Outdoor games. “Jumping Sparrows”

06.04.2013 5197 0

Naughty Sparrows

Game Leisure Scenario

Location - sports hall or sportsnaya platform, in the center there is a circle with a diameter of 2-3 m,along the perimeter there are borders.

Inventory:small diameter hoopsparticipants of leisure; picture with the image of sparrows.

Order of conduct

Children go to the playground.The teacher turns to the kids:

Hello Hello!

Hello guys!

Try to guess

Quick riddle:

Chick - Chirp!

Jump to the grains.

Peck, do not be shy!

Who is it?

Children (in chorus): Sparrow.

Educator: You are not kids today

You are sparrows today!

"Chick-tweet" said -Sparrows have become!

Children in Chorus: Chick-Tweet!

Educator: Among the white doves

Nimble sparrow rides,

Sparrow bird

Gray shirt.

Respond, sparrow,

Fly out, don't be shy!

I. Demyanov

The mobile game "Sparrows"

Children are built in a row and take each other's hands. "Sparrow"- the first standing in a row. Children raise their hands, and "sparrow"must pass quickly "snake" at the hands of all standing and stand last in a row. Then another child passes. Game continues until thoseuntil the first child to be last is againwill become a guide.

Educator: Why do I love a sparrow?

For being like me:

When the cold comes - ne flies away nowhere

Mobile game "Sparrows and a car"

Children stand behind the marked line - this "house"; educator with a hoop in his hands on the opposite hundredrone. On signal "Fly, sparrows!"children jump the line and run across the playground in different directionsnyah, waving his arms and imitating the movements of the wings.On signal "The car is driving!"children run to "house",butthe teacher goes after them, turning the hoop to the right -to the left, simulating steering turns,

Rules:1) act upon a signal; 2) run at a timeny directions, not bumping into each other; 3) running away in "home"take your place.

Educator:   Shadow-shade-weave,

The cat sat on the wattle fence.

Sparrows flew

Clap their hands:

Fly away, sparrows!

Watch out for the cat!

The mobile game "Sparrows"

On one side of the pad hoops are laid out. Every child "sparrows" -takes "nest"-aboutruch. In the hoop, the children stand in the initial position of the legs.ste hands - "wings" -to the shoulders. On signal "Fly, sparrows!"children jump out of hoops and run aroundsite in different directions; wave their handsimitating the movement of wings; crouch and knockfingers on the knees, imitating how sparrows peck. By the caretaker’s signal (clap) occupy anyfree hoop.

Rules:1) act upon a signal;

2) run in different directions without bumping into each other.

Educator: A bunch of gray feathers

Cheerful our sparrows

In the garden, busy, spinning,

That bathed in a puddle

And to the children under the window:

Flies for breadcrumbs.

M. Radina

The mobile game "Sparrow Thief"

The driver is selected - "sparrow".He stands in the centercircle. Children go around in circles with the words:

Sparrow Thief

He climbed into the barn,

Peck millet

Blunt nose.

Standing in the center of the circle crouches, tapsfingers on the knees, imitating how the sparrow pecks,he speaks: "Clue Cue!".Children stop drivingcomes up to one of the children and calls him by name.

The named child holds out his hand palm upand says:

In Ohr both - thief ko

In a gray Armenian,

There are crumbs on you

On my palm.

Then it changes place with the driver, and the game repeats .

Educator:Mischievous sparrows turn into kids:

They stood on socks -They all became guys.

Children act as directed.

Educator:Autumn looked into the garden

The birds flew away.

Rustling all day in the garden

Yellow blizzards.

Under the feet of the first ice

Crumbles, breaks ...

A sparrow in the garden will breathe

And shy to sing.

V. Stepanov

Guys, let's sing with a sparrow!

Let's n a little bit of it to sing.

Children (in chorus):Chick-tweet! Chick-tweet!

Educator:Today we are with you

They were sparrows;

They flew, grains pecked,

We played a lot of fun.

Goodbye, kids!

It’s time for us to leave.

For children of the third year of life

Sparrows and car

purpose. To teach children to run in different directions, without bumping into each other, to start moving and change it at the signal of the educator, to find their place.

Description. Children sit on chairs or benches on one side of the playground or room. These are sparrows in nests. On the opposite side is the tutor. He depicts a car. After the teacher’s words “Flew, sparrows, onto the track”, children rise from their chairs, run around the playground, waving their wings.

At the signal of the educator, "The car rides, fly, sparrows, in their nests!" the car leaves the garage, sparrows fly into the nests (sit on chairs). The car returns to the garage.

Directions for. First, a small group (10-12) of children takes part in the game, over time, there may be more children. You must first show the children how sparrows fly, how they peck grains, do these movements with the children, then you can enter the role of the car into the game. Initially, the teacher takes on this role, and only after repeated repetitions of the game can it be entrusted to the most active child. The car should not move too fast to enable all children to find their place.

Train

purpose. To teach children to walk and run after each other in small groups, first holding on to each other, then not holding on; to teach them to start moving and stop at the signal of the educator.

Description. The teacher offers several children to become one after another, he himself stands in front of them and says: "You will be wagons, and I will be a steam locomotive." The engine gives a beep - and the train begins to move slowly at first and then faster. The movement is accompanied by sounds made by the players. From time to time, the engine slows down and stops, the teacher says at the same time: “Here it is.” Then the engine gives a beep again - and the train moves on.

Directions for. First, a small group of children is involved in the game. Upon repetition, there may be a greater number of participants (12-15). At first, each child clings to the clothes in front of the one standing, then the children freely follow each other, move their hands, imitating the movement of the wheels of the engine, and say to the beat: "Chu-chu-chu."

The role of the engine is initially performed by the educator or child of the older group. Only after repeated repetitions, the role of the leader is assigned to the most active child. The engine must move slowly so that the children’s cars do not lag behind.

Players are built one after another randomly. With repeated repetition of the game, you can invite the kids to go for a walk at the bus stop, pick flowers, pick berries, play, and jump. Hearing a beep, the children should quickly line up in a convoy for a steam locomotive.

