After that, the map can be supplemented with finely detailed content, create textures and make animations for grass and water.

Pavel Sugak, location designer and artist: “In update 1.0, maps became more realistic due to the addition of geometry. The stones became sharper, and edge geometry appeared, the cards became more voluminous. If earlier it was just a playable square, now it is 16 km. Edge geometry is not gameplay, it is a continuation of the picture in the non-game zone. Now you can drive to the edge of the map on the tank and look into the distance. ”

Tank Museum and World of Tanks Community

The World of Tanks Museum of Tanks contains things that people do with their own hands at WoT contests or simply send them to the Wargaming office: match tanks, tank slippers, knitted tanks. Those who send parcels are always contacted and offer to thank them, and it turns out that people do it just like that for their favorite game. This is an indicator of the health of the project, which shows that the creators are moving in the right direction. People get positive emotions from tanks and are ready to spend time to additionally create something for the game.

Wargaming conducts many offline activities for players and the development of patriotic themes. These are tournaments in 20 cities of the CIS, WG-fest and Tanker Day in Minsk.

The update 1.0 involved a team operating a product in the CIS region of 41 people. The team prepared all update tests, starting with internal prototypes and the first sandboxes for players, collected and processed feedback during the tests, searched for bugs and inaccuracies. Here they created news materials for the portal and hundreds of posts on social networks from the very first stage of testing. They made streams, videos, reviews and test broadcasts of all the preparatory stages of the update. They wrote songs about the update, answered players' questions, and helped with technical problems. In the days the update was launched, the operating team was on duty at night and responded to the first messages in the game on the day it was released.

Evgeny Krishtapovich, regional producer: “Now we can confidently say that the cooperation with the players was unique for the industry, but it was a difficult way. Over the eight years of the project, we had a different relationship: when we first started, we did not know how to take criticism. Then we realized that we made many mistakes due to the fact that we did not listen to the opinion of the players. Now World of Tanks is made not only by the development team and the operating team, but also by the players. We show them all the changes, explain what we want to achieve with this, listen to their comments, criticisms, answer questions. It is very important that this criticism is. Only if all parties agree, we will realize what we have in mind. ”

Wargaming Company

Last year, 411 people were hired in Minsk. Of these, 107 - from other states, 90% - from Russia. Wargaming is constantly looking for expertise that the local market cannot always provide. Now 2082 people work in Minsk, in general, the company has more than 4000 people. The average age of employees is 31 years old, which is higher than in the industry as a whole, because people of an expert level are attracted here: junior developers practically do not work in Wargaming. Nevertheless, in 2017, the company began to work purposefully with students and provide training that would allow them to get into Wargaming or another company in the industry.

In Minsk, 70% of employees are men, 30% are women. So that girls more often come to development, game dev, in IT, the company is separately promoted to a female audience.

New employees from the first hours of work at Wargaming are immersed in the atmosphere of games. The adaptation program here is a quest that an employee goes through and earns achievements. At the end, a prize awaits him. Adaptation usually lasts three months.

Wargaming has its own university for employees. In 2017, 3,700 people underwent training in Minsk and other offices. On average, 500 people study English every year. In addition to English, the university has an online educational platform, leadership programs for managers and specialized copyright courses taught by Wargaming employees.

The best minds gather where they are concentrated. Wargaming has 2 offices in the Czech Republic (Prague and Brno), a team in Cyprus (Nicosia), an office in China (Shanghai), Ukraine (Kiev) and, of course, in Minsk, where 20 years ago a company emerged from a small group of enthusiasts creates legendary games.

Olga Lavrentieva, Employer Brand Manager: “Wargaming employs unique people who are passionate about a common idea. Searching for these people is extremely difficult. They know their worth, well-educated - by the way, not always in the field of game dev. The main thing is that these are people with a passion for the gaming industry. ”

User experience

Wargaming has a laboratory where they conduct tests that invite real players. A lot of techniques are used here, starting from a regular interview, ending with complex biometric studies, in which they measure the player’s reaction, determine how his brain works, how he reacts to what is happening in the game, and tracks his gaze. Why is all this necessary? To answer the key questions on which it depends whether a person will play further: whether he likes what emotions he has in the process, whether he understands how to interact with our interface.

Representatives of the target audience of WoT take part in the research. Not developers or someone who has nothing to do with tanks. It is important to understand that developers and players have different backgrounds, so their opinions often do not coincide.