Aircraft

Simplified version

purpose. To teach children to run in different directions, without bumping into each other; teach them to listen carefully to the signal and begin to move along the verbal signal.

Description. The teacher names 3-4 children and suggests that they get ready for the flight, showing first how to start the engine and how to fly.

The named children go out and stand randomly on one side of the playground or room. The teacher says: "Get ready for the flight. Start the engines!" Children make rotational movements of their hands in front of their breasts and pronounce the sound "rrrr". After the teacher’s signal “Fly!” children spread their arms to the sides (like wings of an airplane) and fly - scatter in different directions. At the signal of the educator "Landing!" they head to their chairs and sit on them. Then another group of children plays.

Directions for. The teacher must show the children all the game movements. When conducting a game for the first time, he performs movements with his children.

When the game is repeated, more children can be called up, and after repeated repetitions, all children can be invited to fly on airplanes.

Bubble

purpose. To teach children to become in a circle, to make it wider, now narrower, to teach them to coordinate their movements with spoken words.

Description. Children, together with the teacher, join hands and form a small circle, standing close to each other. The teacher says:

Swell up, bubble, Swell up, big, Stay so, Don’t burst.

The players step back and hold hands until the teacher says, "Burst the bubble!" Then they lower their hands and squat down, while saying: "Slam!" You can also suggest that the children, after the words “burst a bubble,” move to the center of the circle, still holding hands and making the sound “shhhhh” - the air comes out. Then the children inflate the bubble again - step back, forming a large circle.

Directions for. First, a small number of children take part in the game (6-8). When repeated, 12-15 people can play at the same time. The teacher should pronounce the text slowly, clearly, clearly, attracting the players to this.

Before the game, you can show the kids real soap bubbles.

The sun and the rain

purpose. To teach children to walk and run in all directions, without bumping into each other, to teach them to act on the signal of the educator.

Description. Children sit on chairs or benches. The teacher says: "Honey! Go for a walk!" Children walk and run throughout the playground. After the words "Rain! Hurry home!" they run to their places. When the teacher again says: “Honey! You can go for a walk,” the game repeats.

Directions for. First, a small number of children participate in the game, then 10-12 people can be involved. Instead of house-chairs, you can use a large motley umbrella, under which children hide under the signal "Rain!". During the walk, you can invite the children to pick flowers, berries, jump, walk in pairs.

When you repeat the game, you can complicate the game by placing houses (3-4 chairs) in different places of the room. Children should remember their house and run on a signal at it.

My funny sonorous ball

purpose. To teach children to bounce on two legs, listen carefully to the text and run away only when the last words are spoken.

Description. Children sit on chairs in one side of a room or playground. The teacher stands in front of them at a certain distance and performs exercises with the ball; he shows the children how easy and high the ball jumps if you beat it with his hand, and he also says:

My Cheerful Voiced Ball, Where did you Rush Jump? Red, Yellow, Blue, Do not keep up with you!

S. Marshak

Then the teacher calls 2-3 children, invites them to jump simultaneously with the ball and repeats the exercise, accompanying him with words. When finished, he says: "Now I will catch up!" Toddlers stop jumping and run away from the teacher, who pretends to catch them.

Directions for. When the game is repeated, the teacher calls other children in larger numbers. The last time you can offer to be balls to all children at the same time. The teacher must make movements and pronounce the text at a fast pace, corresponding to the jumping of children, jumping is quite frequent.

If the children cannot reproduce the movements of the ball, they must once again show how the ball jumps.

Little white bunny is sitting

purpose. To teach children to listen to the text and perform movements in accordance with the text; teach them to bounce, clap their hands, run away, hearing the last words of the text. To bring joy to children.

Description. Children sit on chairs or benches on one side of the room or playground. The teacher says that they are all bunnies, and suggests that they run out into the clearing. Children go to the middle of the room, stand near the teacher and squat down.

The teacher says the text:

A little white hare sits And moves his ears. Like this, like this, He moves his ears.

Children move their hands, lifting them to the head.

Bunny sit cold, It is necessary to warm the paws. Clap, clap, clap, clap, It is necessary to warm the paws.

From the word "clap" to the end of the phrase, children clap their hands.

Bunny is standing cold, It’s necessary to ride the bunny, Skok-skok, skok-skok, It is necessary to bounce the bunny.

From the words “skok-skok” to the end of the phrase, the children bounce on both legs in place.

Someone (or a bear) scared a hare, Bunny jumped ... and rode off.

The teacher shows the toy a bear - and the children run away to their places.

Directions for. The game can be played with any number of children. Be sure to prepare the places where the bunnies will run away before the start of the game. At first, you can not select a driver, all children simultaneously perform movements in accordance with the text. After repeated repetition of the game, you can select a child for the role of a bunny and put him in the middle of the circle. Having finished reading the text, you should not quickly run after the children, you must give them the opportunity to find a place. No need to require the kids to sit down in their place; each occupies free space on a chair, bench, carpet. But with a systematic repetition of the game, children remember their places well and quickly find them.

Birds fly

purpose. To teach children to jump from low objects, to run in all directions, to act only on a signal; to teach kids to help each other.

Description. Children stand on a small platform - a board, cubes, bars (height 5-10 cm) - on one side of the room or platform. The teacher says: "The sun is shining on the street, all the birds fly out of the nests, looking for grains, crumbs." Children jump from elevations, fly (run, waving hands), squat, peck grains (they tap with their fingers on their knees or on the floor). With the words of the educator, "The rain has gone! All the birds have hidden in the nests!" children run to their places.

Directions for. Before the game, the educator must prepare low benches or such a number of cubes, bars, so that everyone who wants to play is enough. They must be located on one side of the playground or room at a sufficient distance from one another so that the children do not push and can freely take places. It is necessary to show the kids how to gently jump, to help them climb to a height after running. When repeating the game, the signal can be given in one word: "Sunny!" or "Rain!". Children should know what signal to do.

The role of the game in the formation and development of the child cannot be overestimated. It is in the game that the child learns the world around him, his laws, learns to live by the rules. All children love to move, jump, jump, run racing. Outdoor games with the rules - this is a conscious, active activity of the child, which is characterized by the timely and accurate execution of tasks related to the rules, binding on all participants. An outdoor game is a kind of exercise with which children prepare for life.

Outdoor games are of great importance in the life of a child, as they are an indispensable means of obtaining a child's knowledge and ideas about the world. They also affect the development of thinking, ingenuity, dexterity, dexterity, moral and volitional qualities. Outdoor games for children enhance physical health, teach life situations, help the child get the right development.

Outdoor games for preschoolers

Outdoor games for the younger preschooler

Pre-school children in the game tend to imitate everything they see. In outdoor games for kids, as a rule, it is not communication with peers that is manifested, but a reflection of the life that adults or animals live. Children at this age are happy to fly like sparrows, jump like bunnies, wave their hands like butterflies with wings. Due to the developed ability to imitate, most of the outdoor games of children of primary preschool age carry a plot character.

  • The mobile game "Mice drive a round dance"

Goal: to develop motor activity

Description: before the start of the game, you must select the driver - the "cat". The cat chooses a "stove" (it can serve as a bench or chair), sits on it and closes his eyes. All other participants join hands and begin to dance around the cat with the words:

The mice dance
  On the stove dozing cat.
  Quieter mouse, do not make noise
  Kota Vaska do not wake
  Vaska the cat will wake up -
  Break our round dance! ”

During the utterance of the last words, the cat stretches, opens his eyes and begins to chase the mice. The caught participant becomes a cat, and the game starts again.

  • Game "Sun and Rain"

Tasks: to teach children to find their place in the game, navigate in space, develop the ability to perform actions at the signal of the educator.

Description: Children are sitting in the hall on the chairs. Highchairs are their “home." After the teacher’s words: “What a nice weather, go for a walk!”, The guys get up and begin to move in an arbitrary direction. As soon as the teacher says: “It’s raining, run home!”, The children should run to the chairs and take their place. The teacher pronounces “Cap - cap - cap!”. Gradually, the rain calms down and the teacher says: “Go for a walk. The rain is over! ”

  • Game "Sparrows and cat"

Tasks: to teach children to gently jump, bending their knees, to run, to dodge the driver, to run away, to find their place.

Description: Drawn circles on the ground - "nests". Children - "sparrows" are sitting in their "nests" on one side of the site. On the other side of the site is a "cat". As soon as the “cat” dozes off, “sparrows” fly out onto the road, fly from place to place, look for crumbs, grains. The "cat" wakes up, meows, runs for sparrows, which must fly into their nests.

First, the role of the “cat” is played by the teacher, then - one of the children.

  • Mobile game "Sparrows and a car"

Another game for children 3-5 years old about sparrows.

Tasks: to teach children to run in different directions, start moving or change it at the signal of the leader, find their place.

Description: Children are “sparrows”, sitting in their “nests” (on the bench). The teacher depicts a "car". As soon as the teacher says: “Sparrows flew to the track”, the children rise from the bench and begin to run around the site. At the signal of the educator: “The car is driving, fly the sparrows into their nests!” - the “car” leaves the “garage”, and the children must return to the “nests” (sit on the bench). The “car” returns to the “garage”.

  • The game "Cat and Mice"

There are many games for children with participants cats and mice. Here is one of them.

Tasks: This outdoor game helps to develop the ability to perform movement on a signal in children. Exercise while running in different directions.

Description: Children - “mice” are sitting in minks (on chairs along the wall). In one of the corners of the playground sits a "cat" - a tutor. The cat falls asleep, and the mice scatter around the room. The cat wakes up, meows, begins to catch mice that run into minks and take their places. When all the mice return to the mink, the cat once again passes through the hall, then returns to its place and falls asleep.

  • A mobile game for preschoolers "At the bear in the forest"

Tasks: to develop the speed of reaction to a verbal signal, to train children on the run, to develop attention.

Description: Among the participants choose one driver who will be a "bear". On the playground, draw two circles. The first circle is the bear’s den, the second circle is the house for the rest of the participants in the game. The game begins with the children leaving the house with the words:

The bear has a pine forest
  Mushrooms, berries I take.
  And the bear is not sleeping
  And growls at us.

As soon as the children said these words, the “bear” runs out of the den and catches the children. The one who did not manage to run home and was caught by a “bear” becomes a driver (“bear”).

  • Through the brook (outdoor jumping game)

Tasks: To teach you how to jump, walk on a narrow path, keep balance.

Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players are on the verge - on the banks of the brook, they must cross (jump) it pebbles without wetting its feet. Those who have stumbled - wet their feet, go to dry them in the sun - sit on a bench. Then they are included in the game again.

  • Game "Birds and a Cat"

Tasks: To learn to follow the rules of the game. Respond to a signal.

Description: for the game you will need a mask of a cat and birds, a large circle drawn.

Children stand in a circle from the outside. One child becomes in the center of the circle (cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking grains. The cat wakes up and begins to catch birds, and they run away in a circle.

  • Game "Snowflakes and the Wind"

Tasks: Exercise while running in different directions, without bumping into each other, act on a signal.

Description: At the signal "Wind!" Children - "snowflakes" - run around the site in different directions, spin ("the wind circles the snowflakes in the air"). On a signal “There is no wind!” - they crouch (“snowflakes fell to the ground”).

    Mobile game "Find a mate"

Tasks: to develop in children the ability to perform actions on a signal, quickly build in pairs.

Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the site. After the team "Find a mate", participants with flags of the same color are combined in pairs. An odd number of children must participate in the game and at the end of the game one is left without a pair.

All these outdoor games can be successfully used for playing in kindergarten in a group or for a walk. Children of different ages: from 3-year-old babies to 4–5-year-old children, they play with pleasure.

  • Outdoor games for children 5-7 years old

In children 5-6, 6-7 years of age, the nature of the game activity changes somewhat. Now they are already beginning to be interested in the result of an outdoor game, they are striving to express their feelings, desires, and realize their plans. However, imitation and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

  • Game "Bear and bees"

Tasks: exercise on the run, follow the rules of the game.