Andrey Lizun, User Experience researcher: “A year and a half ago, we received the task of bringing the soundtrack of the tanks to a whole new level, making it as realistic and entourage as possible. The person who plays in World of Tanks must feel that he is actually sitting in the tank and fighting. As life has shown, after the first tests, the representations of players and developers about what is realistic did not match. The players said: “Where did you hear such sounds?” Of course, we were surprised because our guys were at the training ground and, sitting in the tank, recorded the creaking of tracks and the crunch of the gearbox. When we started to understand, it turned out that the players considered realistic the sound of the tank that they had heard in movies, television shows or other games. As a result, now in tanks there is a sound that balances on the verge of realism and fiction, artistic realism. The players accepted this option and were happy. ”

Emotions

Over the years, World of Tanks has become a space where people come first of all for emotions: for the joy of victory, for the excitement of the fight, confidence in teammates. Players gather in real life to do good deeds, visit museums, restore equipment, and spend time with families. World of Tanks began digitally and is evolving as a game, but tanks have become part of real life that takes place outside of servers. The game unites people of different ages and different professions, it has become part of men's culture. Tanks are a topic of conversation between inveterate friends and future comrades. The release of WoT 1.0 will be a new impetus to this movement.

The picture in WoT 1.0 has moved to a qualitatively new level of realism: stains on water, a blast wave. Such trifles blur the line between tank battles and the real world. All this gives players new sensations. In WoT, a huge number of old maps were redone, which began to sparkle with new colors, and added new locations, a new map of Calm.

Yuri Kuryavy, Publishing producer: “The other day we launched game servers, and what we saw was the most pleasant moment for us developers. Instead of shooting and breaking through the flanks, players simply stand, rotate their towers and look at this new world. WOT 1.0 begins. "

About once every two to three months, Wargaming releases a new patch for World of Tanks. The most recent (September 2014) update 9.2 was released on July 29, 2014. Less than two months later, Wargaming prepared a new patch 9.3. Testing for update 9.3 is in full swing. Players of the RU-cluster can try “fresh” light tanks in battle, as well as experience the new “punitive system” on themselves. In addition, the update will have interesting advantages for premium tanks, the characteristics of a couple of fan cars (British self-propelled guns FV304, American tank destroyer M18) will deteriorate, and the popular KV-1C will be removed from the game. Rather, this level 6 supertank will be divided into 2 tanks, as it once was with a regular HF. But every time a patch is released, players have to update the game. How to update World of Tanks and do it right?

Actually, there are two ways to update the World of Tanks game:

  • through the game launcher;
  • using the special client.patch.download file.

We will analyze both methods and determine how best to update the game.

However, to begin with, it is worth saying that all updates need to be downloaded only from the official game website http://worldoftanks.ru. By downloading patches from other sites or torrents, you expose your game account to the risk of being “hijacked”. A few patches ago, the game was updated in another way: the patch was downloaded in the form of a regular exe-file and installed on top of the client. Wargaming refused this update method, since subsequent conversion of game files took a huge amount of time, and after installing an exe-shnik, the game client often “failed”.

So, if a new patch is released, then you can update the client as follows: start the game launcher and wait for the file to load.

Launcher will automatically download all the necessary files and install the update.

The volume of updates can reach three gigabytes. So if you have slow internet, downloading updates for the game will be delayed. At the same time, you have a choice: directly download the new patch files from the Wargaming server or use torrent to update.

Another way to update the game client is as follows: you download a special file in the format "name of the patch_client.patch.download" and copy it to a special folder of the game client. You can get a link to download this file on the official website of the game http://worldoftanks.ru/en/content/guide/general/frequently_asked_questions/#ways_to_load.

After downloading the client.patch.download file, you need to copy it to the Updates directory, which is located on the path C: / Games / World_of_Tanks. After that, you need to start the game launcher, and updates will be automatically installed.

The answer to the question of how to update WoT is received. It remains to remember a few useful tips. When updating the game client, it is better to disable the firewall and antivirus, as well as all programs that consume the Internet in "unlimited quantities" - torrent clients and downloaders. The fewer programs load the Internet channel, the faster you update the client. As for the time for installing new updates, it all depends on their volume and the hardware of your computer. Sometimes the installation can be delayed for half an hour.