Description: participants are divided into two teams - “bears” and “bees”. Before the start of the game, “bees” take up places in their “hives” (benches, ladders can serve as hives). At the command of the host, the “bees” fly away to the meadow for honey, and at this time the “bears” climb into the “hives” and enjoy honey. Hearing the signal "Bears!", All the "bees" return to the "hives" and "sting" (salat) did not have time to escape the "bears". The next time a stung "bear" no longer goes for honey, but remains in the den.

    Game "Burners"

Tasks: exercise while running, respond to the signal, follow the rules of the game.

Description: An odd number of children take part in the game, who become couples and hold hands. In front of the column is a driver who is looking forward. Children chorus repeat the words:

Burn, burn clear
  To not go out,
  Look at the sky -
  Birds fly
  The bells are ringing!
  Time! Two! Three! Run!

As soon as the participants pronounce the word “Run!”, Those in the last pair in the column let go of their hands and run along the column forward, one on the right side and the other on the left. Their task is to run forward, stand in front of the driver and again hold hands. The driver, in turn, must catch one of this pair until the moment they hold hands. If you succeed in catching, then the driver with the caught will form a new pair, and the participant who is left without a pair will now drive.

  • The mobile game "Two Frosts"

A game known to many for preschoolers with simple rules. Tasks: to develop braking in children, the ability to act on a signal, exercise on the run.

Description: On the opposite sides of the site are two houses marked with lines. Players are placed on one side of the court. The educator chooses two people to become drivers. They are located in the middle of the site between the houses, turning to face the children. These are two Frosts - Frost Red Nose and Frost Blue Nose. At the signal of the educator “Start!” Both Frosts utter the words: “We are two young brothers, two frosts removed. I am the Frost Red Nose. I am Frost Blue Nose. How many of you will decide to set off on the little path? ”All the players answer:“ We are not afraid of threats and we are not afraid of frost ”and run into the house on the opposite side of the site, and Frosts are trying to freeze them, that is, touch your hand. Those of the guys whom Frost touched freeze in place and remain so until the end of the run. Frozen counted, after which they join the players.

  • Game "Tricky Fox"

Purpose: to develop agility, speed, coordination.

Description: A line is drawn on one side of the site, thereby designating "Fox House". The teacher asks to close the eyes of the children, who are located in a circle. The teacher goes around the educated circle behind the backs of the children, touches one of the participants, who from that moment on becomes a “sly fox”.

After this, the teacher offers the children to open their eyes and, looking around, try to determine who is the sly fox. Then the children ask 3 times: "Sly fox, where are you?" At the same time, those who ask look at each other. After the children asked a third time, the sly fox jumps to the middle of the circle, raises his hands up and shouts: "I'm here!". All participants scatter around the site wherever, and a sly fox tries to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” And the game starts again.

  • Game "Catching Deer"

Tasks: to practice running in different directions, agility.

Description: Two shepherds are selected among the participants. The rest of the players are deer located inside the outlined circle. The shepherds are in a circle, opposite each other. At the signal of the leader, the shepherds take turns throwing the ball at the deer, and they try to dodge the ball. The deer in which the ball hit is considered to be caught and leaves the circle. After several repetitions, it counts the number of deer caught.

    Game "Fishing Rod"

Tasks: to develop agility, attention, speed of reaction.

Description: participants are arranged in a circle. In the center is the driver - educator. He holds a rope in his hands, at the end of which a small sandbag is tied. The driver rotates the rope in a circle above the ground itself. Children bounce so that the rope does not touch their legs. Those participants who hit the rope in the legs are eliminated from the game.

  • Game "Hunters and Falcons"

Tasks: exercise on the run.

Description: All participants are falcons, located on one side of the hall. In the middle of the hall are two hunters. As soon as the teacher gives a signal: “Falcons, fly!” Participants should run across to the opposite side of the hall. The task of hunters to catch (tarnish) as many falcons as possible before they have time to cross the conditional line. Repeat the game 2-3 times, and then change the drivers.

    Game "Spider and Flies"

Description: in one of the corners of the hall, a circle denotes a cobweb in which there is a spider - a driver. All the other guys are flies. All flies "fly" around the hall, buzzing. At the signal of the host "Spider!" The flies freeze. The spider leaves the shelter and carefully examines all the flies. Those who move, he takes to his web. After two to three repetitions, the number of flies caught is counted.

    Mobile game "Mousetrap"

Tasks: to develop the ability to perform actions on a signal in children.

Description: Two participants face each other, join hands and raise them higher. After that, both chorus say:

“How tired we are of the mice, they all chewed, everyone ate!
  We’ll set up a mousetrap and then catch the mice! ”

While the participants say these words, the rest of the guys should run under their clasped hands. In the last words, the facilitators drop their hands sharply and catch one of the participants. Caught joins the catchers and now there are three of them. So gradually the mousetrap grows. The last remaining participant is the winner.

Outdoor games for students 7-9, 10-12 years old

Pupils also like to play games at breaks or walks. We picked up games that you can play on walks on an extension or at physical education lessons in grades 1-4. The rules of the game become a little more complicated, but the main tasks of the games: training agility, reactions, speed, general physical development and the ability to work with the guys.

Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys, or by another principle.

    Game "Homeless Hare"

Purpose: to develop mindfulness, thinking, speed and endurance.

Description: A hunter and a homeless hare are selected from all participants. The remaining players are hares, each draw a circle and stand in it. The hunter is trying to catch up with a fleeing homeless hare.

The hare can be saved from the hunter by running into any circle. At the same time, that participant who stands in this circle should immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

If the hunter has caught a hare, then the caught one becomes a hunter.

  • Mobile game "Feet from the ground"

Objectives: learn to follow the rules of the game.

Description: The driver, along with other guys, walks around the hall. As soon as the teacher says: “Catch!”, All participants scatter, trying to climb any elevation, where you can raise your legs above the ground. Only those with feet on the ground can be salted. At the end of the game, the number of losers is calculated and a new driver is selected.

    Game "Empty Space"

Tasks: to develop reaction speed, agility, attentiveness, to contribute to the improvement of running skills.

Description: participants form a circle, and the driver is located behind the circle. Touching the shoulder of one of the players, he thereby challenges him to a competition. After that, the driver and the participant whom he has chosen run along the circle in opposite directions. The one who first takes the empty space left by the selected player remains in the circle. Left without a seat becomes a driver.

  • Mobile game "Third Extra"

Tasks: to develop dexterity, speed, foster a sense of collectivism.

Description: Participants stroll in circles in pairs, holding hands. The distance between the pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. A runaway player can stand in front of any pair at any time. In this case, the back player of the pair in front of which he stood, becomes the one who is being caught. If, nevertheless, the player was able to catch up and settle, then the drivers change roles.

  • Shootout game

Tasks: to develop dexterity, attentiveness, quick reaction.

Description: a game is played on the volleyball court. Having retreated 1.5 meters from the front line into the hall, a parallel line is drawn to form something like a corridor. On the other side, an additional line is also drawn.

Participants are divided into two teams, each of which is located on its half of the site from the midline of the corridor. In both teams you must select a captain. You cannot enter the opponent’s territory. Each player who has the ball tries to get him into his opponent, without going beyond the middle line. A greasy player is sent into captivity and is there until the players of his team throw the ball into his hands. After that, the player returns to the team.

Outdoor games

Walking with children in a kindergarten or in an elementary school extension, the teacher needs something to entertain the children: an excellent solution is the organization of outdoor games during a walk. First, the teacher introduces the children to various games, and later on, the children themselves, splitting into groups, will be able to decide which game they want to play. Outdoor games have a beneficial effect on the development of the child's body and strengthen immunity. And the time of the walk flies unnoticed.

Before the start of the game, the educator needs to pay attention to the state of the playing field: are there any extra objects, fragments and everything that can prevent children from playing and create a traumatic situation - unfortunately, not only on the street, but also on the school or kindergarten site a lot of trash.

  • Game "Train"

Tasks: To develop in children the ability to perform movements on a sound signal, to consolidate the skill of building into a column. Exercise in walking, running one after another.

Description: Children are being built in a column. The first child in the convoy is a steam locomotive, the remaining participants are wagons. After the teacher gives a beep, the children begin to move forward (without coupling). At first, slowly, then faster, gradually starting to run, they say "Choo - choo - choo!". “The train is approaching the station,” the educator says. Children gradually slow down and stop. The teacher gives a horn again, the train resumes.

  • Mobile game "Blind Man"

Tasks: education of dexterity, development of the ability to navigate in space, observation.

Description: Free space is required to conduct the game. A driver is selected who is blindfolded and taken to the middle of the platform. The driver is rotated several times around his own axis, after which he must catch any player. Caught becomes driving.

  • The game "Day and Night"

Tasks: exercise in running in different directions, act on a signal.

Description: All participants are divided into two teams. One team is day, the other is night. A line is drawn in the middle of the room or a cord is laid. At a distance of two steps from the drawn line, teams stand with their backs to each other. At the host’s command, for example, “Day!”, The team with the appropriate name begins to catch up. Children from the “night” team must have time to escape for a conditional line before their rivals have time to tarnish them. The team that has time to tarnish more players from the opposing team wins.

  • The game "Baskets"

Tasks: exercise in running one after another, develop speed, speed of reaction, attentiveness.

Description: Two presenters are selected. One of them will be a fisher, the other a fugitive. All the remaining participants are divided into pairs and hold hands, creating something like a basket. Players scatter in different directions, and the leaders are divided, the catcher tries to catch up with the fugitive. The fugitive must run between pairs. Baskets should not catch the fugitive, and for this he names the participants in the basket to which he runs up.

  • Game "Grab Run"

Tasks: to develop the ability to perform actions on a signal in children.

Description: The teacher is in the center of the circle. Throws the ball to the child and calls his name. This kid catches the ball and throws it back to the adult. When an adult throws the ball up, all the children must run away to “their” place. The adult's task is to try to get into runaway children.

In this article, we presented 29 outdoor games with a detailed description of the rules of the games. We hope that this material will help organize the games of children at school during breaks and physical education lessons, while taking walks in preschool educational institutions and GPA.

Compiled by: Oksana Gennadievna Borsch, primary school teacher, deputy director for educational work.

  Victoria Orlova
  Outdoor games

The mobile game "Round dance"

Purpose: to teach children to dance; exercise in squats.

Children behind the teacher utter words. Holding hands, walk in a circle.

Around rose bushes, among grasses and flowers

We are spinning, circling a round dance, oh, we are cheerful people!

Before that, we spun, that fell to the ground.

When pronouncing the last phrase, squats are performed.

The mobile game "Carousel"

Purpose: to develop children's balance in movement, running skills, increase emotional tone.

Description. The teacher offers children a ride on the carousel. Holding a hoop in his hands (being in the middle of the hoop) with colorful ribbons tied to it. Children take the ribbons, the teacher moves with a hoop. Children walk, and then run in a circle. The teacher says:

Barely spinning roundabouts

And then, and then all run, run, run!

Hush, hush, don’t run, stop the carousel,

One and two, one and two, and the game is over!

Children stop.

The mobile game "Sparrows and the car"

Purpose: to teach children to run in different directions, without bumping into each other, to start moving and change it at the signal of the educator, to find their place.

Description. Children - "sparrows" sit on the bench - "nests". The teacher depicts a "car". After the teacher’s words: “Fly, sparrows, onto the track” - the children rise and run around the playground, waving their arms - “wings”. At the signal of the educator: “The car is driving, fly, sparrows, into your nests!” - the “car” leaves the “garage”, the “sparrows” fly away into the “nests” (sit on benches). The “car” returns to the “garage”.

The mobile game "One, Two, Three - Run!"

Purpose: to train children in the ability to act on a signal; to develop speed of running, coherence of collective actions.

Description. Children stand near the teacher and listen to what he says. If the teacher says: “One, two, three, run to the tree”, the children run to the tree and wait for the teacher. If the teacher says: “One, two, three, run to the sandbox”, the children run to the sandbox and wait for the teacher.

The mobile game "Shark and fish"

Purpose: the development of children's ability to run in a certain direction; navigate in space.

Children - "fish" "swim". At the signal of the educator: “Shark” - the children hide, “swim away” into the shelter (a house from the rope).

The mobile game "My funny sonorous ball"

Purpose: to teach children to bounce on two legs, listen carefully to the text and run away only when the last words are spoken.

Description. Children stand on one side of the playground, near them an educator with a ball in his hands. It shows how easily and highly bounces the ball, if you beat it with your hand, accompanying the action with the words:

My funny sonorous ball

Where did you jump?

Red, yellow, blue,

Do not keep up with you.

Then the teacher offers the children to perform jumps, while bouncing the ball on the ground.

The mobile game "Snow is falling"

Purpose: to teach to correlate your own actions with the actions of the participants in the game; exercise children on the run, make turns around them.

The teacher reads a poem:

White fluffy snow whirls in the air

And quietly on the ground, falls, lays down.

Children run in a circle, spinning.

The mobile game "Sun and Rain"

Purpose: to teach children to walk and run in bulk, without bumping into each other, to teach them to act on the signal of the teacher.

Description. Children squat down below the line indicated by the caregiver. The teacher says: “The sun is in heaven! You can go for a walk. ” Children run around the site. To the signal: “Rain! Hurry home! ”- they run behind the marked line and squat down. The teacher again says: “Honey! Go for a walk, ”and the game repeats.

The mobile game "Aircraft"

Purpose: to teach children to run in different directions, without bumping into each other; teach them to listen carefully to the signal and begin to move along the verbal signal.

Description. The teacher offers the children to prepare for the “flight”, showing first how to “start” the motor and how to “fly”. The teacher says: “Get ready for the flight. Start the engines! ”- the children make rotational movements with their hands in front of their breasts and utter a sound:“ Rrr ”. After the teacher’s signal: “Fly!” - the children spread their arms to the sides (like wings of an airplane) and “fly” - they scatter in different directions. At the signal of the tutor: “Landing!” - the children sit on the bench.

The mobile game "Bubble"

Purpose: to teach children to become in a circle, to make it wider, now narrower, to teach them to coordinate their movements with spoken words.

Description. Children, together with the teacher, hold hands and form a small circle, standing close to each other. The teacher says:

Swell, bubble, swell, big

Stay so, don’t burst.

The players go back and hold hands until the teacher says: “Burst the bubble!”, Then they lower their hands and squat down, saying: “Slam!” You can also offer children after the words: “Burst the bubble” move to the center of the circle, still holding hands and making a sound: “Shhh” (air comes out). Then the children again “inflate” the bubble - they move back, forming a large circle.

The mobile game "Snowflakes and the Wind"

Purpose: development of children's imagination, attentiveness, ability to play in a team; Exercise while running, make turns around you, in squats.

The teacher says the words:

And now I will see:

Who knows how to have fun

Who is not afraid of frost.

The teacher - “wind” imitates a breath of wind, and children - “snowflakes” move around the site, depicting the flight of snowflakes. Children hide (sit down when the teacher stops blowing.

The mobile game "Train"

Purpose: to teach children to walk and run in a column one at a time, accelerate and slow down movement, make stops by a signal; to teach children to find their place in the convoy, not to push comrades, to be attentive.

Description. Children stand in a column one at a time (not holding on to each other). The first is a “steam locomotive”, the rest are “wagons”. The teacher gives a beep, and the "train" begins to move forward slowly, then faster, faster, finally, the children go on the run. After the teacher’s words, “The train is approaching the station,” the children gradually slow down - the train stops. The teacher offers everyone to go out, take a walk, pick up flowers, berries in an imaginary clearing. At the signal, the children gather in a convoy again - and the train begins to move.

The mobile game "Sparrows and the cat"

Purpose: to teach children to gently jump, bending their knees, running, not hitting each other, dodging the catcher, quickly running away, finding their place, accustoming children to be careful, taking a place, not pushing comrades.

Description. Children - “sparrows” are sitting in their “nests” (in circles marked on the ground or drawn on asphalt) on one side of the site. On the other side of the site is the “cat”. As soon as the “cat” dozes off, “sparrows” “fly out” onto the road, “fly” from place to place, look for crumbs, grains (children squat, knock their fingers on their knees, as if pecking). But here the “cat” “wakes up”, “meows” and runs after the “sparrows” that “fly away” into their “nests”. First, the role of the “cat” is played by the teacher, and then one of the children.

The mobile game "Hares and the Wolf»

Purpose: to teach children to listen carefully to the teacher, to perform jumps and other actions in accordance with the text; learn to navigate in space, find your place.

Description. Children - "hares" are hiding behind bushes and trees. Aside, behind the bush, is the "wolf". "Hares" run out into the clearing, jump, pinch the grass, frolic. At the signal of the educator: “The wolf is coming!” - “hares” run away and hide behind bushes, trees. "Wolf" is trying to catch them. You can use poetic text in the game:

Bunnies are jumping: skok, skok, skok -

On the green to the meadow.

Pinch the grass, eat,

Listen carefully

Is the wolf coming?

Mobile game "Shaggy dog"

Purpose: to teach children to move in accordance with the text, quickly change direction, run, trying not to get caught and not pushing.

Description. Children stand on one side of the playground. One child on the opposite side depicts a "dog." Children quietly approach him, and the teacher at this time says:

Here lies a shaggy dog,

With your nose in your paws,

Quietly, quietly he lies

Either dozing, or sleeping.

Let's go to him, wake up

And let's see: “Will something be?”

Children are approaching the "dog." As soon as the teacher finishes reading the poem, the "dog" jumps up and barks loudly. Children scatter, the "dog" is trying to catch someone.

Mobile game “Catch Me”

Purpose: to teach children to quickly act on a signal, navigate in space; develop agility.

Description. Children are sitting on a bench. The teacher offers them to catch up with him and runs to the side opposite from the children. Children run after the tutor, trying to catch him. When they run up to him, the teacher stops and says: “Run away, run away, catch up!” Children run back to their places.

Directions for carrying out. The teacher should not run away too quickly from the children: they are interested in catching him. You should not run too fast for the children, as they may fall. At first, running is carried out in only one direction. When the children run to the teacher, it should be noted that they can run fast. When the game is repeated, the teacher can change direction, running away from children.

The outdoor game "Hens in the garden"

Purpose: to develop coordination of movements, speed of reaction; exercise in running, squats and crawling.

Description. In the middle of the site limit a small area - the "garden". Not far from him, on one side of the playground, they put a chair - this is the guard’s “house”, on the other hand, at the racks of the child’s chest, they reinforce the rail or pull the tape - the “house” for chickens. The role of the “watchman” is first performed by the educator, and then by more active children. The rest are “chickens”. At the signal of the educator: “Go, hens, walk” - children - “chickens” crawl under the “fence” (rail, make their way into the “garden”, run around, “look for” food, “cluck.” The “watchman” notices the “hens” and drives them out of the “garden” - claps his hands, saying: “Kysh, kysh!” Children - “hens” run away, crawl under the rail and hide in the “house.” “The watchman” goes around the “garden” and sits down again. The game is repeated. If the game is played for the first time, then the area of \u200b\u200bthe "garden" is not indicated.

The mobile game "Horses"

Purpose: to teach children to move together one after another, to coordinate movements, not to push the runner in front, even if he does not move very fast.

Description. Children are divided into two groups: some depict "horses", others - "grooms." Each "groom" has "reins" - jump ropes. At the signal of the educator, the “grooms” catch “horses”, “harness” them (put on “reins”). At the direction of the educator, children can ride (run in pairs) quietly, trot or jump. After a while, the “horses” are pulled up and released into the meadow, the “grooms” sit down to rest. After 2-3 repetitions of the game, children change roles. In the game, children alternate their movements: running, bouncing, walking, etc. You can offer different travel plots: for horse racing, in the hay, in the woods for firewood. If the "groom" for a long time can not "catch" any of the "horses", other "groom" help him.

Outdoor games

My funny sonorous ball (jumping)

Purpose.   To teach children to bounce on two legs, listen carefully to the text and run away only when the last words are spoken.

Description.   Children sit on chairs in one side of a room or playground. The teacher stands in front of them at a certain distance and performs exercises with the ball; He shows
   children, how easy and high the ball jumps, if you beat it with your hand, and at the same time he says:

My funny sonorous ball

Where did you rush to jump?

Red, Yellow, Blue,

Do not keep up with you! (S. Marshak)

Then the teacher calls 2-3 children, invites them to jump simultaneously with the ball and repeats the exercise, accompanying him with words. When he finishes, he says: “I'll catch up!” The kids stop jumping and run away from the teacher, who pretends to catch them.

Birds in the nests (running)

Purpose.   To teach children to walk and run in bulk, without bumping into each other; to teach them to act quickly on the signal of the educator, to help each other.

Description. Children are sitting on chairs arranged in the corners of the room. These are nests. At the signal of the educator, all the birds fly to the middle of the room, fly into different
hand, squat, looking for food, again fly, waving arms-wings, At the signal of the educator "Birds, in the nests!" the children return to their places. Directions for carrying out. The teacher makes sure that the bird-birds act on a signal, fly away from the nest as far as possible and return only to their nest. For nests, you can use large hoops laid on the floor, and on the site it can be circles drawn on the ground, in which the children squat down. The educator teaches children to be careful while running, to give way to those running towards them, so as not to collide; teaches children to jump out of nests (hoop).

Tram (running)

Purpose.   To teach children to move in pairs, coordinating their movements with the movements of other players; teach them to recognize colors and change their movement accordingly.

Description:   3-4 pairs of children stand in a column, holding each other's hands. With their free hands they hold onto the cord, the ends of which are tied, that is, some children hold the cord with their right hand, others with their left. This is a tram. The teacher stands in one of the corners of the room, holding three flags in his hands: yellow, green, red. He explains to the children that the tram is moving on a green signal, on yellow it slows down, and on red it stops. The teacher raises a green flag - and the tram rides: children run along the edges of the hall (platform). If the teacher raises a yellow or red flag, the tram slows down and stops. Instructions for use. If there are many children in the group, two trams can be drawn up. The plot of the game may be more detailed: during stops one pass azhiry out of the tram, others go, lifting with the cord. The provider introduces children to the traffic rules. It ensures that all the playing were attentive, never missed stops, watching the change of flags and me going.

Sparrows and cat (running)

Purpose.   To teach children to gently jump, bending their knees, to run without touching each other, to dodge the catcher, to quickly run away, to find their place; to teach children to be careful, taking a place, not to push companions.

Description. Children stand on low benches or cubes (10-12 cm high) laid on the floor on one side of the playground or room. These are the sparrows on the roof. On the other side, away from children, a cat sits, he sleeps. “Sparrows fly out onto the road,” the teacher says, and the children jump from the benches, cubes, fly apart. A cat wakes up, he stretches himself, says “meow-meow” and runs to catch the sparrows that are hiding on the roof. The cat takes the caught sparrows to his house.

Directions for carrying out.   Benches and cubes should be laid out one from another, so that children can comfortably stand and jump without interfering with each other. The teacher makes sure that the children, jumping, land softly, shows how to do it. At first, when the teacher acts as a cat, the cat does not catch sparrows, but only scares, pretending to catch them. When a child is chosen as a cat, he can catch children

Rabbits (jumping)

Purpose.   To teach children to jump on two legs, moving forward, crawl under the legs of chairs, develop dexterity, confidence.

Description.   On one side of the room there are chairs in a semicircle with seats inside the semicircle. These are rabbit cells. On the opposite side is the watchman's house. In the middle is a lawn where rabbits are allowed to walk. Children (2-3) stand behind the chairs, as instructed by the teacher, they squat down - rabbits are sitting in cages. The caretaker comes to the cages and releases the rabbits into the meadow: the children crawl one by one under the chair, and then jump, moving forward across the lawn. According to the teacher’s signal “Run to the cages!” The rabbits return to their places, crawling under the chairs again.

Mother hens and chickens (crawling)

Purpose.   To teach children to crawl under the rope without touching it, to dodge the catcher, to be careful and attentive; to accustom them to help them.

Description.   Children depicting chickens, together with a mother hen, are behind a rope stretched between chairs at a height of 35-40 cm. This is their home. On the opposite side of the site
   or a big bird sits in a room. The mother hen leaves the house and goes in search of food, she calls the chickens: "Ko-ko-ko-ko." At her call, the chickens crawl under the rope, run to the hen and walk with her, looking for food. At the signal "Big Bird!" The chickens quickly run away.

Directions for carrying out.   The role of the brood hen is first performed by the educator, and then children can be singled out for this role, first according to their desire, and then as prescribed
educator. When the chickens return to the house, running away from the big bird, the teacher can raise the rope higher so that the children do not touch it.

Taxi (running)

Purpose.   To teach children to move together, to balance movements with each other, to change the direction of movements, to be attentive to partners in the game.

Description.   Children stand inside a large hoop (1 m in diameter), hold it in lowered hands: one on one side of the rim, the other on the opposite side, one after another. The first child is a taxi driver, the second is a passenger. Children run around the playground or along the track. After a while, they change roles.

Directions for carrying out.   At the same time, 2-3 pairs of children can play, and if
   allows the area - then more. When the children learn to run in one direction, the teacher can give the task to move in different directions, make stops.
   You can indicate the stopping place with a flag or a taxi stop sign. At the bus stop, passengers change, one gets out of the taxi, the other gets in.

Hares and the wolf (jumping)

Purpose.   To teach children to listen carefully to the teacher, to perform jumps and other actions in accordance with the text. Learn to navigate in space, find your place (bush, tree).

Description.   Hare children are hiding behind bushes and trees. To the side of the bush is a wolf. Hares run out into the clearing, jump, pinch the grass, frolic. At the signal of the educator: “The wolf is coming!” - the hares run away and hide behind the bushes, under the trees. The wolf is trying to catch up with them.

In the game you can use a little text:

Bunnies are jumping: skok, skok, skok,
   On the green to the meadow.

Pinch the grass, eat,
   Listen carefully
   Is the wolf coming?

Children perform the actions described in the poem. With the end of the text, a wolf appears and begins to catch hares.

Directions for carrying out.   A child playing the role of a wolf should be away from the bushes where the children are hiding. At first, the teacher plays the role of a wolf, while he is in no hurry to catch hares, giving the children the opportunity to escape and hide. Then you can offer to perform the role of a wolf to children at will.

Shaggy dog \u200b\u200b(running)

One child depicts a dog, he lies on the grass, puts his head on his arms extended forward. Several children, along with the teacher, quietly go to the dog and at
   the following verses are pronounced:

Here lies a shaggy dog,
   With your nose in your paws,
   Quietly, quietly he lies
   Either dozing, or sleeping.
   Let's go to him, wake up
   And let's see what will happen.

"Dog" jumps up, starts barking and runs after the children, they run away and hide

Corydalis Chicken (running)

The teacher depicts a chicken, children - chickens. One child sits on a bench, away from other children. This cat is napping in the sun. Chicken mom goes out for a walk with chickens. The teacher says: The crested chicken has come out,
   With her are yellow chickens.
   Clucking chicken: "Ko-ko,
   Do not go far. "

Approaching the cat, he says: On a bench by the track
   The cat settled down and dozes ..
   Cat eyes open
   And the chickens are catching up. The cat opens its eyes, meows and runs after the chickens, who run away with the mother-chicken. At each repetition, another child can be chosen as a cat.

The sun and rain (low mobility game)

In the hands of the teacher, a large motley umbrella, children gather around him. The teacher says: “The sun is shining! Let's go for a walk. ” Children walk with him or run around the playground (you can invite them to pick berries). After some time, the teacher says:
   "Rain, hide rather under the umbrella." Everyone runs to him, they stand under an umbrella and wait for the rain to stop. Then he says: “The rain has stopped, the sun is shining again. Can
   go for a walk, ”and the children again scatter.

Ring the bell (low mobility game)

The caregiver takes a small bell on a small string and holds it in his hand or hangs it on a cord stretched between two trees or racks so that it is slightly higher than the child’s arms extended upward. Children can jump to the bell from a place or slightly run up.

Catch a butterfly (low mobility game) A lace and a butterfly cut out of paper are tied to the end of a small twig or stick. The teacher holds the rod so that the butterfly does not fly too quickly over the child’s head. Kids bounce, trying to catch her.

Cucumber, cucumber ... (run)

Children stand behind the line on one side of the playground. On the opposite side is the mouse (the teacher or one of the children). All go along the platform towards the mouse and say:

Cucumber, Cucumber,
   Do not go to that end:
   There the mouse lives,
   You gnaw a tail.

With the end of words, the mouse begins to catch runaway children.

The teacher should remember that the movements of the children of primary preschool age are still imperfect, therefore, they should not be allowed to run too fast.

From circle to circle (jumping)

On the site it is necessary to draw small circles (with a diameter of 30–35 cm) at a distance of 30–35 cm. The arrangement of the circles can be different - along one line, across the entire area. Children must move to the opposite side of the playground, jumping from circle to circle. When performing the exercise, they jump, pushing off with both legs at the same time and trying not to go beyond the circles. At the same time, they are accustomed to energetically push off and land gently.

On a level track (walking, running)

Children freely group and go for a walk with the teacher. The teacher rhythmically, at a certain pace, pronounces the following text:

On a flat track

On a flat track

Our legs are stepping:

One-two, one-two.

By pebbles, by pebbles,

Pebble, pebble ...

In the pit - bang!

To the words “On a level track”, children walk in step; to the words "Pebble, Pebble" jump on two legs, moving forward; on the words "In the pit - bang" squat or sit on the grass. “We got out of the pit,” the teacher says, and the children rise. The poem is repeated again.

After several repetitions, the teacher pronounces another text On a flat path, On a flat path, Tired our legs, Tired our legs, Here is our house - Here we live. With the end of the text, the children run into the house — a predetermined place behind a bush, under a tree, etc.